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using UnityEngine; public class HouseController : MonoBehaviour { public HouseView houseView; public UpgradeableRepository upgradeableRepository; private int currentLevel = 0; public void UpgradeHouse() { UpgradeableData upgradeableData = upgradeableRepository.GetUpgradeableData(currentLevel); if (currentLevel < upgradeableData.maxLevel) { currentLevel++; houseView.UpgradeHouseSize(upgradeableData.sizeIncrement); } else { Debug.Log("House is already at the maximum level."); } } }
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