void createCharacter(char playername[NAME_SIZE], char sirename[NAME_SIZE]) {
FILE* userfile;
FILE* clanes;
FILE* sires;
Sire s;
Character c;
Clan cl;
char name[NAME_SIZE];
strcpy ( name, playername );
strcat ( name, ".bin" );
printf("%s", name);
sires = fopen("sires.bin", "rb");
if(NULL == sires) {
//bad
} else {
//good
printf("Sires file opened successfully\n");
fread(&s, sizeof(Sire), 1, sires);
while(!feof(sires)) {
if(strcmp(sirename, s.name) == 0) {
strcpy(c.sire_name, s.name);
strcpy(c.clan_name, s.clan_name);
c.generation = s.generation+1;
}
fread(&s, sizeof(Sire), 1, sires);
}
fclose(sires);
}
clanes = fopen("clans.bin", "rb");
if(NULL == clanes) {
//bad
} else {
//good
fread(&cl, sizeof(Clan), 1, clanes);
while(!feof(clanes)) {
if(strcmp(c.clan_name, cl.name) == 0) {
strcpy(c.disciplines[0], cl.disciplines[0]);
strcpy(c.disciplines[1], cl.disciplines[1]);
strcpy(c.disciplines[2], cl.disciplines[2]);
strcpy(c.bane, cl.bane);
}
fread(&cl, sizeof(Clan), 1, clanes);
}
fclose(clanes);
}
userfile = fopen(name, "wb");
if(NULL == userfile) {
//bad
} else {
//good
fwrite(&c, sizeof(Character), 1, userfile);
fclose(userfile);
}
}