2025.04.16 Raytracing Disabled
svr33
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Not using cached read wrapper Started task graph with 5 named threads and 83 total threads with 3 sets of task threads. Stats thread started at 0.140802 ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' Loading text-based GConfig.... Mounting plugin MegascansPlugin Mounting plugin MeshPainting Mounting plugin XGEController Mounting plugin Paper2D Mounting plugin LiveLink Mounting plugin LightPropagationVolume Mounting plugin CameraShakePreviewer Mounting plugin AISupport Mounting plugin GameplayCameras Mounting plugin EnvironmentQueryEditor Mounting plugin OodleData Mounting plugin AssetManagerEditor Mounting plugin OodleNetwork Mounting plugin CryptoKeys Mounting plugin DataValidation Mounting plugin EditorScriptingUtilities Mounting plugin GeometryMode Mounting plugin FacialAnimation Mounting plugin MacGraphicsSwitching Mounting plugin GameplayTagsEditor Mounting plugin MaterialAnalyzer Mounting plugin CurveEditorTools Mounting plugin StylusInput Mounting plugin AnimationSharing Mounting plugin CodeLiteSourceCodeAccess Mounting plugin PluginBrowser Mounting plugin GitSourceControl Mounting plugin KDevelopSourceCodeAccess Mounting plugin MobileLauncherProfileWizard Mounting plugin CLionSourceCodeAccess Mounting plugin PerforceSourceControl Mounting plugin PixWinPlugin Mounting plugin NullSourceCodeAccess Mounting plugin PlasticSourceControl Mounting plugin PropertyAccessNode Mounting plugin SpeedTreeImporter Mounting plugin RiderSourceCodeAccess Mounting plugin PluginUtils Mounting plugin TextureFormatOodle Mounting plugin UObjectPlugin Mounting plugin XCodeSourceCodeAccess Mounting plugin VisualStudioSourceCodeAccess Mounting plugin SubversionSourceControl Mounting plugin DatasmithContent Mounting plugin VisualStudioCodeSourceCodeAccess Mounting plugin AlembicImporter Mounting plugin BackChannel Mounting plugin ChaosClothEditor Mounting plugin ChaosCloth Mounting plugin ChaosNiagara Mounting plugin AutomationUtils Mounting plugin ChaosEditor Mounting plugin CharacterAI Mounting plugin ChaosSolverPlugin Mounting plugin VariantManagerContent Mounting plugin GeometryCache Mounting plugin Niagara Mounting plugin GeometryProcessing Mounting plugin ModelingToolsEditorMode Mounting plugin MotoSynth Mounting plugin MeshModelingToolset Mounting plugin GeometryCollectionPlugin Mounting plugin PlatformCrypto Mounting plugin OpenImageDenoise Mounting plugin ProxyLODPlugin Mounting plugin SkeletalReduction Mounting plugin PlanarCut Mounting plugin MagicLeap Mounting plugin PythonScriptPlugin Mounting plugin MagicLeapMedia Mounting plugin MagicLeapLightEstimation Mounting plugin MagicLeapPassableWorld Mounting plugin AvfMedia Mounting plugin AndroidMedia Mounting plugin MLSDK Mounting plugin LuminPlatformFeatures Mounting plugin ImgMedia Mounting plugin MediaCompositing Mounting plugin WmfMedia Mounting plugin WebMMedia Mounting plugin UdpMessaging Mounting plugin ActorSequence Mounting plugin TcpMessaging Mounting plugin MediaPlayerEditor Mounting plugin MatineeToLevelSequence Mounting plugin LevelSequenceEditor Mounting plugin TemplateSequence Mounting plugin DragonIKPlugin Mounting plugin Tether Mounting plugin CheckCompileBP Mounting plugin ObjectPooler Mounting plugin OnlineSubsystemNull Mounting plugin OnlineSubsystem Mounting plugin LauncherChunkInstaller Mounting plugin OnlineSubsystemUtils Mounting plugin AndroidDeviceProfileSelector Mounting plugin AppleImageUtils Mounting plugin ArchVisCharacter Mounting plugin AndroidMoviePlayer Mounting plugin ActorLayerUtilities Mounting plugin AppleMoviePlayer Mounting plugin AudioCapture Mounting plugin AudioSynesthesia Mounting plugin AssetTags Mounting plugin CableComponent Mounting plugin CustomMeshComponent Mounting plugin AndroidPermission Mounting plugin ExampleDeviceProfileSelector Mounting plugin EditableMesh Mounting plugin ChunkDownloader Mounting plugin GoogleCloudMessaging Mounting plugin GooglePAD Mounting plugin HairStrands Mounting plugin IOSDeviceProfileSelector Mounting plugin LinuxDeviceProfileSelector Mounting plugin LocationServicesBPLibrary Mounting plugin MobilePatchingUtils Mounting plugin OpenXREyeTracker Mounting plugin OpenXRHandTracking Mounting plugin OpenXR Mounting plugin PostSplashScreen Mounting plugin PhysXVehicles Mounting plugin ProceduralMeshComponent Mounting plugin PropertyAccessEditor Mounting plugin RuntimePhysXCooking Mounting plugin SoundFields Mounting plugin SignificanceManager Mounting plugin SoundUtilities Mounting plugin Synthesis Mounting plugin WebMMoviePlayer Mounting plugin WindowsMoviePlayer Mounting plugin ScreenshotTools Mounting plugin Takes Mounting plugin ContentBrowserAssetDataSource Mounting plugin ContentBrowserClassDataSource Mounting plugin ContentBrowserFileDataSource Mounting plugin OnlineSubsystemIOS Mounting plugin OnlineSubsystemGooglePlay Mounting plugin DatabaseSupport Mounting plugin SQLiteSupport Mounting plugin SQLiteCore Mounting plugin OculusVR Mounting plugin SteamVR Mounting plugin GamepadUMGPlugin PIX capture plugin failed to initialize! Check that the process is launched from PIX. Using libcurl 7.55.1-DEV - built for x86_64-pc-win32 - supports SSL with OpenSSL/1.1.1 - supports HTTP deflate (compression) using libz 1.2.8 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_IDN CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 OSS: Creating online subsystem instance for: NULL WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] OculusPlugin initialized successfully Failed initializing OVRPlugin 1.59.0 Build: ++UE4+Release-4.27-CL-18319896 Engine Version: 4.27.2-18319896+++UE4+Release-4.27 Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 Net CL: 17155196 OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i9-13900K, GPU: NVIDIA GeForce RTX 4070 Compiled (64-bit): Nov 30 2021 07:12:08 Compiled with Visual C++: 19.24.28315.00 Build Configuration: Development Branch Name: ++UE4+Release-4.27 Command Line: Base Directory: U:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ Allocator: TBB Installed Engine Build: 1 Number of dev versions registered: 29 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:1]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Object subsystem initialized Setting CVar [[con.DebugEarlyDefault:1]] Setting CVar [[r.setres:1280x720]] Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] Setting CVar [[r.VSync:0]] Setting CVar [[r.RHICmdBypass:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[r.GPUCrashDebugging:0]] Setting CVar [[r.MobileHDR:1]] Setting CVar [[r.MobileNumDynamicPointLights:4]] Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] Setting CVar [[r.AllowOcclusionQueries:1]] Setting CVar [[r.MinScreenRadiusForLights:0.020000]] Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] Setting CVar [[r.PrecomputedVisibilityWarning:0]] Setting CVar [[r.TextureStreaming:1]] Setting CVar [[r.Streaming.PoolSize:8000]] Setting CVar [[Compat.UseDXT5NormalMaps:0]] Setting CVar [[r.AllowStaticLighting:1]] Setting CVar [[r.NormalMapsForStaticLighting:1]] Setting CVar [[r.GenerateMeshDistanceFields:1]] Setting CVar [[r.GenerateLandscapeGIData:0]] Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] Setting CVar [[r.SeparateTranslucency:1]] Setting CVar [[r.TranslucentSortPolicy:0]] Setting CVar [[r.CustomDepth:3]] Setting CVar [[r.DefaultFeature.Bloom:0]] Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] Setting CVar [[r.DefaultFeature.AutoExposure:0]] Setting CVar [[r.DefaultFeature.MotionBlur:0]] Setting CVar [[r.DefaultFeature.LensFlare:0]] Setting CVar [[r.DefaultFeature.AntiAliasing:2]] Setting CVar [[r.EarlyZPass:3]] Setting CVar [[r.DBuffer:1]] Setting CVar [[r.ClearSceneMethod:1]] Setting CVar [[r.BasePassOutputsVelocity:0]] Setting CVar [[r.WireframeCullThreshold:5.000000]] Setting CVar [[r.AllowGlobalClipPlane:0]] Setting CVar [[r.SkinCache.CompileShaders:1]] Setting CVar [[r.RayTracing:0]] Setting CVar [[r.RayTracing.EnableMaterials:0]] Setting CVar [[r.RayTracing.Shadows.EnableMaterials:0]] Setting CVar [[r.ReflectionCaptureResolution:32]] Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] Setting CVar [[r.DistanceFieldBuild.EightBit:1]] Setting CVar [[r.DistanceFieldBuild.Compress:0]] Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]] Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]] Setting CVar [[r.SkinCache.DefaultBehavior:0]] Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]] Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:1]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] Setting CVar [[gc.SizeOfPermanentObjectPool:0]] Setting CVar [[gc.FlushStreamingOnGC:0]] Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] Setting CVar [[gc.AllowParallelGC:1]] Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Setting CVar [[gc.MaxObjectsInEditor:25165824]] Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] Setting CVar [[gc.CreateGCClusters:1]] Setting CVar [[gc.MinGCClusterSize:5]] Setting CVar [[gc.ActorClusteringEnabled:0]] Setting CVar [[gc.BlueprintClusteringEnabled:0]] Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] Setting CVar [[gc.MultithreadedDestructionEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] Setting CVar [[fx.Niagara.QualityLevel:3]] Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Selected Device Profile: [Windows] Applying CVar settings loaded from the selected device profile: [Windows] Platform has ~ 128 GB [137260974080 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [] Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] Setting CVar [[fx.Niagara.QualityLevel:3]] Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[fx.Niagara.ForceLastTickGroup:1]] Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Editor.ini] Computer: DESKTOP-57S00KC User: abcdefg CPU Page size=4096, Cores=24 High frequency timer resolution =10.000000 MHz Memory total: Physical=127.8GB (128GB approx) Platform Memory Stats for Windows Process Physical Memory: 155.60 MB used, 155.60 MB peak Process Virtual Memory: 142.41 MB used, 142.41 MB peak Physical Memory: 22703.47 MB used, 108198.80 MB free, 130902.27 MB total Virtual Memory: 134095056.00 MB used, 122669.50 MB free, 134217728.00 MB total WindowsPlatformFeatures enabled Physics initialised using underlying interface: PhysX Using OS detected language (en-US). Using OS detected locale (en-US). No specific localization for 'en-US' exists, so the 'en' localization will be used. Setting process to per monitor DPI aware IME system deactivated. New Slate User Created. User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Aftermath initialized Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Failed to initialize OpenVR with code 110 Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (Max supported Feature Level 12_1) Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 1 output[s] Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1) Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 0 output[s] Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock. Chosen D3D12 Adapter Id = 0 InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off Emitting draw events for PIX profiling. The system supports ID3D12Device1. The system supports ID3D12Device2. The system supports ID3D12Device5. The system supports ID3D12Device7. D3D12 ray tracing 1.0 is supported. D3D12 ray tracing 1.1 is supported. [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 GPU DeviceId: 0x2709 (for the marketing name, search the web for "GPU Device Id") EnumDisplayDevices: 0. 'NVIDIA GeForce RTX 4070' (P:0 D:0) 1. 'NVIDIA GeForce RTX 4070' (P:1 D:1) 2. 'NVIDIA GeForce RTX 4070' (P:0 D:0) 3. 'NVIDIA GeForce RTX 4070' (P:0 D:0) DebugString: FoundDriverCount:4 Adapter Name: NVIDIA GeForce RTX 4070 Driver Version: 572.83 (internal:32.0.15.7283, unified:572.83) Driver Date: 3-14-2025 Texture pool is 7083 MB (70% of 10119 MB) Async texture creation enabled RHI has support for 64 bit atomics GeForceNow SDK initialized: 0 Loaded TargetPlatform 'AllDesktop' Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxNoEditor' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxAArch64NoEditor' Loaded TargetPlatform 'LinuxAArch64Client' Loaded TargetPlatform 'LinuxAArch64Server' Loaded TargetPlatform 'Lumin' Loaded TargetPlatform 'LuminClient' Loaded TargetPlatform 'MacNoEditor' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'WindowsNoEditor' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsClient' Loaded TargetPlatform 'WindowsServer' Building Assets For Windows Lib vorbis DLL was dynamically loaded. Oodle Texture 2.9.0 init RDO Off Ray tracing is disabled. Reason: r.RayTracing=0. Guid format shader working directory is 5 characters bigger than the processId version (../../../../../../UE4_Projects/Voidlight/Intermediate/Shaders/WorkingDirectory/49168/). Cleaned the shader compiler working directory 'C:/Users/abcdefg/AppData/Local/Temp/UnrealShaderWorkingDir/955491354756B1CC1D56878816CE94BF/'. Cannot use XGE Controller as Incredibuild is not installed on this machine. Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. Using Local Shader Compiler. Max Cache Size: 512 MB Loaded boot cache 0.15s 511MB C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. Loaded Boot cache: C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc FDerivedDataBackendGraph: Pak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchical cache Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchical cache Hierarchy. Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. Speed tests for U:/DerivedDataCache took 0.00 seconds Performance to U:/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=2868.52MBs, RandomWriteSpeed=232.05MBs. Assigned SpeedClass 'Local' Using Local data cache path U:/DerivedDataCache: Writable Shared data cache path not found in *engine.ini, will not use an Shared cache. Unable to find inner node Shared for hierarchical cache Hierarchy. Submitted 3241 shader compile jobs with 'High' priority Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 Worker (1/29): shaders left to compile 3241 Worker (2/29): shaders left to compile 3231 Worker (3/29): shaders left to compile 3221 Worker (4/29): shaders left to compile 3211 Worker (5/29): shaders left to compile 3201 Worker (6/29): shaders left to compile 3191 Worker (7/29): shaders left to compile 3181 Worker (8/29): shaders left to compile 3171 Worker (9/29): shaders left to compile 3161 Worker (10/29): shaders left to compile 3151 Worker (11/29): shaders left to compile 3141 Worker (12/29): shaders left to compile 3131 Worker (13/29): shaders left to compile 3121 Worker (14/29): shaders left to compile 3111 Worker (15/29): shaders left to compile 3101 Worker (16/29): shaders left to compile 3091 Worker (17/29): shaders left to compile 3081 Worker (18/29): shaders left to compile 3071 Worker (19/29): shaders left to compile 3061 Worker (20/29): shaders left to compile 3051 Worker (21/29): shaders left to compile 3041 Worker (22/29): shaders left to compile 3031 Worker (23/29): shaders left to compile 3021 Worker (24/29): shaders left to compile 3011 Worker (25/29): shaders left to compile 3001 Worker (26/29): shaders left to compile 2991 Worker (27/29): shaders left to compile 2981 Worker (28/29): shaders left to compile 2971 Worker (29/29): shaders left to compile 2961 Started 290 'Local' shader compile jobs with 'High' priority FAssetRegistry took 0.0021 seconds to start up ProfileRedirect (PhysicsBody : BlockAllWithPhysics) - New Name ('BlockAllWithPhysics') isn't found Selected Device Profile: [Windows] Active device profile: [0000027E90D2A000][0000027E916117C0 49] Windows Profiles: [0000027E90D2A000][0000027E916117C0 49] Windows, [0000027E90CDC800][0000027E91619940 49] WindowsNoEditor, [0000027E90D2A100][0000027E9161DAC0 49] WindowsServer, [0000027E90CDE400][0000027E916200C0 49] WindowsClient, [0000027E90D2A600][0000027E91624240 49] IOS, [0000027E90CDE600][0000027E916283C0 49] iPadAir, [0000027E90D2AB00][0000027E9162C540 49] iPadAir2, [0000027E90C6A300][0000027E91634800 49] IPadPro, [0000027E90C6A400][0000027E91630840 49] iPadAir3, [0000027E90D29700][0000027E91614980 49] iPadAir4, [0000027E90C6A200][0000027E91638AC0 49] iPadMini2, [0000027E90D2BC00][0000027E9163CC00 49] iPadMini3, [0000027E90C68D00][0000027E91640D40 49] iPadMini4, [0000027E90D28800][0000027E91648EC0 49] iPadMini5, [0000027E90C95900][0000027E91713180 49] iPhone6, [0000027E90C95A00][0000027E9170F1C0 49] iPodTouch6, [0000027E90CDF300][0000027E9171B480 49] iPhone7, [0000027E90CDF400][0000027E917174C0 49] iPodTouch7, [0000027E90C97700][0000027E9171F640 49] iPhone5S, [0000027E90CDCF00][0000027E917237C0 49] iPhone6Plus, [0000027E90C94B00][0000027E91727940 49] iPhone6S, [0000027E90CDDB00][0000027E9172BAC0 49] iPhone6SPlus, [0000027E90C96C00][0000027E9172E0C0 49] iPhone7Plus, [0000027E90CDDE00][0000027E91732240 49] iPhoneSE, [0000027E90C94E00][0000027E917363C0 49] iPhone8, [0000027E90CDC200][0000027E9173A540 49] iPhone8Plus, [0000027E90C95C00][0000027E9173E6C0 49] iPhoneX, [0000027E90CDE200][0000027E91742840 49] iPhoneXS, [0000027E90C97E00][0000027E917469C0 49] iPhoneXSMax, [0000027E90CDF200][0000027E91644B00 49] iPhoneXR, [0000027E90C94600][0000027E9174AC40 49] iPhone11, [0000027E90CDC600][0000027E9174ED80 49] iPhone11Pro, [0000027E90C95F00][0000027E91752EC0 49] iPhone11ProMax, [0000027E90CDDC00][0000027E9175B040 49] iPhoneSE2, [0000027E90C96B00][0000027E9175F1C0 49] iPhone12Mini, [0000027E90CDFD00][0000027E91763340 49] iPhone12, [0000027E90C97300][0000027E917674C0 49] iPhone12Pro, [0000027E90CDF600][0000027E9176B640 49] iPhone12ProMax, [0000027E90C95400][0000027E9176F7C0 49] iPadPro105, [0000027E90CDD700][0000027E91773940 49] iPadPro129, [0000027E90C97500][0000027E91777AC0 49] iPadPro97, [0000027E90CDF800][0000027E9177A0C0 49] iPadPro2_129, [0000027E90C97800][0000027E9177E240 49] iPad5, [0000027E90C6BF00][0000027E917823C0 49] iPad6, [0000027E90DA8700][0000027E91786540 49] iPad7, [0000027E90C68700][0000027E9178A6C0 49] iPad8, [0000027E90CDD200][0000027E9178E840 49] iPadPro11, [0000027E90C68600][0000027E917929C0 49] iPadPro2_11, [0000027E90CDD300][0000027E91796B40 49] iPadPro3_129, [0000027E90C6A600][0000027E9179ACC0 49] iPadPro4_129, [0000027E90C97B00][0000027E91756E00 49] AppleTV, [0000027E90C68800][0000027E9179EF40 49] AppleTV4K, [0000027E90C96800][0000027E917A3080 49] TVOS, [0000027E90C6AF00][0000027E917AB200 49] Mac, [0000027E90C94300][0000027E917AF380 49] MacClient, [0000027E90C6B900][0000027E917B3500 49] MacNoEditor, [0000027E90C97900][0000027E917B7680 49] MacServer, [0000027E90C68900][0000027E917BB800 49] Linux, [0000027E90C95E00][0000027E917BF980 49] LinuxAArch64, [0000027E90C6A100][0000027E917C3B00 49] LinuxNoEditor, [0000027E90C95300][0000027E917C6100 49] LinuxAArch64NoEditor, [0000027E90C69D00][0000027E917CA280 49] LinuxClient, [0000027E90C95000][0000027E917CE400 49] LinuxAArch64Client, [0000027E90C6AB00][0000027E917D2580 49] LinuxServer, [0000027E90C97C00][0000027E917D6700 49] LinuxAArch64Server, [0000027E90C6B300][0000027E917DA880 49] Android, [0000027E90C97F00][0000027E917DEA00 49] Android_Low, [0000027E90C69100][0000027E917E2B80 49] Android_Mid, [0000027E90C94900][0000027E917E6D00 49] Android_High, [0000027E90C6A900][0000027E917EAE80 49] Android_Default, [0000027E90C95600][0000027E917A6FC0 49] Android_Adreno4xx, [0000027E90C68B00][0000027E917EF100 49] Android_Adreno5xx_Low, [0000027E90C94800][0000027E917F3240 49] Android_Adreno5xx, [0000027E90C68400][0000027E917FB3C0 49] Android_Adreno6xx, [0000027E90C94200][0000027E917FF540 49] Android_Adreno6xx_Vulkan, [0000027E90C6AD00][0000027E918036C0 49] Android_Mali_T6xx, [0000027E90C95100][0000027E91807840 49] Android_Mali_T7xx, [0000027E90C68100][0000027E9180B9C0 49] Android_Mali_T8xx, [0000027E90C95200][0000027E9180FB40 49] Android_Mali_G71, [0000027E90C6B100][0000027E91812140 49] Android_Mali_G72, [0000027E90C94D00][0000027E918162C0 49] Android_Mali_G72_Vulkan, [0000027E90C6A500][0000027E9181A440 49] Android_Mali_G76, [0000027E90C96500][0000027E918305C0 49] Android_Mali_G76_Vulkan, [0000027E90C69500][0000027E91834740 49] Android_Mali_G77, [0000027E90C96700][0000027E918388C0 49] Android_Mali_G77_Vulkan, [0000027E90C6B200][0000027E9183CA40 49] Android_Mali_G78, [0000027E90C97400][0000027E91840BC0 49] Android_Mali_G78_Vulkan, [0000027E90C69200][0000027E91844D40 49] Android_Mali_G710, [0000027E90C95D00][0000027E91848EC0 49] Android_Mali_G710_Vulkan, [0000027E90C6BD00][0000027E9184D040 49] Android_Vulkan_SM5, [0000027E90C96600][0000027E917F7180 49] Android_PowerVR_G6xxx, [0000027E90C6A800][0000027E918512C0 49] Android_PowerVR_GT7xxx, [0000027E90C96900][0000027E91855400 49] Android_PowerVR_GE8xxx, [0000027E90C6BE00][0000027E91859540 49] Android_PowerVR_GM9xxx, [0000027E90C94500][0000027E918616C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000027E90C6B000][0000027E91865840 49] Android_TegraK1, [0000027E90D2AE00][0000027E918699C0 49] Android_Unknown_Vulkan, [0000027E90CDE500][0000027E9186DB40 49] Lumin, [0000027E90D28900][0000027E91870140 49] Lumin_Desktop, [0000027E90CDD400][0000027E918742C0 49] HoloLens, Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 87BB130B78D680CB3668BBD4399F71115112E31A), compiling. Is special engine material. Worker (5/29): shaders left to compile 2951 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2941 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 2931 Started 10 'Local' shader compile jobs with 'High' priority Submitted 1272 shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 4193 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 4183 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 4173 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 4163 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 4153 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 4143 Started 10 'Local' shader compile jobs with 'High' priority 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compile jobs with 'High' priority Worker (3/29): shaders left to compile 4023 Worker (13/29): shaders left to compile 4013 Started 20 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 4003 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 3993 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 3983 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 3973 Started 10 'Local' shader compile jobs with 'High' priority Worker (9/29): shaders left to compile 3963 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 3953 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 3943 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 3933 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 3923 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 3913 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 3903 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 3893 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 3883 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 3873 Started 10 'Local' shader compile jobs with 'High' priority Worker (28/29): shaders left to compile 3863 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 3853 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 3843 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 3833 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 3823 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 3813 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 3803 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 3793 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 3783 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 3773 Started 10 'Local' shader compile jobs with 'High' priority Worker (9/29): shaders left to compile 3763 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 3753 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 3743 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 3733 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 3723 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 3713 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 3703 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 3693 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 3683 Worker (29/29): shaders left to compile 3673 Started 20 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 3663 Started 10 'Local' shader compile jobs with 'High' priority Worker (28/29): shaders left to compile 3653 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 3643 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 3633 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 3623 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 3613 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 3603 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 3593 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 3583 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 3573 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 3563 Worker (11/29): shaders left to compile 3553 Started 20 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 3543 Started 10 'Local' shader compile jobs with 'High' priority 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compile jobs with 'High' priority Worker (26/29): shaders left to compile 3423 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 3413 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 3403 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 3393 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 3383 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 3373 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 3363 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 3353 Started 10 'Local' shader compile jobs with 'High' priority Worker (28/29): shaders left to compile 3343 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 3333 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 3323 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 3313 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 3303 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 3293 Started 10 'Local' shader compile jobs with 'High' priority Worker (9/29): shaders left to compile 3283 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 3273 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 3263 Worker (8/29): shaders left to compile 3253 Started 20 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 3243 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 3233 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 3223 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 3213 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 3203 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 3193 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 3183 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 3173 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 3163 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 3153 Started 10 'Local' shader compile jobs with 'High' priority Worker (28/29): shaders left to compile 3143 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 3133 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 3123 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 3113 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 3103 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 3093 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 3083 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 3073 Started 10 'Local' shader compile jobs with 'High' priority Worker (9/29): shaders left to compile 3063 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 3053 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 3043 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 3033 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 3023 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 3013 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 3003 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 2993 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2983 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 2973 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 2963 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2953 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 2943 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2933 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 2923 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 2913 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 2903 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2893 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 2883 Started 10 'Local' shader compile jobs with 'High' priority Worker (28/29): shaders left to compile 2873 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 2863 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 2853 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 2843 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 2833 Started 10 'Local' shader compile jobs with 'High' priority Worker (9/29): shaders left to compile 2823 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 2813 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 2803 Started 10 'Local' shader compile jobs with 'High' priority Worker (28/29): shaders left to compile 2793 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 2783 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 2773 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2763 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 2753 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 2743 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 2733 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2723 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 2713 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 2703 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2693 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 2683 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 2673 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 2663 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 2653 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 2643 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2633 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 2623 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 2613 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 2603 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 2593 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2583 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 2573 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 2563 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 2553 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2543 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2533 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 2523 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 2513 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 2503 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 2493 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 2483 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2473 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 2463 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 2453 Worker (14/29): shaders left to compile 2443 Started 20 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 2433 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 2423 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 2413 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 2403 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2393 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 2383 Started 10 'Local' shader compile jobs with 'High' priority Failed to cache data. Maximum cache size reached. CurrentSize 524046 kb / MaxSize: 524288 kb Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BC3FA271C0C195CDF9A7CDCC7B46E5B53C5B8A61), compiling. Submitted 215 shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2588 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 2578 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2568 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 2558 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2548 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 2538 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 2528 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 2518 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 2508 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 2498 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 2488 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2478 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2468 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 2458 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2448 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 2438 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2428 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 2418 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 2408 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 2398 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 2388 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 2378 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 2368 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 2358 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2348 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 2338 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2328 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 2318 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 2308 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 2298 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 2288 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2278 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 2268 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 2258 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 2248 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 2238 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 2228 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2218 Started 10 'Local' shader compile jobs with 'High' priority Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 37FC47F22EA4200C4CEB46F52CFBFDC8B93AA384), compiling. Submitted 27 shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 2235 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 2225 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 2215 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 2205 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 2195 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 2185 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 2175 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 2165 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 2155 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 2145 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 2135 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 2125 Started 10 'Local' shader compile jobs with 'High' priority Worker (9/29): shaders left to compile 2115 Started 10 'Local' shader compile jobs with 'High' priority Worker (24/29): shaders left to compile 2105 Started 10 'Local' shader compile jobs with 'High' priority Worker (19/29): shaders left to compile 2095 Started 10 'Local' shader compile jobs with 'High' priority Worker (13/29): shaders left to compile 2085 Started 10 'Local' shader compile jobs with 'High' priority Worker (2/29): shaders left to compile 2075 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 2065 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 2055 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 2045 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 2035 Started 10 'Local' shader compile jobs with 'High' priority Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CDE9951D795C94AC72498BEF795D945F5BAB1E5B), compiling. Submitted 42 shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 2067 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 2057 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 2047 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 2037 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 2027 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 2017 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 2007 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 1997 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 1987 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 1977 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1967 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1957 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 1947 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1937 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1927 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 1917 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 1907 Started 10 'Local' shader compile jobs with 'High' priority Using QuadricMeshReduction for automatic static mesh reduction Using SimplygonMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4652806B8441F493FD9EDE8A441178ECDE392F78), compiling. Finished distance field build in 0.0s - 14x8x8 distance field, 4528 triangles, Range [-0.1, 0.6], MatineeCam_SM Submitted 16 shader compile jobs with 'Low' priority Voidlight 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2751877021) Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9B4447093137A123D360BCF27D5EB5230C534573), compiling. Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: FD3931D2EEB12096FDD12C2FE6966832B3BD042E), compiling. Submitted 73 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 6CBD3889D76C669ED3997C2B89E9DD9688F8EBAB), compiling. Submitted 38 shader compile jobs with 'Low' priority Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 472049968DC6591DC3FC228FC1180EB7001C3AFF), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 47D7325946226428023D37875898C8B6C0A710A5), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: E1A7E038453E646F17B61D58BAFF9D567256A6A4), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 9B64BDE2955C8142CADC4152C2D569EF0B2CB9E3), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: FE229E5A351A735AAAD5E72C38D3F43F08551518), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 3CEBC5C8DFBC8570AF5757E71A448FEC644AC3FB), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: C683CC65A798CF555B576B63E3F2C6049BB6D276), compiling. Submitted 11 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 6FCBBC974A68AAC9B892CF91E13C9DD6B8736DBB), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 632FB3E11B74583E1A8482A20EF666D4236C8C1D), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: C3B9EE7893B9F24570082F2024606205F3B637C1), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 2CB1BC83C324588C3FF3DEA10DFD7644539E6169), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 679664C9758D053B0A6C302C55CD565027BA7790), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 186709BE4705C151B6DB13ABF15A758BC2625937), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: D9FD5C3F787826F7FC65650341CC5614F793473B), compiling. Finished distance field build in 0.3s - 64x64x20 distance field, 2048 triangles, Range [-0.0, 1.0], PlanarReflectionPlane Submitted 32 shader compile jobs with 'Low' priority Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: B46EF6E32E804DD32281B2D2BF3E15FBD7024ACF), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 85C9417C6B5FF5752EE2F56AF23843F5E80AE5C7), compiling. Submitted 12 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 8x14x8 distance field, 6252 triangles, Range [-0.1, 0.6], SM_CineCam Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D330AA97162BEEFF41FE9447B478DE74666DD9AD), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 535DF7CA26C2FF567A7918A892451E91A3CD8AFE), compiling. Submitted 25 shader compile jobs with 'Low' priority Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 63F4E97C76B6F0B1784DBC799A0FD8EBCF067701), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D899AE7D78C60A500B305818DA8C0F2792227B27), compiling. Submitted 55 shader compile jobs with 'Low' priority Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 55FCEE2BFCF84166339DD039EC054F5309130DA0), compiling. Finished distance field build in 0.1s - 28x28x38 distance field, 448 triangles, Range [-0.5, 0.6], EditorCylinder Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 95AB96EC9AB62EB3E7ACA592A1482BE9BC69BB9C), compiling. Submitted 86 shader compile jobs with 'Low' priority Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FB42659E41BA0F15AF445BA265A6855C0307DC0E), compiling. Submitted 86 shader compile jobs with 'Low' priority Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 35087148763A4A746ED59E0F01D40CA102739D55), compiling. Submitted 145 shader compile jobs with 'Low' priority Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C301A7F259A64DBD77ADBCDC4AC6B5D696FF33AD), compiling. Submitted 86 shader compile jobs with 'Low' priority Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EE32D3764EFC33892C8E1EF5C68715681E2F00C8), compiling. Submitted 12 shader compile jobs with 'Low' priority PokeAHoleMaterial loaded successfully 18050 objects as part of root set at end of initial load. 4611168 out of 0 bytes used by permanent object pool. CloseDisregardForGC: 0/0 objects in disregard for GC pool Worker (17/29): shaders left to compile 1897 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1887 Started 10 'Local' shader compile jobs with 'High' priority Finished distance field build in 0.8s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], EditorSkySphere Discarded distance field for SplineEditorMesh as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 15x15x8 distance field, 60 triangles, Range [-0.2, 1.0], SplineEditorMesh Finished distance field build in 0.0s - 8x38x38 distance field, 32 triangles, Range [-0.1, 1.0], EditorPlane Finished distance field build in 0.1s - 38x38x38 distance field, 12 triangles, Range [-0.6, 0.6], EditorCube Worker (23/29): shaders left to compile 1877 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1867 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 1857 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1847 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 1837 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1827 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 1817 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 1807 Started 10 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 1797 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 1787 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1777 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 1767 Started 10 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 1757 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 1747 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 1737 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 1727 Started 10 'Local' shader compile jobs with 'High' priority Worker (22/29): shaders left to compile 1717 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 1707 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 1697 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 1687 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1677 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 1667 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 1657 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1647 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 1637 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 1627 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1617 Started 10 'Local' shader compile jobs with 'High' priority Worker (22/29): shaders left to compile 1607 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1597 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 1587 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1577 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 1567 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 1557 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1547 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1537 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 1527 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 1517 Started 10 'Local' shader compile jobs with 'High' priority Worker (22/29): shaders left to compile 1507 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1497 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 1487 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 1477 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 1467 Worker (17/29): shaders left to compile 1457 Started 20 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1447 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1437 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1427 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 1417 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 1407 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1397 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 1387 Started 10 'Local' shader compile jobs with 'High' priority Worker (22/29): shaders left to compile 1377 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 1367 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 1357 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1347 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 1337 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 1327 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 1317 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 1307 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1297 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 1287 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 1277 Worker (20/29): shaders left to compile 1267 Started 20 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 1257 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 1247 Worker (22/29): shaders left to compile 1237 Started 20 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1227 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1217 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1207 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 1197 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 1187 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 1177 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 1167 Worker (18/29): shaders left to compile 1157 Started 20 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 1147 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 1137 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 1127 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 1117 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 1107 Worker (17/29): shaders left to compile 1097 Started 20 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1087 Started 10 'Local' shader compile jobs with 'High' priority Worker (22/29): shaders left to compile 1077 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 1067 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 1057 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 1047 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 1037 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 1027 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 1017 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 1007 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 997 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 987 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 977 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 967 Started 10 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 957 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 947 Started 10 'Local' shader compile jobs with 'High' priority Worker (14/29): shaders left to compile 937 Started 10 'Local' shader compile jobs with 'High' priority Worker (22/29): shaders left to compile 927 Started 10 'Local' shader compile jobs with 'High' priority Worker (3/29): shaders left to compile 917 Started 10 'Local' shader compile jobs with 'High' priority Worker (29/29): shaders left to compile 907 Started 10 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 897 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 887 Worker (16/29): shaders left to compile 877 Started 20 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 867 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 857 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 847 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 837 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 827 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 817 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 807 Started 10 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 797 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 787 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 777 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 767 Started 10 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 757 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 747 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 737 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 727 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 717 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 707 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 697 Started 10 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 687 Started 10 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 677 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 667 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 657 Started 10 'Local' shader compile jobs with 'High' priority Worker (25/29): shaders left to compile 647 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 637 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 627 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 617 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 607 Started 10 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 597 Started 10 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 587 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 577 Started 10 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 567 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 557 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 547 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 537 Started 10 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 527 Worker (20/29): shaders left to compile 517 Worker (27/29): shaders left to compile 507 Started 30 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 497 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 487 Started 10 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 477 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 467 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 457 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 447 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 437 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 427 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 417 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 407 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 397 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 387 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 377 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 367 Started 10 'Local' shader compile jobs with 'High' priority Worker (8/29): shaders left to compile 357 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 347 Started 10 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 337 Started 10 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 327 Started 10 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 317 Started 10 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 307 Started 10 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 297 Started 10 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 287 Started 10 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 277 Worker (16/29): shaders left to compile 267 Started 20 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 257 Started 9 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 248 Started 9 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 239 Started 9 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 230 Started 8 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 222 Started 8 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 214 Started 8 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 206 Started 8 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 198 Started 7 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 191 Started 7 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 184 Worker (27/29): shaders left to compile 177 Started 14 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 170 Started 6 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 164 Started 6 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 158 Started 6 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 152 Started 6 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 146 Started 6 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 140 Worker (26/29): shaders left to compile 135 Started 10 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 130 Started 5 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 125 Started 5 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 120 Started 5 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 115 Started 4 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 111 Started 4 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 107 Started 4 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 103 Started 4 'Local' shader compile jobs with 'High' priority Worker (11/29): shaders left to compile 99 Started 4 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 95 Started 4 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 91 Started 4 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 87 Started 4 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 83 Worker (27/29): shaders left to compile 80 Started 6 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 77 Started 3 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 74 Started 3 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 71 Started 3 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 68 Started 3 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 65 Started 3 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 62 Started 3 'Local' shader compile jobs with 'High' priority Worker (21/29): shaders left to compile 59 Started 3 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 56 Started 2 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 54 Started 2 'Local' shader compile jobs with 'High' priority Worker (20/29): shaders left to compile 52 Started 2 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 50 Started 2 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 48 Started 2 'Local' shader compile jobs with 'High' priority Worker (4/29): shaders left to compile 46 Worker (11/29): shaders left to compile 44 Worker (16/29): shaders left to compile 42 Started 6 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 40 Started 2 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 38 Started 2 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 36 Started 2 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 34 Started 2 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 32 Worker (7/29): shaders left to compile 30 Worker (18/29): shaders left to compile 28 Started 6 'Local' shader compile jobs with 'High' priority Worker (23/29): shaders left to compile 26 Started 1 'Local' shader compile jobs with 'High' priority Worker (26/29): shaders left to compile 25 Started 1 'Local' shader compile jobs with 'High' priority Worker (6/29): shaders left to compile 24 Worker (16/29): shaders left to compile 23 Started 2 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 22 Started 1 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 21 Started 1 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 20 Started 1 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 19 Started 1 'Local' shader compile jobs with 'High' priority Worker (7/29): shaders left to compile 18 Started 1 'Local' shader compile jobs with 'High' priority Worker (16/29): shaders left to compile 17 Worker (20/29): shaders left to compile 16 Started 2 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 15 Worker (6/29): shaders left to compile 14 Started 2 'Local' shader compile jobs with 'High' priority Worker (17/29): shaders left to compile 13 Started 1 'Local' shader compile jobs with 'High' priority Worker (10/29): shaders left to compile 12 Worker (11/29): shaders left to compile 11 Started 2 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 10 Started 1 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 9 Started 1 'Local' shader compile jobs with 'High' priority Worker (27/29): shaders left to compile 8 Started 1 'Local' shader compile jobs with 'High' priority Worker (18/29): shaders left to compile 7 Started 1 'Local' shader compile jobs with 'High' priority Worker (15/29): shaders left to compile 6 Worker (17/29): shaders left to compile 5 Started 2 'Local' shader compile jobs with 'High' priority Worker (5/29): shaders left to compile 4 Worker (10/29): shaders left to compile 3 Worker (11/29): shaders left to compile 2 Started 3 'Local' shader compile jobs with 'High' priority Worker (1/29): shaders left to compile 1 Worker (6/29): shaders left to compile 1077 Worker (20/29): shaders left to compile 1067 Started 20 'Local' shader compile jobs with 'Low' priority Started 1 'Local' shader compile jobs with 'High' priority Worker (12/29): shaders left to compile 1057 Worker (23/29): shaders left to compile 1047 Started 20 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1037 Worker (26/29): shaders left to compile 1027 Started 20 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1017 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 1007 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 997 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 987 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 977 Worker (18/29): shaders left to compile 967 Worker (27/29): shaders left to compile 957 Started 30 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 947 Worker (10/29): shaders left to compile 937 Started 20 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 927 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 917 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 907 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 897 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 887 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 877 Started 10 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 867 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 857 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 847 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 837 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 827 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 817 Started 10 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 807 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 797 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 787 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 777 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 767 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 757 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 747 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 737 Started 10 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 727 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 717 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 707 Started 10 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 697 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 687 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 677 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 667 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 657 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 647 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 637 Started 10 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 627 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 617 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 607 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 597 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 587 Started 10 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 577 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 567 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 557 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 547 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 537 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 527 Started 10 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 517 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 507 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 497 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 487 Started 10 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 477 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 467 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 457 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 447 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 437 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 427 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 417 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 407 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 397 Started 10 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 387 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 377 Worker (4/29): shaders left to compile 367 Started 20 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 357 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 347 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 337 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 327 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 317 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 307 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 297 Started 10 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 287 Started 10 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 277 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 267 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 257 Started 9 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 248 Started 9 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 239 Started 9 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 230 Started 8 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 222 Started 8 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 214 Started 8 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 206 Started 8 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 198 Started 7 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 191 Started 7 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 184 Started 7 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 177 Started 7 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 170 Started 6 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 164 Started 6 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 158 Started 6 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 152 Started 6 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 146 Started 6 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 140 Started 5 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 135 Started 5 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 130 Started 5 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 125 Started 5 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 120 Started 5 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 115 Started 4 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 111 Started 4 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 107 Started 4 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 103 Started 4 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 99 Started 4 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 95 Started 4 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 91 Started 4 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 87 Started 4 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 83 Started 3 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 80 Started 3 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 77 Started 3 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 74 Started 3 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 71 Started 3 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 68 Started 3 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 65 Started 3 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 62 Started 3 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 59 Started 3 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 56 Started 2 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 54 Started 2 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 52 Started 2 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 50 Started 2 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 48 Started 2 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 46 Worker (23/29): shaders left to compile 44 Started 4 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 42 Started 2 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 40 Started 2 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 38 Started 2 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 36 Started 2 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 34 Started 2 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 32 Started 2 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 30 Started 2 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 28 Started 1 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 27 Started 1 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 26 Worker (18/29): shaders left to compile 25 Started 2 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 24 Started 1 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 23 Started 1 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 22 Started 1 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 21 Started 1 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 20 Started 1 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 19 Started 1 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 18 Worker (21/29): shaders left to compile 17 Started 2 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 16 Started 1 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 15 Started 1 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 14 Started 1 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 13 Started 1 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 12 Started 1 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 11 Started 1 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 10 Started 1 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 9 Started 1 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 8 Started 1 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 7 Started 1 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 6 Started 1 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 5 Started 1 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 4 Started 1 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 3 Started 1 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2 Started 1 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1 Started 1 'Local' shader compile jobs with 'Low' priority Creating RTPSO with 3 shaders (0 cached, 3 new) took 141.79 ms. Compile time 125.48 ms, link time 16.29 ms. Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 619D0F9EAFF197279E6B764FF41C32F01BE1F2FE), compiling. Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B11C391BC1253055F2BDB6B44F13BF65734DBC01), compiling. Worker (1/29): shaders left to compile 78 Worker (2/29): shaders left to compile 75 Worker (3/29): shaders left to compile 72 Worker (4/29): shaders left to compile 69 Worker (5/29): shaders left to compile 66 Worker (6/29): shaders left to compile 63 Worker (7/29): shaders left to compile 60 Worker (8/29): shaders left to compile 57 Worker (9/29): shaders left to compile 54 Worker (10/29): shaders left to compile 51 Worker (11/29): shaders left to compile 48 Worker (12/29): shaders left to compile 45 Worker (13/29): shaders left to compile 42 Worker (14/29): shaders left to compile 39 Worker (15/29): shaders left to compile 36 Worker (16/29): shaders left to compile 33 Worker (17/29): shaders left to compile 30 Worker (18/29): shaders left to compile 27 Worker (19/29): shaders left to compile 24 Worker (20/29): shaders left to compile 21 Worker (21/29): shaders left to compile 18 Worker (22/29): shaders left to compile 15 Worker (23/29): shaders left to compile 12 Worker (24/29): shaders left to compile 9 Worker (25/29): shaders left to compile 6 Worker (26/29): shaders left to compile 3 Started 78 'Local' shader compile jobs with 'Low' priority Submitted 33 shader compile jobs with 'Low' priority Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 9264E186EB0E910DDFE8C252E46313099D27325B), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 79629D381551E78CBC2D70DA81E1F7A24BC8D3B5), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: AD9BD5FC37F0E92191ADCD104B46381DB955137D), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 6D2C4DE128F5AB7FB1EF5C3A6C547F04DA0EBD2B), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: DDD700AF7E0400195084CD587DCC0C667CDDD824), compiling. Worker (27/29): shaders left to compile 65 Worker (28/29): shaders left to compile 62 Worker (29/29): shaders left to compile 59 Started 9 'Local' shader compile jobs with 'Low' priority Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: DFA65AEFF0DA231DBACB4F37C14721B15F28377A), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 9D890C9001FA25CB4945963BD9276F47F7E9CD6D), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: CCDF16C4D3E6FB6EC0DD54B3C7ABA243A0FFFA32), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 9EFC5558F3A17B62618725D27160EE81A4B345D4), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 0CF94CD531BF0707C3CE180B936F8DFA5F13174A), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 6F2B2EDDF6357516C980C61C45ED19B3B7294F97), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 8C808EF9277C9B485B378EC768C42DFA854DCC07), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: A217773E3DB20D551A3DB306FB83AF4136957387), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 2918D04E037C8C0C9C1E174214D9455FFDA30E90), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: E8FC2745CC9C4A3B1CA2561DD03F0033A889E9C5), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 005D63DC6FCA1F3E2A5CD02A99DB0E541D206EEB), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 67B1F11023A4FF5D15DBF63B2C79DCF3F7A50A9A), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: BEE0AB9AABD40CC7A6827A8ADF720297E1CBF967), compiling. Submitted 8 shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__3C000BE0DB13781EB56F78A6312A1E7D80A68C46. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__3C000BE0DB13781EB56F78A6312A1E7D80A68C46 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: 9814B37CD1E9D48FBFF8DB9FD04DE50F3321EBD0), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F6703F7B9F76FB04EFEEA6D92609D23323DADC5D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F6703F7B9F76FB04EFEEA6D92609D23323DADC5D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8BA21B82E7613ED1C13099D7ABE71E7A03FB7832. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A5760710210DEA4C75BD98C667DADD93EFBF1E0F. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__370B2A53129235CC8CD4272809805C3D909491FF. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8BA21B82E7613ED1C13099D7ABE71E7A03FB7832 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A5760710210DEA4C75BD98C667DADD93EFBF1E0F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__370B2A53129235CC8CD4272809805C3D909491FF to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__76E4CA991A112BBE778A0974C37F400BC5CD8AEA. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2AF0F76D163F6C83BEBCDA37F22291490631169B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__76E4CA991A112BBE778A0974C37F400BC5CD8AEA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2AF0F76D163F6C83BEBCDA37F22291490631169B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 14 shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DD55D008BE180CBB66D41BC1469149CD72FBB063. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DD55D008BE180CBB66D41BC1469149CD72FBB063 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__83F464290C058AF2B2B9BD5D44D692BED5F4FC14. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__83F464290C058AF2B2B9BD5D44D692BED5F4FC14 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 8E88C7C44CA8C64133E729F35B11839B24928E99), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7C02B847B858DA19C7AAE0D77BBAB78F34D4F4A9. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1E910478589E9895CEB1EFAF778BD6185105520A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7C02B847B858DA19C7AAE0D77BBAB78F34D4F4A9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1E910478589E9895CEB1EFAF778BD6185105520A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6C87B7A76D94B42C9523E1853E761149A67C683A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6C87B7A76D94B42C9523E1853E761149A67C683A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__289943348A950F976087C5717BF13EB14A6461BD. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0AF0E43145A97C8D36D4A0536CCBCA004A425219. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0AF0E43145A97C8D36D4A0536CCBCA004A425219 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__289943348A950F976087C5717BF13EB14A6461BD to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FE547A023D8A70CEA93739FA13E30705773EE6BA. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C80EE77D22F1A35D084C83B9359D60E828BCDF6D. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__267BE8D63AA0516BD5908D81BFC74BC0410727EE. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FE547A023D8A70CEA93739FA13E30705773EE6BA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0D0B34434F31A2AF552689F5CAF9902A6DB51321. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C80EE77D22F1A35D084C83B9359D60E828BCDF6D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0D0B34434F31A2AF552689F5CAF9902A6DB51321 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__267BE8D63AA0516BD5908D81BFC74BC0410727EE to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8B6B7A0F53BE1D36D03166CB2E406B66B0A94407. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1CB14803389B82F21D5D2E83F3C15012E54FDCE1. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8B6B7A0F53BE1D36D03166CB2E406B66B0A94407 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1CB14803389B82F21D5D2E83F3C15012E54FDCE1 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 8 shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AFF186E80E0C513E70F0958DCE4E5E49E6F9A34F. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__782BB924B9481E4586CEEF1136CDA63BAEFBF44F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AFF186E80E0C513E70F0958DCE4E5E49E6F9A34F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__782BB924B9481E4586CEEF1136CDA63BAEFBF44F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A38835503160BB909532616F2DCAFB01C60B1982. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A38835503160BB909532616F2DCAFB01C60B1982 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 032114FEA4BA1712E5C63D90B8F39CD43979725D), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 776A40C34FE9BB810AE8700CA6FCCDF8A99CCF43), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4A39970FE505756DCF0B1C07BBFFE217C7731939. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4A39970FE505756DCF0B1C07BBFFE217C7731939 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9A24BBCE131FC7EC184F55A95A0C2CB2B1E32374. Submitted 8 shader compile jobs with 'Low' priority Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9A24BBCE131FC7EC184F55A95A0C2CB2B1E32374 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__BAD9E8DE41C88A4B8E84A45E1E73ED251B0F433C. Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 00B4D95EAD40C98E169D3CA9F3A55D7976745C4E), compiling. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__BAD9E8DE41C88A4B8E84A45E1E73ED251B0F433C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 81AA05B04BC84DA3CDA1D2363B0B1014ADE47FE9), compiling. Submitted 8 shader compile jobs with 'Low' priority Niagara Debugger Client Initialized | Session: EEB8899742A1157C20D17294B6FF6F32 | Instance: 48A82AC64811BFB4259852A7C34D2AD0 (DESKTOP-57S00KC-49168). Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9791FEC1C34B7040822C1ED550ABBEB7B3C57970), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__44AF036D8F1B8C4E7B92EE79E9FDBAACDEE83946. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__44AF036D8F1B8C4E7B92EE79E9FDBAACDEE83946 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FF23E46CDACA9F76A031D5E6CD5FB915656275C3. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FF23E46CDACA9F76A031D5E6CD5FB915656275C3 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__976EF8DE555101C888E6DCA31808269195B0CF99. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__10938B26C51914AAB5B384ACBA28AB298CF762E9. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C876681FE47CD19B1F6B766C3A13BCD8C513C3D6. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__976EF8DE555101C888E6DCA31808269195B0CF99 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__10938B26C51914AAB5B384ACBA28AB298CF762E9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C876681FE47CD19B1F6B766C3A13BCD8C513C3D6 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__867295B08F10A5674CC8E2B0C46097BD0872CEE5. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__06A9EE167FFA1D344E8A88800112558AACC14BB9. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__867295B08F10A5674CC8E2B0C46097BD0872CEE5 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__06A9EE167FFA1D344E8A88800112558AACC14BB9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D9230C191BFEBA3012D8EE3ADC2E5FFCF49B2024. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D9230C191BFEBA3012D8EE3ADC2E5FFCF49B2024 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__659A75939E373D2F127089D7BAC3E51419FB9C8D. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D912377CC7FB2A03825BB3AC2C3C150A71284B98. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D912377CC7FB2A03825BB3AC2C3C150A71284B98 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__659A75939E373D2F127089D7BAC3E51419FB9C8D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1A9FD69751F759047C196B0DEAAD53CA2C50399B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1A9FD69751F759047C196B0DEAAD53CA2C50399B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__963A402D07A54FB51192CE1287CF191A4EB3B083. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__963A402D07A54FB51192CE1287CF191A4EB3B083 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__36259E3DB370126719CD228DBD6FDF0967E8C98E. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__36259E3DB370126719CD228DBD6FDF0967E8C98E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C074572A2B2E5A543BBE8BA1B53602CBEF16E4EA. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C074572A2B2E5A543BBE8BA1B53602CBEF16E4EA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E22843A67A872F8E725659FBC0FFC5F55CC392D3. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9B7F43A8F5B5463480B7C6BC5D40CA141041A888. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E22843A67A872F8E725659FBC0FFC5F55CC392D3 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F49E5B15C6269B194AA58E634434BBBEBAEF9444. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5352776EC0B9D01F0296D362F72A27DEC7E37FE9. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9B7F43A8F5B5463480B7C6BC5D40CA141041A888 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F49E5B15C6269B194AA58E634434BBBEBAEF9444 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5352776EC0B9D01F0296D362F72A27DEC7E37FE9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__EC7820C34D78169360B3FB285614FB0F93A72517. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A6A37564727AFAA21059BF61CD25B488F524881F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__EC7820C34D78169360B3FB285614FB0F93A72517 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A6A37564727AFAA21059BF61CD25B488F524881F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 219 shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__53374D2544BB87286D9478B782DAD0BE6B86D415. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1E7799818391D1B18082C87D8927B0C3061DF24B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__53374D2544BB87286D9478B782DAD0BE6B86D415 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1E7799818391D1B18082C87D8927B0C3061DF24B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 0D5DD26843077706E91D63D88F64437FB21CC822), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F4DEBAC31FC3984F90B4448C10B15BD6BA073FC1. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F4DEBAC31FC3984F90B4448C10B15BD6BA073FC1 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 23A7F9081FD8EAB241A427BCA376876954B80178), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B1237BFB128F84A1D6B440C9CA346F3970DE7AF0. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B1237BFB128F84A1D6B440C9CA346F3970DE7AF0 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__262C809745018D2AF757F4AC6A22A7418CE01CC9. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__21303DCE32630D63FB57E4E65E261A61C917BDAF. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__262C809745018D2AF757F4AC6A22A7418CE01CC9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__21303DCE32630D63FB57E4E65E261A61C917BDAF to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 147 shader compile jobs with 'Low' priority Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DAE76D8EF6239121AD5BAFBDE6CBB89C47C5FB5B), compiling. Is special engine material. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C9DC703561134446EEF2245B97391852A420430F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C9DC703561134446EEF2245B97391852A420430F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__37B8C332378EBAC6D52F269004C67766C78D6425. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__37B8C332378EBAC6D52F269004C67766C78D6425 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9B728E74E3E26A33D44AA62364DECE7DF8871A69. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9B728E74E3E26A33D44AA62364DECE7DF8871A69 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1E4DD30C5E24266E823AF0CF3E32AA1FDCD29A7C. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0CFBCEEC26DF925A652E8FC83E005AC9BB13F044. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1E4DD30C5E24266E823AF0CF3E32AA1FDCD29A7C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0CFBCEEC26DF925A652E8FC83E005AC9BB13F044 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8D23A669E2A13382FC49D6D88678E968EC320D51. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8D23A669E2A13382FC49D6D88678E968EC320D51 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9ACB213C56231D9B4EF4B26F0DF94BEFA8702FA6. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9ACB213C56231D9B4EF4B26F0DF94BEFA8702FA6 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E03B9A5F91C9C4A14F3CEF1ED67FD53240A84EA1. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E03B9A5F91C9C4A14F3CEF1ED67FD53240A84EA1 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4513803846B23B2A1E62D7FB58ED4B35A620EA8A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4513803846B23B2A1E62D7FB58ED4B35A620EA8A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C272645785639EA7E249EB3F92DF01153ECB7269. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1A0394797294B00CCB3AF3A19A2C1C54467D6C4B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1A0394797294B00CCB3AF3A19A2C1C54467D6C4B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2688A0F5EA84E14DE0585EF5922DE6C5C080056E. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C272645785639EA7E249EB3F92DF01153ECB7269 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2688A0F5EA84E14DE0585EF5922DE6C5C080056E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F62AEB5A3B8E6341F85571D75DB184FB7550C3FF. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F62AEB5A3B8E6341F85571D75DB184FB7550C3FF to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B41F5F9EACE9AE7EB8E6780B2976582C85E6D1DA. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7AE56DA26E1CCFBE60D80F410D8B66846FA34D70. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6DF5FF656B9A0685C6170B9CD17171E9F2588291. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2CBB67AA09EBE08EF228A1951350E6B3D266032E. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__30201F665639622DE1C50DD37CAB1DB32E95F981. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7AE56DA26E1CCFBE60D80F410D8B66846FA34D70 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6DF5FF656B9A0685C6170B9CD17171E9F2588291 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B41F5F9EACE9AE7EB8E6780B2976582C85E6D1DA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2CBB67AA09EBE08EF228A1951350E6B3D266032E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__30201F665639622DE1C50DD37CAB1DB32E95F981 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9EE157E5E3D71AB0FDD8F97912962511CD592C92. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9EE157E5E3D71AB0FDD8F97912962511CD592C92 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__47973F43EA86AC95718EADC09FD2A276D8F16487. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__47973F43EA86AC95718EADC09FD2A276D8F16487 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AEC94C151A49E6E328153140912EDF4D51ED766C. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1F780F2BFBAF7315F6381941DC94EB5CF06E7033. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AEC94C151A49E6E328153140912EDF4D51ED766C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1F780F2BFBAF7315F6381941DC94EB5CF06E7033 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B008DAEF0CB737F9F4C65A68E8A69557E1EDD804. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B008DAEF0CB737F9F4C65A68E8A69557E1EDD804 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__3567F22AF687CB983AF120AAB729E501F14FBDBE. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__3567F22AF687CB983AF120AAB729E501F14FBDBE to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__36C5F92D788F13C9759922387475BCA2AEE6ECD6. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E8E265574D4CCF908FDA140FBE5992AFFF6080C0. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__36C5F92D788F13C9759922387475BCA2AEE6ECD6 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E8E265574D4CCF908FDA140FBE5992AFFF6080C0 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 819 shader compile jobs with 'Low' priority Using Python 3.7.7 Worker (13/29): shaders left to compile 1413 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1403 Started 10 'Local' shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C9C4B5EFCD39E7F890A08E9FB19EA6975D73EB79. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C9C4B5EFCD39E7F890A08E9FB19EA6975D73EB79 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__16D95089346386778B4AD8C1D0B41A772F10581B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__16D95089346386778B4AD8C1D0B41A772F10581B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__38DE636A71CB3E9BE259FEEF28B426EAB5406912. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__38DE636A71CB3E9BE259FEEF28B426EAB5406912 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5711E6FDB7E359F895C2D225C2362138567CD931. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__12316BA1725BB763ED2F1A108772D348B205C4ED. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5711E6FDB7E359F895C2D225C2362138567CD931 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__12316BA1725BB763ED2F1A108772D348B205C4ED to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D621E3435F84C14940DE67E3A3FD5E09B907D714. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D621E3435F84C14940DE67E3A3FD5E09B907D714 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6D3698BC2F7F6B26B5BEC6E0E29AAAEEA2EFF34C. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6D3698BC2F7F6B26B5BEC6E0E29AAAEEA2EFF34C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F106A5AFB473964386D35EDC29DBC15D36B5D377. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F106A5AFB473964386D35EDC29DBC15D36B5D377 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E6D36D9A1CC98687868C47D18AA871E13FFDC015. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E6D36D9A1CC98687868C47D18AA871E13FFDC015 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__ACF76CD8A67B7A6667E2486EE659C3D8C66CACAA. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__36CC50B39BE8F669DF9132660DF9B42246E502C7. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7B3AA6935790AE3D5AAE896C1B14915EF18DB28F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__ACF76CD8A67B7A6667E2486EE659C3D8C66CACAA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__36CC50B39BE8F669DF9132660DF9B42246E502C7 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E36137CF91185D2B69655B85B83180E439E8DD57. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7B3AA6935790AE3D5AAE896C1B14915EF18DB28F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E36137CF91185D2B69655B85B83180E439E8DD57 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A22C1D3BD8A02F4B7E39C6B65A2976C2F76E486C. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A22C1D3BD8A02F4B7E39C6B65A2976C2F76E486C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__621702DF018DD948E5853526621A76B3D9426671. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__621702DF018DD948E5853526621A76B3D9426671 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__CA3EB0B840EC871DF67CCEC8D3B56447D364DFEA. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7AEBE3913EB30595966D6E5DC774927FD6E8C092. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0E9DCF6CD3432533DF47A515D830FA786DB8DCC5. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__CA3EB0B840EC871DF67CCEC8D3B56447D364DFEA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7AEBE3913EB30595966D6E5DC774927FD6E8C092 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0E9DCF6CD3432533DF47A515D830FA786DB8DCC5 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0B034B49AA43DFFBD95BDA167DABB47BEDD19A5C. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0B034B49AA43DFFBD95BDA167DABB47BEDD19A5C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__841340971FDF5DFEDC4FB574B1825ADF0EB34D9E. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__841340971FDF5DFEDC4FB574B1825ADF0EB34D9E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AF408E7A36D263CF43D204D712F33733139F15CB. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8DC3B707819EAE96FDB5BF14215F0CAEF125E45B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AF408E7A36D263CF43D204D712F33733139F15CB to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8DC3B707819EAE96FDB5BF14215F0CAEF125E45B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__26CFF65522F3119EB0A18B1106A3486D31F251C9. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__26CFF65522F3119EB0A18B1106A3486D31F251C9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__901022A46B2B1D459DEC52C12A49283FABE69B6D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__901022A46B2B1D459DEC52C12A49283FABE69B6D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__796EBE74C220363A3D8C6A59DB72E56C1AE5ADA4. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__23A139ADB95E6F70D6B85A6887E58CC3793B3228. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__796EBE74C220363A3D8C6A59DB72E56C1AE5ADA4 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__23A139ADB95E6F70D6B85A6887E58CC3793B3228 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Worker (22/29): shaders left to compile 1393 Started 10 'Local' shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C64770DF6E779618141173F7053A1B9350C6F488. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C64770DF6E779618141173F7053A1B9350C6F488 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C604FE7AFC65137B7301F38E9E6B719149DEA250. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C604FE7AFC65137B7301F38E9E6B719149DEA250 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__24B0CD53CB04DBE10C8DAB78E89ED32DD2B30A49. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__24B0CD53CB04DBE10C8DAB78E89ED32DD2B30A49 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__91B6A5950EF927FBE1033CA0E104E8079B898116. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__91B6A5950EF927FBE1033CA0E104E8079B898116 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__06BAA69D00821E1607C2211972FF187A0CAA5AD9. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__06BAA69D00821E1607C2211972FF187A0CAA5AD9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FDA74BB4AEE96C449C005D0E9298B5830BB6661F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FDA74BB4AEE96C449C005D0E9298B5830BB6661F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F71C81CA4FA314B3A634DDA67B0DFF2489C0E7D3. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F71C81CA4FA314B3A634DDA67B0DFF2489C0E7D3 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__63B0633F58554629EBE5A82147CF605003C8123C. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__63B0633F58554629EBE5A82147CF605003C8123C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8656AD01F1D3CB819A99EABC0463535A38C28AA6. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8656AD01F1D3CB819A99EABC0463535A38C28AA6 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6FC9B0157FF58D6DB8BF16401FE192D8012FF947. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D183EBE9B0BAF208788345313A8ED11348F911F5. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E04E557E16A5E7B1F9F760B9F098411BF73097D2. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6FC9B0157FF58D6DB8BF16401FE192D8012FF947 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D183EBE9B0BAF208788345313A8ED11348F911F5 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E04E557E16A5E7B1F9F760B9F098411BF73097D2 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4779B516E3420CDA3E6404B88419E26489FF4172. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4779B516E3420CDA3E6404B88419E26489FF4172 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__CB5170E7B66A2B84576CF534E3BCA4B208B7B9FC. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4136433A0314ACF68772BD50505A79FDD37C929C. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7142A925A2D535D287A53F85CF4C4BA4514BC621. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__84898377578767FDA29D180F4C8AA4DDD9AC8EE3. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__CB5170E7B66A2B84576CF534E3BCA4B208B7B9FC to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4136433A0314ACF68772BD50505A79FDD37C929C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7142A925A2D535D287A53F85CF4C4BA4514BC621 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__84898377578767FDA29D180F4C8AA4DDD9AC8EE3 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E411B0AF746C1D73AC97125C89601B2A17E0D424. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__3E6097D84D4AFC48448B73ADC8B5F2F3AD407FDE. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E411B0AF746C1D73AC97125C89601B2A17E0D424 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__3E6097D84D4AFC48448B73ADC8B5F2F3AD407FDE to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__00D92770324AFCD0BFD6527978377F24FDA6301F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__00D92770324AFCD0BFD6527978377F24FDA6301F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FA8E02CF1EC09628FB359C8F119A1583879F5B36. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0801D7DB65020F1E45665E648D6F19ECB0EC0F96. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0801D7DB65020F1E45665E648D6F19ECB0EC0F96 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FA8E02CF1EC09628FB359C8F119A1583879F5B36 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B0B6DA960D4B0946C46647AECC85EA7BA752F9D5. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B0B6DA960D4B0946C46647AECC85EA7BA752F9D5 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2D23137397DBF2675D2AAE5B69E0902D51C258F2. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2D23137397DBF2675D2AAE5B69E0902D51C258F2 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__21EAA498264140254C515F0D134F7E7EAEAA4877. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FCFA67D523B0160649A9B052440BF11FF96301F0. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__FCFA67D523B0160649A9B052440BF11FF96301F0 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__21EAA498264140254C515F0D134F7E7EAEAA4877 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Worker (16/29): shaders left to compile 1383 Started 10 'Local' shader compile jobs with 'Low' priority Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. Initializing TcpMessaging bridge Worker (23/29): shaders left to compile 1373 Worker (25/29): shaders left to compile 1363 Started 20 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 1353 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 1343 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 1333 Worker (9/29): shaders left to compile 1323 Started 20 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1313 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1303 Started 10 'Local' shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C569B4725185979F9EAB3AC2CBB13AEB813F8736. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C569B4725185979F9EAB3AC2CBB13AEB813F8736 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5BFFFA5C3A3CB0E6F0496CCD78D2FF2FD3FB60F8. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5BFFFA5C3A3CB0E6F0496CCD78D2FF2FD3FB60F8 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0B4D39385C83C756E9B3D19FA97CDD023E90C82C. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F2D1523DCFCF76C3957D3E498A62359AE3F0A091. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__60BD41FD1F339F3307E97EB931436205FDD0B568. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0B4D39385C83C756E9B3D19FA97CDD023E90C82C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__60BD41FD1F339F3307E97EB931436205FDD0B568 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F2D1523DCFCF76C3957D3E498A62359AE3F0A091 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__667009D92ACB2FD33477342B1D1A7F31FB34B15F. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__373969D9BBA942ACD00675F930EC7C2A9DEC5E9A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__667009D92ACB2FD33477342B1D1A7F31FB34B15F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__373969D9BBA942ACD00675F930EC7C2A9DEC5E9A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AF83EE880F294748A44B3AEB80DF61C5730FB167. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AF83EE880F294748A44B3AEB80DF61C5730FB167 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8E818893448686A8471EEF4BD0B5942776DD4B0D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8E818893448686A8471EEF4BD0B5942776DD4B0D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2A302E708B6C2F7854B53C3862FAC1DE343878BE. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2A302E708B6C2F7854B53C3862FAC1DE343878BE to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0F23B59E49EA0A6840E611BE3162D393DE4D1A85. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AD80753FE37705BEA53A3BE7F0E370F7E2EC8744. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__ECFE5E96D1D620C89010B2A9E9243B17287FF9E6. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0F23B59E49EA0A6840E611BE3162D393DE4D1A85 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AD80753FE37705BEA53A3BE7F0E370F7E2EC8744 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__ECFE5E96D1D620C89010B2A9E9243B17287FF9E6 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__28F192DF9B7FD7A57224BBAB8DB7B9BCB6072F86. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__28F192DF9B7FD7A57224BBAB8DB7B9BCB6072F86 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B6195029CF178E1F6EE4592D7CE89DD9E2F82DFD. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9CE9AE55625430F563C2867CDB600460D096663B. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B6195029CF178E1F6EE4592D7CE89DD9E2F82DFD to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__146F424453F99806B2F133D9EDC98ABF146131A2. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__19909CF49914A82028D71C82D6C53F918CD893A4. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9CE9AE55625430F563C2867CDB600460D096663B to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1B9E85572A202337CB1208FA315C98A9F4BEC22F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__146F424453F99806B2F133D9EDC98ABF146131A2 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__19909CF49914A82028D71C82D6C53F918CD893A4 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1B9E85572A202337CB1208FA315C98A9F4BEC22F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__21F22664E95F1EEC6424DE5BCAAD47EE64F1ECCC. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__21F22664E95F1EEC6424DE5BCAAD47EE64F1ECCC to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B632B2202C19D86450C9E5C482F4B0750BE0E731. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B632B2202C19D86450C9E5C482F4B0750BE0E731 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4FE1F7FBF4B75A0803BC1669BE534B31048E780E. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4FE1F7FBF4B75A0803BC1669BE534B31048E780E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9B8888A397CF2D0F51C8ABE5DFC2A25E1ADB1812. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9B8888A397CF2D0F51C8ABE5DFC2A25E1ADB1812 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Worker (8/29): shaders left to compile 1293 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1283 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 1273 Started 10 'Local' shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7F0F54ED112E64D800C386B185C20F62EF0303D0. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7F0F54ED112E64D800C386B185C20F62EF0303D0 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1457B974CDB475124D299EB89D484C6E3038AA59. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7B23C625F97FBE771AB3CA75482BD0F9F0899444. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1457B974CDB475124D299EB89D484C6E3038AA59 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__7B23C625F97FBE771AB3CA75482BD0F9F0899444 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Source control is disabled Source control is disabled Worker (12/29): shaders left to compile 1263 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 914CBCA19E99509AB2FD254F5AC2EBBD2F11765F), compiling. Worker (2/29): shaders left to compile 1253 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C24D8C9DBA5B0E64CD912B018BE7887D53D2E844), compiling. Submitted 84 shader compile jobs with 'Low' priority Found projects: HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AE8F1925498A0161E2A453A2FFB38FDF277CA61A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AE8F1925498A0161E2A453A2FFB38FDF277CA61A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9E7408201A78A0947CBE47AAEF06397223FC9891. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9E7408201A78A0947CBE47AAEF06397223FC9891 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C19DAEF67E818F35D1F3A91B803EAB6FD75B1037. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C19DAEF67E818F35D1F3A91B803EAB6FD75B1037 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A2C65886E1A70C567202F20486FC6782D13F0A66. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A2C65886E1A70C567202F20486FC6782D13F0A66 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8487FCE7F843856228DF9FBBBD4AAEDA8B174132. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8487FCE7F843856228DF9FBBBD4AAEDA8B174132 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 8653BD47746B2248BF7CC2D24094AB870CAC3C29), compiling. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__30E75B1753FA9D664973203D16FC0B28A7A25214. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__576F8BEC427496E70DC83323854460A990789A30. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__30E75B1753FA9D664973203D16FC0B28A7A25214 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__576F8BEC427496E70DC83323854460A990789A30 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Submitted 8 shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C59A2AF4AE2166316EDF3356134CFC80F912A1D1. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C59A2AF4AE2166316EDF3356134CFC80F912A1D1 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__545530C08C6D7D4983E29FEF7B3FB589DDE7017F. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__545530C08C6D7D4983E29FEF7B3FB589DDE7017F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9A18D3EC2DF4EF15DAE0FB596663D70C0B6E8FD1. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__365AD860AF0EFAB10A77ABB74A60EEC4AF21ECCB. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9EFFF3CB33D4F149CB3508F0FEAD653B817DE440. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9A18D3EC2DF4EF15DAE0FB596663D70C0B6E8FD1 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__365AD860AF0EFAB10A77ABB74A60EEC4AF21ECCB to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9EFFF3CB33D4F149CB3508F0FEAD653B817DE440 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5DDF936B6D684B46D313D481A40521DFB3AE50F7. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__5DDF936B6D684B46D313D481A40521DFB3AE50F7 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__80B15ED1120D379A1263A5E8E2641969967EAC47. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__80B15ED1120D379A1263A5E8E2641969967EAC47 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2CA3EB0C7E69CC8C966F8E8571489D264D32CACA. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8D7F4DF43650F56D9DE40061332265757A20CD22. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__2CA3EB0C7E69CC8C966F8E8571489D264D32CACA to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8D7F4DF43650F56D9DE40061332265757A20CD22 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9BBA192D6473BAFF385C3DDD8B7AFE5E642A2BBF. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C27195F69E1EB36190708783D6673647AE42E4E0. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D14ED9AAA09375CA2B6776374C038ACB6FE4D72D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C27195F69E1EB36190708783D6673647AE42E4E0 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__9BBA192D6473BAFF385C3DDD8B7AFE5E642A2BBF to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D14ED9AAA09375CA2B6776374C038ACB6FE4D72D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D1B56277884F49A047F7C81DF26F5E61BF70BDCC. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__D1B56277884F49A047F7C81DF26F5E61BF70BDCC to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AE7126EF5246A694620A7841DB219F1DD97095DB. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__611A01B0BF0D17A9A5A2BDD70F1CB1FB26FD4BCB. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__AE7126EF5246A694620A7841DB219F1DD97095DB to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__611A01B0BF0D17A9A5A2BDD70F1CB1FB26FD4BCB to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__10134835A081CCBCB340148991F973C1D3A184E3. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__10134835A081CCBCB340148991F973C1D3A184E3 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6861219AE7332ED3416BCCCF6B7F71D0DA36A66D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__6861219AE7332ED3416BCCCF6B7F71D0DA36A66D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A638BCACABC7AEF21430F0F664EF79A424724A9E. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__95FC591751B0FB38716A5E034C55C26A8E37BB51. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__95FC591751B0FB38716A5E034C55C26A8E37BB51 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A638BCACABC7AEF21430F0F664EF79A424724A9E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) OIDN starting up Worker (20/29): shaders left to compile 1445 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 1435 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 1425 Started 10 'Local' shader compile jobs with 'Low' priority HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__805A8BB102C1DDE953BDE15448AF90A049D6489A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__805A8BB102C1DDE953BDE15448AF90A049D6489A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1507C8EF383404B881815259B5BF6B4E4A295A6C. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1507C8EF383404B881815259B5BF6B4E4A295A6C to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0ECD1D5F1A7C4275A38628C259023F3CC7C42591. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__0ECD1D5F1A7C4275A38628C259023F3CC7C42591 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__790B9626457FD25EBC8AECFFDFBA7EEBAB7C448F. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C616EE3DF2B78F85CD2613D1A34FC331893F433D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__C616EE3DF2B78F85CD2613D1A34FC331893F433D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__790B9626457FD25EBC8AECFFDFBA7EEBAB7C448F to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8E9E746CAAABC50562DD67FB49B0065F482F96F3. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8E9E746CAAABC50562DD67FB49B0065F482F96F3 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4198184057A3C4EEC88E8C9F5C14CB6B6A50C2F9. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__4198184057A3C4EEC88E8C9F5C14CB6B6A50C2F9 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A7D83217E69C32C6642EE90F12645F40C6489ECC. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A7D83217E69C32C6642EE90F12645F40C6489ECC to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DCD25402B4B205FCBCC747BAD91E21F494B1CFBD. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DBEE3ECB8E565E4B49069850D39A1BBA11A6E176. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__EB2B9EEB224824DDF6D8B4E4522A786F57EE0950. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__68A72D2412B009729C26A530AAECE106A0AC10D5. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DCD25402B4B205FCBCC747BAD91E21F494B1CFBD to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__EB2B9EEB224824DDF6D8B4E4522A786F57EE0950 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DBEE3ECB8E565E4B49069850D39A1BBA11A6E176 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1534D8C080768A60FFD0E969AADA2F254C39585E. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__68A72D2412B009729C26A530AAECE106A0AC10D5 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__1534D8C080768A60FFD0E969AADA2F254C39585E to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E113BF1C8C0B63C1F03BEEDE64912BA305BE0168. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F0DE7FBFE16C75A54294BA9702D22DE37D75C57A. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__836F79E6B900A99A449112DFB590D73CE64D88AE. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E8A11AD96D5671A610602D7592A76F1CA3C5E23D. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E113BF1C8C0B63C1F03BEEDE64912BA305BE0168 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8CA5E2C8B4BF51B916170CD4417EDB94C0FF8AF4. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__F0DE7FBFE16C75A54294BA9702D22DE37D75C57A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__836F79E6B900A99A449112DFB590D73CE64D88AE to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__050EDE727C099C2BA89679FF44A15A542127EB7A. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__E8A11AD96D5671A610602D7592A76F1CA3C5E23D to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__8CA5E2C8B4BF51B916170CD4417EDB94C0FF8AF4 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__050EDE727C099C2BA89679FF44A15A542127EB7A to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__926A2C111BD5718261C27E618BC67D44C3F7A9BF. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__926A2C111BD5718261C27E618BC67D44C3F7A9BF to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__CB231255F2E3C0759A9909BE46946CB143239222. HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__62FE7FB13B77B0C2F57A93B13B05BC5CA593D442. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__62FE7FB13B77B0C2F57A93B13B05BC5CA593D442 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__CB231255F2E3C0759A9909BE46946CB143239222 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B6AE4CB24AA84B5F3322CF70CD55413BE1F8BF54. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__B6AE4CB24AA84B5F3322CF70CD55413BE1F8BF54 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__EFA5743CC9646FA54D87A0724CE1073895E4FB90. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__EFA5743CC9646FA54D87A0724CE1073895E4FB90 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A97DBAE14D3559DFBBE43C927F01CF10D9CC46C7. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__A97DBAE14D3559DFBBE43C927F01CF10D9CC46C7 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) HierarchicalDerivedDataBackend: Put failed, keeping in memory copy GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DB0584117F7884DD4D2876A39613695F370CD250. Failed to write GSM_FA8C9A216A2C4639A783EB2DF8CE267E_PCD3D_SM5_8__BC5N_NoCCBN_NoIris_DEV_SL_Pr__DB0584117F7884DD4D2876A39613695F370CD250 to HierarchicalDerivedDataBackend. Error: 0 (The operation completed successfully.) Worker (19/29): shaders left to compile 1415 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 1405 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 1395 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 1385 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 1375 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 1365 Started 10 'Local' shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 1355 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1345 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 1335 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 1325 Started 10 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 1315 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 1305 Worker (9/29): shaders left to compile 1295 Started 20 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1285 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 1275 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1265 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1255 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 1245 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 1235 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 1225 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1215 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1205 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 1195 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 1185 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 1175 Worker (22/29): shaders left to compile 1165 Started 20 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 1155 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1145 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 1135 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1125 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 1115 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1105 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 1095 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 1085 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 1075 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1065 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 1055 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 1045 Started 10 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 1035 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 1025 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1015 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 1005 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 995 Worker (8/29): shaders left to compile 985 Started 20 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 975 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 965 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 955 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 945 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 935 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 925 Started 10 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 915 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 905 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 895 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 885 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 875 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 865 Worker (16/29): shaders left to compile 855 Started 20 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 845 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 835 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 825 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 815 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 805 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 795 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 785 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 775 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 765 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 755 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 745 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 735 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 725 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 715 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 705 Worker (23/29): shaders left to compile 695 Started 20 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 685 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 675 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 665 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 655 Worker (22/29): shaders left to compile 645 Started 20 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 635 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 625 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 615 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 605 Started 10 'Local' shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 595 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 585 Started 10 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 575 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 565 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 555 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 545 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 535 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 525 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 515 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 505 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 495 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 485 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 475 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 465 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 455 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 445 Started 10 'Local' shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 435 Started 10 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 425 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 415 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 405 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 395 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 385 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 375 Started 10 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 365 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 355 Worker (28/29): shaders left to compile 345 Started 20 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 335 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 325 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 315 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 305 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 295 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 285 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 275 Started 10 'Local' shader compile jobs with 'Low' priority Worker (3/29): shaders left to compile 265 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 255 Started 9 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 246 Started 9 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 237 Started 9 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 228 Started 8 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 220 Started 8 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 212 Worker (24/29): shaders left to compile 204 Started 16 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 196 Started 7 'Local' shader compile jobs with 'Low' priority Worker (29/29): shaders left to compile 189 Started 7 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 182 Started 7 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 175 Started 7 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 168 Started 6 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 162 Started 6 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 156 Started 6 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 150 Started 6 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 144 Started 5 'Local' shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 139 Started 5 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 134 Started 5 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 129 Started 5 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 124 Started 5 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 119 Started 5 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 114 Started 4 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 110 Started 4 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 106 Started 4 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 102 Started 4 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 98 Started 4 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 94 Started 4 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 90 Started 4 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 86 Started 3 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 83 Started 3 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 80 Started 3 'Local' shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 77 Worker (28/29): shaders left to compile 74 Started 6 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 71 Started 3 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 68 Started 3 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 65 Started 3 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 62 Started 3 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 59 Started 3 'Local' shader compile jobs with 'Low' priority Worker (29/29): shaders left to compile 56 Started 2 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 54 Started 2 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 52 Started 2 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 50 Started 2 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 48 Started 2 'Local' shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 46 Started 2 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 44 Worker (26/29): shaders left to compile 42 Started 4 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 40 Started 2 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 38 Worker (22/29): shaders left to compile 36 Started 4 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 34 Started 2 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 32 Started 2 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 30 Started 2 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 28 Started 1 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 27 Started 1 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 26 Started 1 'Local' shader compile jobs with 'Low' priority Worker (29/29): shaders left to compile 25 Started 1 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 24 Started 1 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 23 Worker (23/29): shaders left to compile 22 Started 2 'Local' shader compile jobs with 'Low' priority Worker (24/29): shaders left to compile 21 Started 1 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 20 Started 1 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 19 Started 1 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 18 Started 1 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 17 Started 1 'Local' shader compile jobs with 'Low' priority Worker (28/29): shaders left to compile 16 Started 1 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 15 Worker (29/29): shaders left to compile 14 Started 2 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 13 Started 1 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 12 Started 1 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 11 Started 1 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 10 Started 1 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 9 Started 1 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 8 Started 1 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 7 Started 1 'Local' shader compile jobs with 'Low' priority Worker (4/29): shaders left to compile 6 Worker (6/29): shaders left to compile 5 Started 2 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 4 Worker (25/29): shaders left to compile 3 Started 2 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 2 Started 1 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 1 Started 1 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for Planet_Master in PCD3D_SM5, Default, SM5 (DDC key hash: A9B6CEEEAF6ECFEFEFBFF4943656831B1D53C0DC), compiling. Submitted 41 shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 41 Worker (2/29): shaders left to compile 39 Worker (3/29): shaders left to compile 37 Worker (4/29): shaders left to compile 35 Worker (5/29): shaders left to compile 33 Worker (6/29): shaders left to compile 31 Worker (7/29): shaders left to compile 29 Worker (8/29): shaders left to compile 27 Worker (9/29): shaders left to compile 25 Worker (10/29): shaders left to compile 23 Worker (11/29): shaders left to compile 21 Worker (12/29): shaders left to compile 19 Worker (13/29): shaders left to compile 17 Worker (14/29): shaders left to compile 15 Worker (15/29): shaders left to compile 13 Worker (16/29): shaders left to compile 11 Worker (17/29): shaders left to compile 9 Worker (18/29): shaders left to compile 7 Worker (19/29): shaders left to compile 5 Worker (20/29): shaders left to compile 3 Worker (21/29): shaders left to compile 1 Started 41 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for M_radial_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: FF5488864DD80B3D6FEDE2094193C7EDFA47C2F0), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: 6EF48C47A9FC8C13FDF14C295F7799D2C259DF2F), compiling. Worker (22/29): shaders left to compile 48 Worker (23/29): shaders left to compile 46 Worker (24/29): shaders left to compile 44 Worker (25/29): shaders left to compile 42 Worker (26/29): shaders left to compile 40 Worker (27/29): shaders left to compile 38 Worker (28/29): shaders left to compile 36 Worker (29/29): shaders left to compile 34 Started 16 'Local' shader compile jobs with 'Low' priority Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for MI_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: 3390C751E3CF6362B92957F506DD65E3BA951238), compiling. Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flare_flash in PCD3D_SM5, Default, SM5 (DDC key hash: 7767E227300F0CA1496CC04EAA797BCF995B3CFC), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_flare_flash_trs in PCD3D_SM5, Default, SM5 (DDC key hash: EAD2F002D3EE6767C53C32B07EBA7D8DCC67734C), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: C505D88AD229B502252C10E21DB2D98D3C4CA1CC), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: B2B25F2A70EC64B09E307BD3C5F0CD1A22080642), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 45E35414B4877EA56CA7AD4DF17B614F26497225), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_shine01G in PCD3D_SM5, Default, SM5 (DDC key hash: AFDD9A9EBD35D997FBE3A558AE3A2252B940C823), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flarePillar in PCD3D_SM5, Default, SM5 (DDC key hash: 31A56FDB6D587433D9912ED87763096ADE933B74), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_beam01 in PCD3D_SM5, Default, SM5 (DDC key hash: 183E5BC25B3BBC0C9F58BB28F3C56AA7FA4B3347), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_exoskeleton in PCD3D_SM5, Default, SM5 (DDC key hash: 1C2CAA360AE21352557733D760090DCE12ABAAF8), compiling. Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for MI_exoskeleton_void in PCD3D_SM5, Default, SM5 (DDC key hash: 67CE191BCDDC98DAB115321FD340EC2999217988), compiling. Missing cached shadermap for M_clothes in PCD3D_SM5, Default, SM5 (DDC key hash: 83D0FAE8FAAF4486DDD8AF7BB5C43BD394490914), compiling. Submitted 492 shader compile jobs with 'Low' priority Missing cached shadermap for MI_clothes_light in PCD3D_SM5, Default, SM5 (DDC key hash: 802BB31E6BA5F9D646668F1A5602C29C8B2E5264), compiling. Finished distance field build in 0.8s - 64x64x64 distance field, 1984 triangles, Range [-0.6, 1.0], Sphere512 Missing cached shadermap for ExplosionGrid_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 3E95B9B3CD561AA839DC8E90B5C3E02462CE54CA), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for WeaponHologram01_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: FC654EC919FAF8A75CC89305D6074076234AE652), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for ElementIcon_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 05A6B5087DD5DA65F921E7FCE751CDB7FA5F309A), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for AK2_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3332411837C68457FDB3E3AD6D53CD4ADE38CA36), compiling. Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for AK2_MI in PCD3D_SM5, Default, SM5 (DDC key hash: C610801D5A33B16E86CBF215712789C1FAC388DC), compiling. Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for M_WeaponMaster_Em in PCD3D_SM5, Default, SM5 (DDC key hash: 110D82CAD22704B93AA2E9ABA8357910399A53A2), compiling. Worker (29/29): shaders left to compile 2221 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 267 shader compile jobs with 'Low' priority Missing cached shadermap for Pistol_MI_White in PCD3D_SM5, Default, SM5 (DDC key hash: E0753953C2667950DB950DC7BDE7F60D373936F7), compiling. Worker (28/29): shaders left to compile 2478 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for M_Add_Sprite_SubUV_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0B160C03F4321D19FA4DE2E524F9BBBE24669D61), compiling. Worker (24/29): shaders left to compile 2468 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 2458 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 140 shader compile jobs with 'Low' priority Missing cached shadermap for DistortionEmberParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 0ECD88AF7C3BFE49384EF6FC1710FD8F415EAFE7), compiling. Worker (14/29): shaders left to compile 2588 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultParticle in PCD3D_SM5, Default, SM5 (DDC key hash: C96CF60F5053C6B03F00A99A654A8D78F4A31127), compiling. Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for M_Tri_Test in PCD3D_SM5, Default, SM5 (DDC key hash: 85212B58809129B5B58614B7CE19F90B56D2DA9A), compiling. Submitted 161 shader compile jobs with 'Low' priority Missing cached shadermap for M_ArrowFlare in PCD3D_SM5, Default, SM5 (DDC key hash: 105F239B627397556B8A460C931D2D7A35BD8C50), compiling. Submitted 36 shader compile jobs with 'Low' priority Worker (25/29): shaders left to compile 3059 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for M_Shockwave_Refraction_01 in PCD3D_SM5, Default, SM5 (DDC key hash: ED9485402B6B1A09F175D0AB414C1DF74B14BAFE), compiling. Submitted 42 shader compile jobs with 'Low' priority Missing cached shadermap for M_BH_Halo_Flat in PCD3D_SM5, Default, SM5 (DDC key hash: F7FF660032EECC3C69AE5CECB3868649FB7A041B), compiling. Worker (1/29): shaders left to compile 3091 Started 10 'Local' shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 3081 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 3071 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for M_ADDResponsiveAA in PCD3D_SM5, Default, SM5 (DDC key hash: 5F068C1F145FE2EDF90F55EE37B82A3BA15A5182), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for VanishBeam_M in PCD3D_SM5, Default, SM5 (DDC key hash: 1C4D27943537C702F0E74B5C6C8343DCECF99EF3), compiling. Worker (21/29): shaders left to compile 3227 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for VanishBeam_MI in PCD3D_SM5, Default, SM5 (DDC key hash: C3B52676D60BE4F8D5DC7676F16662B776F7AC8B), compiling. Worker (10/29): shaders left to compile 3399 Worker (17/29): shaders left to compile 3389 Started 20 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 3379 Worker (19/29): shaders left to compile 3369 Started 20 'Local' shader compile jobs with 'Low' priority Worker (26/29): shaders left to compile 3359 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for M_ADD_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: EA364E5E9A7C81E92A106751CE3A15773EFC6069), compiling. Worker (16/29): shaders left to compile 3531 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 72 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_circle04 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E4C1BC77ABA4B5A61BDD132435DE21854402F1F), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: 0A646562966501A10C9BC53D2503C95E8C82BE87), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: 522EDCC4B7E240842F26242B33FEAC5EDBDA16A1), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.4, 0.9], SM_ky_sphere Worker (20/29): shaders left to compile 3733 Worker (23/29): shaders left to compile 3723 Started 20 'Local' shader compile jobs with 'Low' priority Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_dust01 in PCD3D_SM5, Default, SM5 (DDC key hash: EFE2F808BD7DB0E752E5F30C28E7EF2F6ECA1CFA), compiling. Worker (15/29): shaders left to compile 3817 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for M_EnemyBase_Master in PCD3D_SM5, Default, SM5 (DDC key hash: EECC74E60971C0D9EEEBF447C7F8D90D0BF03E13), compiling. Worker (3/29): shaders left to compile 3863 Worker (22/29): shaders left to compile 3853 Started 20 'Local' shader compile jobs with 'Low' priority Submitted 402 shader compile jobs with 'Low' priority Missing cached shadermap for WorldObjectGrid_Dynamic in PCD3D_SM5, Default, SM5 (DDC key hash: 3BE2589679FD3A019614FFA4D8670AA0ECD36031), compiling. Submitted 20 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_DarkSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: B1F30487AE0860C09570908347894148C1A03B82), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_TinyDot_01 in PCD3D_SM5, Default, SM5 (DDC key hash: EC9B22002DD2A320D8BD27BD9BC5EBF4409D4895), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for MI_4E_TinyDot_01b in PCD3D_SM5, Default, SM5 (DDC key hash: FCF594993B8BCE85EFF4F67834A0E167651C7D9E), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_DarkFlares_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A62FEEE0A83AC0B2F5D7DCE80380B406D23B3E57), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for M_RadialBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 5EFC71B5BE017A0E6B6338BBDCAE41F68AD5EE16), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_MeshEmitWater_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 7D446CD720D846921DA6B1607C2BAEF8A7095C8A), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for M_SplashDisc_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 958510118877DC432545E0F438C4BAE77EE62C77), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for DynamicFresnel3D in PCD3D_SM5, Default, SM5 (DDC key hash: B355A46B90C480A61D30943C1D38133D0A613232), compiling. Submitted 262 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Particle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 67C84DB6A696639952A8DCE5A267E3A7EB1169AD), compiling. Submitted 172 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 244E7C7F6A4E606287605E79068778EC1AAD6588), compiling. Worker (7/29): shaders left to compile 5061 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_MI2 in PCD3D_SM5, Default, SM5 (DDC key hash: 96136201F8BC6E377BC86600BAA0732BDCA083F6), compiling. Finished distance field build in 0.2s - 54x54x9 distance field, 80 triangles, Range [-0.1, 0.8], Cylinder_Tiny Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: 6A6EA0D1D339F078468AB849E23D6521A96F61DF), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for SUBUV_Smoke_Emis in PCD3D_SM5, Default, SM5 (DDC key hash: C7296994BC24724F44443484BD1112839649C179), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for BlackHoleFlat_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 226FA5CF1A78E3644FA31F73E9DA574AD0D03697), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for UpwardEmberDistortion in PCD3D_SM5, Default, SM5 (DDC key hash: 0C27FF1402820D2117E8EF1421D1BA621801D48B), compiling. Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_Invissi_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C23966734FE300610FAA3BE94EB7E024FFDB3ABC), compiling. Worker (6/29): shaders left to compile 5417 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_IceSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 385B858ECC1EF45D4EEB8D9F4291B5286C1F1526), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for MI_4E_IceSmoke_01a in PCD3D_SM5, Default, SM5 (DDC key hash: 7D9A342E31AEFD9AEABB391B4961F3A00610290B), compiling. Worker (12/29): shaders left to compile 5521 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_IceShards_01 in PCD3D_SM5, Default, SM5 (DDC key hash: B680257821DB7121078D43743DA658A4F09C1F61), compiling. Worker (8/29): shaders left to compile 5547 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_IceSpike_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 03EC1CE5430EAECCCFF7B31E07C140B9BB06DE7F), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 1.0], SM_4E_IceShards_03 Worker (4/29): shaders left to compile 5683 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 73 shader compile jobs with 'Low' priority Missing cached shadermap for Character_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 14337274C9EC91161CDCFE98947FC83E90602161), compiling. Worker (11/29): shaders left to compile 5746 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 15x15x15 distance field, 2880 triangles, Range [0.0, 1.0], SM_SphereTwoSided Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 0.9], SM_4E_IceShards_01 Finished distance field build in 0.0s - 8x8x8 distance field, 56 triangles, Range [-0.3, 0.9], SM_4E_IceShards_02 Worker (2/29): shaders left to compile 5736 Worker (5/29): shaders left to compile 5726 Started 20 'Local' shader compile jobs with 'Low' priority Submitted 162 shader compile jobs with 'Low' priority Missing cached shadermap for M_RadialBeamMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 6964ACFDC2B38D431B9F409907AC1E9201C6C1FA), compiling. Submitted 156 shader compile jobs with 'Low' priority Missing cached shadermap for M_SparksImpact_2x2_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 3072960FA957866826E530C03A749C2715EA57FD), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Plasma_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 27833A629B61FAD455BB290A26CC19CF5B3309F0), compiling. Submitted 54 shader compile jobs with 'Low' priority Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: C51B1C9E130F4751DA1580341DF6E8F3CDF471D4), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: 88AC93AD5010B4B652B1DCB33F94F5BF5DE70E96), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: DE677E9EC2823DE8E1836587FC820DD9FD227587), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for Kanji_Particle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 60B1C23D703866C2F1FE2125B11801C4C96AF198), compiling. Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke_subUV_Unlit_Additive in PCD3D_SM5, Default, SM5 (DDC key hash: F9ABD3B48B3B265D6A45C9E2EDFD48639974B3D4), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for MM_EtherealColumns_A in PCD3D_SM5, Default, SM5 (DDC key hash: B0836C71AF3FBB117AA002815FABA7E5C273ED68), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for MM_Embers_A in PCD3D_SM5, Default, SM5 (DDC key hash: 9DCBCE6EDE4C25AAB1CACBEB45ABD3BC12C2C5FF), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for MM_Sigil_Translucent_Master in PCD3D_SM5, Default, SM5 (DDC key hash: A8121BF715700DE4F8B1DF9C02841F08B3ADCC40), compiling. Submitted 120 shader compile jobs with 'Low' priority Missing cached shadermap for M_CircularGlowMasked_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: 92B399C2A5EFF9DE791241E9EE50E2432263CA47), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for Cartoon_Distort_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: E695634694C159CE80FC67251AE273700DC0463F), compiling. Finished distance field build in 0.0s - 20x10x8 distance field, 40 triangles, Range [1.0, 1.0], MS_Land_Half_Cylinder_1 Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_Point24b in PCD3D_SM5, Default, SM5 (DDC key hash: CC014DE392CF33594DD01D68578508689FB8F0D8), compiling. Submitted 115 shader compile jobs with 'Low' priority Missing cached shadermap for SolidLinesCharIka_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: C78DD28F04C617908303061C46FDB55438160D42), compiling. Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for Asphalt in PCD3D_SM5, Default, SM5 (DDC key hash: 332DD0B9A0569142186B9D2932A0FA4E32BAA47B), compiling. Finished distance field build in 0.1s - 29x30x8 distance field, 80 triangles, Range [-0.1, 0.7], SM_CylinderFromCenter3 Submitted 98 shader compile jobs with 'Low' priority Missing cached shadermap for MM_Sigil_Masked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 1F199140BF27CED760D857D3B27714ABFA244C65), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_UWave in PCD3D_SM5, Default, SM5 (DDC key hash: 32723CFB147162B3C17B4F289BA76EB9AEE80107), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_HaloGlow in PCD3D_SM5, Default, SM5 (DDC key hash: B2DEF9464C2B9EFC170E4F726EC96E5E35207038), compiling. Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for Land_Smoke_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 38EAE5CBFD923E6A060C60F1D0EFC708D868D86D), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightningOrb_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 7235DCA14AFD45A61748237D216BA5C4163BF13F), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_BH_WrapWave in PCD3D_SM5, Default, SM5 (DDC key hash: 77E5B22421EBC96B78436715D5E91895CA324F65), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ember_Speed_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CBDCBF207386ED6F3DDAA9D147ACDA082348193), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke_8x8_B_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 918634BFC75223B8B208817B9963506C3DD2981D), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for M_Obsidian in PCD3D_SM5, Default, SM5 (DDC key hash: F786DA429BED50811A884872173D9002A0A848DE), compiling. Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightningRing_01 in PCD3D_SM5, Default, SM5 (DDC key hash: B84F7F7894C5B5248EA493E3CFB49481C38444FA), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for Spawn_Sphere_Refraction in PCD3D_SM5, Default, SM5 (DDC key hash: FE4DF13B1AE5E9C8E68C706A6525EF7E167A4C94), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: 2851825E5C711564CD10F756CCAAFFDC77073BC2), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Highlight_Grid2_MI in PCD3D_SM5, Default, SM5 (DDC key hash: D75272931ABBBCC956FE1D01121E09B2A5851DF3), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Highlight_Grid1_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 5AF62526386B72036592D7B2BFA58D9E2CE04DA4), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for PP_DuatBlack_PlayerHP in PCD3D_SM5, Default, SM5 (DDC key hash: C7CFA8064606D21CCC0AA85C23488813BF6CEE92), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for PP_ChromaticBlur_M in PCD3D_SM5, Default, SM5 (DDC key hash: E2488A5DE1668F47A8D78CACFD11181BB1C46BFF), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for PP_ChromaticBlur_MI in PCD3D_SM5, Default, SM5 (DDC key hash: F358B5C2637CB0CFE394B7BA50A3CF73EEF8D9E2), compiling. Missing cached shadermap for PP_VignetteHitFlash in PCD3D_SM5, Default, SM5 (DDC key hash: 13367AFB86CC033A4E8B9988A2E03890D5FD3F00), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for PP_SceneColorTint in PCD3D_SM5, Default, SM5 (DDC key hash: D198805AC041829DFD7D0D1648D7B1777AB0A9C3), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for PP_SceneColorTint_Solaris_C_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 122874A8E20778000D1A3204A078E75BCBD69B49), compiling. Missing cached shadermap for M_FogMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 1BFB2915FA9DE690D99A36F59D5C8B0F249DACAA), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Fog_Solaris_B_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 321C5720A6A359DFD1740D3EB2A74BD1B634493E), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for M_Sprite_SubUV_Stencil_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 53BEEA3FFD1B2E67F8D6A901C0F9FAD3AD108D8A), compiling. Submitted 72 shader compile jobs with 'Low' priority Missing cached shadermap for simple_circle_mask_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D2ACA62A2D294EDFE222A18B401CFC4F890D8C26), compiling. Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for M_Circle96a in PCD3D_SM5, Default, SM5 (DDC key hash: E89D78343B9973DC6AE4E7CA4CC836A8E3AF7D54), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_Lightning_Bolt_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 83B97EE3906E1DC15A4D6B1505CB0E1C6D33082C), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightningGas_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 77EF8AD2664806713C1448AAF7E7F18788E440C4), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke27b in PCD3D_SM5, Default, SM5 (DDC key hash: 2218CF85BA7C280251B08C003379D46300134F22), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for M_BH_Ribbon_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: F3D9DF379282E685238019033FF36455369C72CD), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_BulletHell_Ribbon in PCD3D_SM5, Default, SM5 (DDC key hash: 32EEF923FAACCD180DADF091BB0D74107D2E707D), compiling. Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for M_SmokeRibbonMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 82F959F06643A36AB75635717B0E27A1511A2467), compiling. Finished distance field build in 0.7s - 64x64x64 distance field, 960 triangles, Range [-0.6, 1.0], SM_4E_LightningForce_01 Discarded distance field for Plane as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], Plane Discarded distance field for SM_CompassMarkerA as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 168 triangles, Range [-0.3, 0.7], SM_CompassMarkerA Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for M_Crack6b in PCD3D_SM5, Default, SM5 (DDC key hash: F58D25AA3A256CBABDCE91A724FC7A3EC725B9EC), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for BlankMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 4750E1674ABE7C024D7DCC8DDB348635AA85FBBA), compiling. Submitted 338 shader compile jobs with 'Low' priority Missing cached shadermap for SphereGridBG_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D9AB5CDE8F45DE0D16B5D585D3A32F824361411A), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for SphereGridBG_MI_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 26EAEC0E36B184202B02F2196D66B79AA5C6F447), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Special_Icon_UI_Master in PCD3D_SM5, Default, SM5 (DDC key hash: C6392725378EDEBFD8662F3580745BCB4B0AF07F), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for M_SniperReticle in PCD3D_SM5, Default, SM5 (DDC key hash: B8B726622315DC86E6FF31223DF68BDD2A6C9A2E), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Reticle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 54B0CE4C8516EC6A0E67072D3F23D413C9798107), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Secondary_Reticle_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F5B17B71BB96DB2DB96FFC9474339D7D739854B), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Reticle_AmmoHealthReload in PCD3D_SM5, Default, SM5 (DDC key hash: 3F3098AC88DFC7F403B08F11D363433D2F469000), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Omni_SpecialBar_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: A139F4039E25A14478C841B8E9B64C63165B6CEB), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for OrreryShipIcon_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 6C60A6CE3A3A3437BCCACAF2DDF011261629A5D5), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Omnitool_Ground_Pulse_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: D016345885921FCFFDC742CD9581855CC0A8AE4E), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for SphereGridDial in PCD3D_SM5, Default, SM5 (DDC key hash: 12EF8F9065F5285F590D21D088B65D18B2D8F073), compiling. Submitted 33 shader compile jobs with 'Low' priority Missing cached shadermap for M_SmokeRibbon_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8BA3467770EF425B5FE35E56446F6AD5437E8739), compiling. Submitted 152 shader compile jobs with 'Low' priority Missing cached shadermap for LinearTracerDistortionRibbon in PCD3D_SM5, Default, SM5 (DDC key hash: 45077B99420714229123E2D5FB3E94CA9676FB53), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for M_Tracer_A in PCD3D_SM5, Default, SM5 (DDC key hash: D4381018E73C78CFAAC56B340A21E6DCCCB8C092), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for LinearTracerMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 8FD93C3378A68861949D28FE3EF73098D918F214), compiling. Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for PP_SniperScopeDigital in PCD3D_SM5, Default, SM5 (DDC key hash: C814B3A321A63D4F77FCF1F117EC6D090D060306), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for DistortionRibbon in PCD3D_SM5, Default, SM5 (DDC key hash: 67A06F84AFE7F3E9D9822839586EEAD7CBCD609D), compiling. Finished distance field build in 0.4s - 64x64x24 distance field, 7112 triangles, Range [-0.1, 0.8], Ruins_Buff_Floor_Upper Discarded distance field for St_Tracer_B as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 560 triangles, Range [-0.2, 0.4], St_Tracer_B Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for M_beam_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: 38C51DF896109480CFC28F33FE053DC66259CCEE), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for LinearTracerBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 3CBC3E4D8A14EC0609308B41837C11B1C682EFCF), compiling. Submitted 57 shader compile jobs with 'Low' priority Missing cached shadermap for LinearTracerBlack_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 78F6D3EF3DB84219204AFEC787EBC53BEE8DC813), compiling. Submitted 72 shader compile jobs with 'Low' priority Missing cached shadermap for SolidLines_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1AB4B56086AD680460C2E339D8A8FEC23D264109), compiling. Finished distance field build in 0.1s - 35x35x51 distance field, 80 triangles, Range [0.0, 0.6], SM_CylinderM44_DistField Discarded distance field for St_Tracer_A as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 500 triangles, Range [-0.3, 0.4], St_Tracer_A Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for LinearTracer in PCD3D_SM5, Default, SM5 (DDC key hash: AC01D5B68B4FB10795425F0B4AA3305162A89678), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for Beam_Dark_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0CE610F7AAFAA68ECE714D01D8E79AAE24584642), compiling. Submitted 84 shader compile jobs with 'Low' priority Missing cached shadermap for Beam_Dark_MI01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5EE5C7E3D22DA1CFD8E572536B345245CEB3CA3C), compiling. Missing cached shadermap for M_Tracer_B in PCD3D_SM5, Default, SM5 (DDC key hash: 3AF22FDE80BB5577D15FC6F29BDA0A28DC463E6D), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for BulletHole_Decal_BG in PCD3D_SM5, Default, SM5 (DDC key hash: 84537427D576EC71641A302CF67F83DED71FC7C0), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for SolidLight_Parent in PCD3D_SM5, Default, SM5 (DDC key hash: 15B9D98B02845B4586895CE2602F93F027DC2BDE), compiling. Submitted 121 shader compile jobs with 'Low' priority Missing cached shadermap for CutGrass1_M in PCD3D_SM5, Default, SM5 (DDC key hash: 8AE10E4C19134B2F1FE201130B0DF3D593ECCD5C), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for BurntGroundDecal_M in PCD3D_SM5, Default, SM5 (DDC key hash: 6062107B582B2344B30720A61FDE47121C3287B2), compiling. Submitted 69 shader compile jobs with 'Low' priority Missing cached shadermap for GrassPivotPainter_M in PCD3D_SM5, Default, SM5 (DDC key hash: F4441ECF4C73E1F712F652B6A53331DC0230CAFF), compiling. Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for Grass2_M_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 2545B7E4EFF15FF03AFE1CDFB2ACB783248F2365), compiling. Missing cached shadermap for Grass_FarLOD_M in PCD3D_SM5, Default, SM5 (DDC key hash: 2324490E8F0FFDFE6DBD9B2A347A46CE58C40424), compiling. Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for SimpleTranslucent_M in PCD3D_SM5, Default, SM5 (DDC key hash: 50ED7A6AC6CE597D0D266C4E93AE7300501B78D1), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for BulletHole_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 10A43B13C7FFCFC62CCAFACA78375595FA733DBD), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for Decals_Soil in PCD3D_SM5, Default, SM5 (DDC key hash: C24077C3A1100D02CBC83963E7BA18546FB34EA0), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for BulletHole_Decal_Lite in PCD3D_SM5, Default, SM5 (DDC key hash: B685AC93A3D5F534B1D7C734F3C12129AB483C07), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for PrimaryDualBandWithFade_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: BB47A96AE6BA1EAD621DCBE5D634FDDFA69FF5F4), compiling. Submitted 128 shader compile jobs with 'Low' priority Missing cached shadermap for MI_BoltShot in PCD3D_SM5, Default, SM5 (DDC key hash: 27B185A8F579369B854A3473B66D68DB2A5D2848), compiling. Submitted 267 shader compile jobs with 'Low' priority Missing cached shadermap for M_LightRay_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 4EB4560ED81D6F6797D12896C911B36A0FA9649D), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Pop_01 in PCD3D_SM5, Default, SM5 (DDC key hash: D10E6098F1B74F1FA03F1614B8E120C8C8516C8E), compiling. Worker (28/29): shaders left to compile 11827 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for M_Pistol_Streaks_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A59117693B8B01218733A7C9FB9EDC801437413), compiling. Worker (13/29): shaders left to compile 11895 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 72 shader compile jobs with 'Low' priority Missing cached shadermap for M_AssualtRifle_Core_01 in PCD3D_SM5, Default, SM5 (DDC key hash: D99671FA7873B87A1BE2B50238E3B85ED5B1F05F), compiling. Finished distance field build in 0.6s - 64x64x64 distance field, 5178 triangles, Range [-0.1, 1.0], SM_Arrows Finished distance field build in 0.0s - 8x8x8 distance field, 800 triangles, Range [1.0, 1.0], St_AssualtRifle_Core_01 Finished distance field build in 0.0s - 8x8x8 distance field, 120 triangles, Range [-0.1, 0.4], Darkness_Pistol_Ammo Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for M_CrystalRefraction_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 42D7CFBA28F3027D7BD86D52DA82831F0DC632F7), compiling. Submitted 42 shader compile jobs with 'Low' priority Missing cached shadermap for M_AssaultRifle_MuzzleFlash_4x1 in PCD3D_SM5, Default, SM5 (DDC key hash: EFE33233B0C30CA24F2BC9C2A0CC1AF95AD23444), compiling. Submitted 54 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 30x30x8 distance field, 28 triangles, Range [1.0, 1.0], visPillar_1Unit_SM Missing cached shadermap for ElementIcon_02 in PCD3D_SM5, Default, SM5 (DDC key hash: EE4A078EB4BA043ED0D4AF5658BE23A2DD106F96), compiling. Discarded distance field for ElementPlane as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 32 triangles, Range [-0.4, 1.0], ElementPlane Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_SpiralLight_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 601AAA07638215A3E7AC08DA6CDC03E6B29957E0), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for Star_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: FB8503C8412898B1E3F78052E00FF6BA7746CBC6), compiling. Finished distance field build in 0.0s - 19x19x23 distance field, 4 triangles, Range [-0.1, 1.0], Grass_Auran_Thick Discarded distance field for Willow as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 12x8x8 distance field, 24 triangles, Range [-0.2, 0.6], Willow Submitted 90 shader compile jobs with 'Low' priority Missing cached shadermap for Star_Particles_MI3_TechShellParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 615804616D3C18AB054FBD304B0C962F72E3BE4E), compiling. Submitted 90 shader compile jobs with 'Low' priority Missing cached shadermap for Master_Leaves in PCD3D_SM5, Default, SM5 (DDC key hash: 416248C82B1F11680E9CCD9056806EC705EDD3DC), compiling. Submitted 231 shader compile jobs with 'Low' priority Missing cached shadermap for whispOne_Master_directional in PCD3D_SM5, Default, SM5 (DDC key hash: B9BE6A3395D862E702B9BABD3852A94D814AED90), compiling. Submitted 128 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRuneMasked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: B5C431EB4BC6D0849F014028C7046086E715F81F), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRuneMasked_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: 70F01485DF149AAA0B25A4F7C6668A449F10B0FE), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_PlanetGrid_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 55B5729BF1B4B84282B225BCBEC8A0767FFA6642), compiling. Submitted 33 shader compile jobs with 'Low' priority Missing cached shadermap for Omni_Weapon_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: 7D748F751F2842B24C5E41E4DBAC22915982C331), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Orrery_StarLabelGold in PCD3D_SM5, Default, SM5 (DDC key hash: 79EB10BF46A30893515CB716F02FEEC1BD7FDA47), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for StarPointerPersistent_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7EF628B5FC9FB76448304A258C52A4588141AECE), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Cursor_Simple_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A5AB910ACF74980A420F2F438E6F3AAE34559C64), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for WaypointDial_Small_UI in PCD3D_SM5, Default, SM5 (DDC key hash: C19D291A836EBF8F71A40884FF4405460458E6C2), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for StarPointer_Selected_Outer_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F6966D8F5E202019E79096B670E6ABBEC1D36631), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for StarPointer_Selected_Inner_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4849E4286266315060A4352928D6EDB4CCA4A914), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for OrbitConnectors_M in PCD3D_SM5, Default, SM5 (DDC key hash: A6CDB7C1927AAA6A6D53529218C24269E32244BC), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for M_Basic_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: 14BF9F950F718FF31EFEF4DEFA0C91BCD6BCE8A3), compiling. Submitted 153 shader compile jobs with 'Low' priority Missing cached shadermap for System_Mandala_RGB_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: D81FD12D969A56CAC62321B0EEF437840AC6E86D), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for System_Iota1 in PCD3D_SM5, Default, SM5 (DDC key hash: EAC5597362A2B2FB4E8FF3C8D6E77113C59D0DF4), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for System_Mandala in PCD3D_SM5, Default, SM5 (DDC key hash: 8FE34BAA86EFAF5D6AFF85A599146BAAA4BF8CC8), compiling. Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for M_LifeOrb in PCD3D_SM5, Default, SM5 (DDC key hash: 67310E409582045E01D3B63A0DC664DC7E04EF66), compiling. Submitted 159 shader compile jobs with 'Low' priority Missing cached shadermap for MI_LifeOrb3 in PCD3D_SM5, Default, SM5 (DDC key hash: F2E7C69BEC47FD4C7221E83C30D776EACF56B846), compiling. Finished distance field build in 0.6s - 64x64x64 distance field, 2048 triangles, Range [-0.0, 1.0], SM_4E_SpiralRay_01 Discarded distance field for Shape_Plane as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [-0.2, 1.0], Shape_Plane Missing cached shadermap for M_LifeOrb_StarFade in PCD3D_SM5, Default, SM5 (DDC key hash: 657C071C2687A5B68A939D51268331FB9885A4E5), compiling. Submitted 190 shader compile jobs with 'Low' priority Missing cached shadermap for M_NebulaFogPlane in PCD3D_SM5, Default, SM5 (DDC key hash: 379A22DA534DCA023E720BF3C206489F1353842B), compiling. Submitted 34 shader compile jobs with 'Low' priority Missing cached shadermap for Planet_LOD_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 5B3A2F64895339342D29AE38741DE604E6A4E53F), compiling. Submitted 41 shader compile jobs with 'Low' priority Missing cached shadermap for M_PlanetOrbitRing_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: ED320939C19C67892AB96066D23E1A4786F18F91), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for MI_PlanetOrbitRing_Kalin in PCD3D_SM5, Default, SM5 (DDC key hash: ECAE1658633905D8F90D5D1C39CE096D6C120EB7), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for M_Glowpath in PCD3D_SM5, Default, SM5 (DDC key hash: E0519C8722BE500F26F6E361A3E13447B386798C), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_SolarStorm in PCD3D_SM5, Default, SM5 (DDC key hash: 4739121CC718B98434C293CB06ECB07E2D2355A2), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_SolarFlare in PCD3D_SM5, Default, SM5 (DDC key hash: B5FC08BE727E72FC697C3B84FBEDF336920F2829), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_StarCorona in PCD3D_SM5, Default, SM5 (DDC key hash: E64B48FBF71CC0C28F1C39D99718904823946706), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_StarSurfaceUI in PCD3D_SM5, Default, SM5 (DDC key hash: 718347960FEE2A3FBAF05FA28D85F0504F0D0BF8), compiling. Submitted 42 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Outline_Stencil_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D96D9AC48EF61BAB58FE849515C4798093D625BE), compiling. Submitted 8 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Outline_Stencil_MI in PCD3D_SM5, Default, SM5 (DDC key hash: CA0DA25E5CDDFBF3994BBEF9E51EA071E39797DE), compiling. Missing cached shadermap for M_PlanetSelectRing in PCD3D_SM5, Default, SM5 (DDC key hash: 4F7544CDCAF47D6B1C3CBC3D3C4974964411697C), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for GalaxyMapSkyClouds_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 111B0E942EB3E9781778FC96FF56ED5C88B92592), compiling. Force flushing command list to GPU because too many commands have been enqueued already (10001 commands) Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for GalaxyMapSkyClouds_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 0B5CC8C55F64F93082EDF4129496930AE52FECBC), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EFB373F4C4135B4050720D96FE992212F85E9B2), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for M_PurpleWarpOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8A859472E65B71AFADFB4F987742FB7F44038020), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for M_PurpleWarpIntensive in PCD3D_SM5, Default, SM5 (DDC key hash: 20BD8BDE24A76F55665947D1036315500FD4F7F1), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for M_PurpleWarp in PCD3D_SM5, Default, SM5 (DDC key hash: F0D27E06AF134712059FF556727BBF286A93135B), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for M_Stars in PCD3D_SM5, Default, SM5 (DDC key hash: B7698511AFA77711A294829C7866A0F79E17DD95), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Snow_fx in PCD3D_SM5, Default, SM5 (DDC key hash: E7FA8B980597DCD660836F66644CB0D7D1BD0ACA), compiling. Submitted 110 shader compile jobs with 'Low' priority Missing cached shadermap for BlankTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 8F31A005A31DFE72EF39FF770DCDF0F4B4009019), compiling. Finished distance field build in 0.5s - 64x63x64 distance field, 3762 triangles, Range [-0.1, 1.0], TurretFlower Finished distance field build in 0.0s - 15x15x15 distance field, 320 triangles, Range [-0.2, 1.0], SM_Warp Submitted 452 shader compile jobs with 'Low' priority Missing cached shadermap for M_radial_ramp_Fade in PCD3D_SM5, Default, SM5 (DDC key hash: 16ED2728EFF1783547EA08ACCBD9D70689562B9B), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for Strangers_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: CC593E1A34BE351EE8C580ED0AF1B4F984007BBE), compiling. Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere Submitted 195 shader compile jobs with 'Low' priority Missing cached shadermap for Mat_Arm in PCD3D_SM5, Default, SM5 (DDC key hash: FDB7A221A09724A4610CD0BB3FD19E0436530A35), compiling. Submitted 146 shader compile jobs with 'Low' priority Missing cached shadermap for M_RobotLoki in PCD3D_SM5, Default, SM5 (DDC key hash: F9DE6DE329D3D7F17505E82447B7ED98425B5737), compiling. Submitted 175 shader compile jobs with 'Low' priority Missing cached shadermap for D_Master_RGB_B_Rough in PCD3D_SM5, Default, SM5 (DDC key hash: 482B39F516488B0E25394C67874C0ED10B7AA68A), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for CustomDial in PCD3D_SM5, Default, SM5 (DDC key hash: 4B28A9ABB8A84FC853E6784D3AA9E6A3159B2AAE), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Kanji_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9E0EAC1D0EFE6B087C41CE92A8E28E90D7FD9326), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for KanjiSq_Peace in PCD3D_SM5, Default, SM5 (DDC key hash: 1DC5DE04E0247EC26EE2911715AC1612E2FE51B4), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for VerticalGradient_T_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9A74C903B3572A186B923A14AB386DFF785B71CC), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for OmniTool_Codex_BG in PCD3D_SM5, Default, SM5 (DDC key hash: 3BA046B52FC67BFC45B80C13D00CA1AFA2FB23D4), compiling. Submitted 21 shader compile jobs with 'Low' priority Missing cached shadermap for DebrisMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 327394D758259C0862F7EB8F069C66D90333E6E2), compiling. Worker (1/29): shaders left to compile 15456 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for DP1_M in PCD3D_SM5, Default, SM5 (DDC key hash: 05351886AD08F5672D1A0938C510DE0D756205B6), compiling. Submitted 73 shader compile jobs with 'Low' priority [AssetLog] U:\UE4_Projects\Voidlight\Content\Assets\Meshes\Drop_Pods\Meshes\DP1_SK.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. Missing cached shadermap for M_Construkt in PCD3D_SM5, Default, SM5 (DDC key hash: 84A4B7A877D3EEE78C78479323A111FC0A68A183), compiling. Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for FocusWord_Icon in PCD3D_SM5, Default, SM5 (DDC key hash: E2AFA1BE2C632D3503EBB03DD85228A27E8A315A), compiling. Submitted 19 shader compile jobs with 'Low' priority Finished distance field build in 0.7s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], SM_SkySphere Missing cached shadermap for M_Space_Skybox_TitleScreen in PCD3D_SM5, Default, SM5 (DDC key hash: 5F54C9D91E8EC35DA8E28C6E2F041741DCEB0327), compiling. Submitted 20 shader compile jobs with 'Low' priority Missing cached shadermap for Starmap_Celestial in PCD3D_SM5, Default, SM5 (DDC key hash: 3AD3F993378E145707FCF54761E39D0E40748E8E), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for Starmap_Celestial_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: C982A5A41CC2CFC55A7D1C4E4D5796417226DCA5), compiling. Missing cached shadermap for MM_Master_Material_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 169FE4A97C2531BC6159B0C9338018FB31D0734B), compiling. Worker (26/29): shaders left to compile 15860 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 174 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Computer_03a in PCD3D_SM5, Default, SM5 (DDC key hash: B07C7EEDC48A4F31A37801C387A72DE11F4990AF), compiling. Submitted 174 shader compile jobs with 'Low' priority Missing cached shadermap for LF_CloudShadows in PCD3D_SM5, Default, SM5 (DDC key hash: 863D7A7CE11D0332BD0E008F63FE38F223EBCEBD), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for MenuBackground_Triangle_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9526A4B7FBFD117943FB1807F984C212CF5CE17A), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Codex_Audio_UI_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: B864B73135FA0B0984E638C77ABB7339C6AAB8DF), compiling. Submitted 33 shader compile jobs with 'Low' priority Missing cached shadermap for RT_Omnitool_Capture_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: FE7BB4C874174CBBEBD71A38A914EE4019ECF786), compiling. Submitted 13 shader compile jobs with 'Low' priority Missing cached shadermap for Starmap_Galactic_8k in PCD3D_SM5, Default, SM5 (DDC key hash: A82456B36D2315095B5434360EFCD5323FE67577), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for M_Space_Skybox in PCD3D_SM5, Default, SM5 (DDC key hash: 94CAA4C1AE72009E30C3A578B185B9C4752154B6), compiling. Submitted 11 shader compile jobs with 'Low' priority Missing cached shadermap for IcosahedronBlackSphere in PCD3D_SM5, Default, SM5 (DDC key hash: D95EB06DB70461AE8647FA9425ED0AECEBFF7F17), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for Cassette_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: B14B540C29C189A4AF1076A71AB28FD2610371CE), compiling. Submitted 50 shader compile jobs with 'Low' priority Missing cached shadermap for SmokeSub64_EnergyBarrage_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 874687AC33CF0357A265A0998550B2B11E745787), compiling. Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRandom_MI2 in PCD3D_SM5, Default, SM5 (DDC key hash: 36B6E3E9D7DEF5F70591260059DECCF9AA8DA235), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRandom_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: D4D564F610E2F876315514EB748131F48E312353), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for BurnRune_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D17C9B0C9E3BB55796467C4B4DE1C8721516086A), compiling. Submitted 84 shader compile jobs with 'Low' priority Missing cached shadermap for M_ShapeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 47854C8D7FD272F6333963139CD6CA4CFD40B0EC), compiling. Submitted 81 shader compile jobs with 'Low' priority Missing cached shadermap for ElementAdjaceny_UI in PCD3D_SM5, Default, SM5 (DDC key hash: ED68B06A256C0159304CD023FFE728B0636C74F3), compiling. Submitted 33 shader compile jobs with 'Low' priority Missing cached shadermap for M_Element_Base_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 155B43501DD96BE3E726274D10F9C70EA683EB5A), compiling. Submitted 33 shader compile jobs with 'Low' priority Missing cached shadermap for ClickNewHighlight in PCD3D_SM5, Default, SM5 (DDC key hash: E85F43D212E838E166538E5F9E490B5521989FEE), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for CelestialBoundarBlenderSphere_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3D0DA698097E19E27F4F44AD2630E7DC7F9781B6), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for M_PlanetShadowFaked in PCD3D_SM5, Default, SM5 (DDC key hash: EA2BA4E33C64BAD9F0AE3A7651A72981A9A5348A), compiling. Submitted 32 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_RingSystem in PCD3D_SM5, Default, SM5 (DDC key hash: D0369D11E528A30B47FA526EC016606AF3C1031C), compiling. Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for System_Mandala_B in PCD3D_SM5, Default, SM5 (DDC key hash: DC2553881A7081B61674C43285A8A4E3E753EB79), compiling. Submitted 14 shader compile jobs with 'Low' priority Missing cached shadermap for Venus_Clouds_Trans_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: CCD9691035D8311C536C9497C4E67E0D6180761C), compiling. Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_BasicAtmosphere in PCD3D_SM5, Default, SM5 (DDC key hash: AB35FBBA714A65FC4C3DF430DD7208C5F0F93D6D), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Planet_POI in PCD3D_SM5, Default, SM5 (DDC key hash: 2FC56E1CF6C9D25AAE60C082D9C8B2C3219DA842), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Planet_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: C77507182991B6954A8614511DC07FE3D857EDB9), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for M_Clouds_FlowMap_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 75960FCF7952871198AB97F164817700DE9A449C), compiling. Finished distance field build in 0.7s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], Skybox_Mesh Worker (21/29): shaders left to compile 17105 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 8x8x8 distance field, 596 triangles, Range [-0.4, 0.8], Icosahedron_01 Submitted 44 shader compile jobs with 'Low' priority Missing cached shadermap for Dyson_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 2163B2927E9CD0B3F65441C050B1F9DDCD68F400), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.4], SM_cassette_05a Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.4], SM_cassette_01a Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.3], SM_cassette_02a Finished distance field build in 0.0s - 8x8x8 distance field, 878 triangles, Range [-0.0, 0.3], SM_cassette_03a Submitted 46 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.3], SM_cassette_06a Missing cached shadermap for Dyson_3 in PCD3D_SM5, Default, SM5 (DDC key hash: EE1CB691EB1B6796D50E41E6CA80E8159348E36B), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 878 triangles, Range [-0.0, 0.3], SM_cassette_07a Finished distance field build in 0.0s - 8x8x8 distance field, 874 triangles, Range [-0.0, 0.3], SM_cassette_08a Finished distance field build in 0.0s - 8x8x8 distance field, 7376 triangles, Range [-0.4, 0.6], Hedron_Cube Finished distance field build in 0.0s - 8x8x8 distance field, 4033 triangles, Range [-0.2, 1.0], Hedron_Diamond Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for Dyson_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 39FC0D805324C860D392E9623797EAC05958412A), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 810 triangles, Range [-0.2, 1.0], Hedron_DiamondSmooth Finished distance field build in 0.0s - 8x8x8 distance field, 8377 triangles, Range [-0.4, 0.9], Hedron_Pentagons Finished distance field build in 0.0s - 8x8x8 distance field, 1120 triangles, Range [-0.3, 0.9], Hedron_Pyramids Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for WaypointDial_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 86502F34F9617849E6969E1B1D6E8658AC988EAF), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 1903 triangles, Range [-0.4, 0.9], Hedron_Sphere Finished distance field build in 0.0s - 8x8x8 distance field, 3468 triangles, Range [-0.1, 0.3], SM_Computer_Keyboard_03a Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for Omni_Special_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: 42E70716A67FE75675EB68EF3AC68ED9CF259C9F), compiling. Submitted 19 shader compile jobs with 'Low' priority Missing cached shadermap for M_ADD in PCD3D_SM5, Default, SM5 (DDC key hash: 7A8F73FF3D74B367AE143088FC6DD7240B843075), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_TranslucentRotation in PCD3D_SM5, Default, SM5 (DDC key hash: A1E82C75317278C04B232064DFA64791E86ADA61), compiling. Submitted 42 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: 644B28FA1CBB7A19AC70C5C2E2B1DCC9D8743B03), compiling. Finished distance field build in 0.1s - 35x41x11 distance field, 90 triangles, Range [-0.1, 1.0], Const_Volans Discarded distance field for SM_ky_windLine13 as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [-0.3, 0.6], SM_ky_windLine13 Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: 313C534CD616C4DFCDEDE1C82F2F05835F4700AA), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flare09_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E0E6505FA2613DEB8DD9F6E05AB3D8BA12EA02A), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_flare10_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: D50544756F3623CF311692554BA9A67A352E7520), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_aura7 in PCD3D_SM5, Default, SM5 (DDC key hash: EB25DB0BCE0BBFD9952F84151473C8E5D7F377B0), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for Beam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 76C88C691AF47C76E597ED1E0064B7C47C61EBFC), compiling. Worker (23/29): shaders left to compile 17713 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 17703 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 144 shader compile jobs with 'Low' priority Missing cached shadermap for M_HoloCircleM_Base in PCD3D_SM5, Default, SM5 (DDC key hash: 5884803CF6E813204789F1664E87022F8DEF3281), compiling. Worker (9/29): shaders left to compile 17837 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 17827 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 380 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_aura02_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: 2751C3A443B370113544D0A1D5E4D63212242E16), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 162087F704D82871585EB7A63C80F4E7CACBF72F), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for Whisps_trans_additive in PCD3D_SM5, Default, SM5 (DDC key hash: B340E5EFE4FC973CE65640B46C7102895B33E349), compiling. Finished distance field build in 0.4s - 64x50x64 distance field, 324 triangles, Range [-0.0, 1.0], Const_Virgo Finished distance field build in 0.0s - 19x19x8 distance field, 480 triangles, Range [0.0, 1.0], SM_HoloCircle_08 Discarded distance field for SM_ky_quadCross as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 4 triangles, Range [-0.4, 1.0], SM_ky_quadCross Submitted 128 shader compile jobs with 'Low' priority Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3B335CFDE2046169CE2FBA77DF38E031EDE388), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: 1B4C4DD782D4B3126859070226CDF5806ACDB93B), compiling. Submitted 42 shader compile jobs with 'Low' priority Missing cached shadermap for Spark_sheet in PCD3D_SM5, Default, SM5 (DDC key hash: 11BBDBEAFDF3B36740CF300F5CA43903B79FC7EC), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for DissolveBeam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: F8494BB2560056E94AE983FF94EA5D8BE053B77A), compiling. Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for DissolveBeam_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: B5934E3FF1CC1D81B3DDA619744E0FE8DA57AE55), compiling. Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for Triangle_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: EC81197FC8B83A099D694F1238F3177B0A27B225), compiling. Worker (12/29): shaders left to compile 18899 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 130 shader compile jobs with 'Low' priority Missing cached shadermap for M_Trans_Sprite_SubUV_Master_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 48C73D39AD95E6855EE977D5082D2920AE232088), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for YokaiIEmissiveCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: 0BFB405DECD0ACA3357630294FCABF4A3256DA0A), compiling. Finished distance field build in 0.2s - 51x64x23 distance field, 91 triangles, Range [-0.1, 1.0], Const_Veulpacula Worker (3/29): shaders left to compile 19115 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for YokaiInversion in PCD3D_SM5, Default, SM5 (DDC key hash: 9BBA430F69F3752643E9EAEF8828EE15D87C6E89), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_StringTheoryParticle in PCD3D_SM5, Default, SM5 (DDC key hash: E1E80F863B046EEF7C440CAFCD32D37C188E3B19), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for Ring_of_Pain_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 499907634939A09C25777031564B194A97C2D254), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: FB4FCE0CF8D4EBD1D752777B720885BA610529BC), compiling. Submitted 56 shader compile jobs with 'Low' priority Worker (27/29): shaders left to compile 19348 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for M_Flare21a in PCD3D_SM5, Default, SM5 (DDC key hash: 3A3CB341C1B8A9A9A858BB18EFD6101BF9FEFA17), compiling. Submitted 148 shader compile jobs with 'Low' priority Finished distance field build in 0.2s - 64x28x28 distance field, 512 triangles, Range [-0.3, 0.6], sm_fx_flarecone3 Missing cached shadermap for M_Debris2b in PCD3D_SM5, Default, SM5 (DDC key hash: 49D250A8D42A2BCCCEC62A4A1D23E9C46825075B), compiling. Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for M_Circle120a in PCD3D_SM5, Default, SM5 (DDC key hash: AE5438237516263955662BD6CF5D8A7D570A2AEF), compiling. Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for M_Point12b1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7D1F30C075364A56A2CFAD0BFB513AEFEB5E4759), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_Circle121b in PCD3D_SM5, Default, SM5 (DDC key hash: A732BA8746AD60647E94F32B81E8857BE893F9F5), compiling. Submitted 148 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRuneMasked_MI5 in PCD3D_SM5, Default, SM5 (DDC key hash: 83758B07E845BA9A45AEBFDD8722B42790AA3166), compiling. Finished distance field build in 0.2s - 58x60x16 distance field, 450 triangles, Range [-0.1, 1.0], Const_UrsaMinor Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Decal_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 158F3F39BCD1AFAC537E8A16BD96445390EA9884), compiling. Submitted 81 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Decal_MI02c5 in PCD3D_SM5, Default, SM5 (DDC key hash: DFAFB5EE427E1C03A005E875857A858E94E807D8), compiling. Worker (22/29): shaders left to compile 20287 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 81 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitiveColor in PCD3D_SM5, Default, SM5 (DDC key hash: 5149CA9C7066CD3F0293429648418256B7BFCE66), compiling. Submitted 84 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitiveColorB in PCD3D_SM5, Default, SM5 (DDC key hash: A15FD92899099EEFCA6E95018A6F54145212F803), compiling. Submitted 98 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 9E6BDA9A404BDEC617B06033CC34D21B4D7709E3), compiling. Submitted 115 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitive2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BA8D3903C55BAA86837663C0D3E3E753A9B3C00), compiling. Submitted 115 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_line01 in PCD3D_SM5, Default, SM5 (DDC key hash: 66EAEF4FABC7D5FB20957C2CACB079E864EF69F7), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_beam01e in PCD3D_SM5, Default, SM5 (DDC key hash: F8A12E53D8B62E8E972894B76F4ABD3DA6430315), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_beam04 in PCD3D_SM5, Default, SM5 (DDC key hash: 3DAF7755439BD4C76D89022B5F951E6704681B04), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_shine01R in PCD3D_SM5, Default, SM5 (DDC key hash: 13E99D2420C427580C287600C92AF68CA3BF1B8B), compiling. Missing cached shadermap for SpeckledEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: D1AD151F828D9E146C74BC30E39871924452696E), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for MI_4E_Lightning_Bolt_01b in PCD3D_SM5, Default, SM5 (DDC key hash: 9F62D535B3393B5993774299DB4E9DD82F315604), compiling. Worker (10/29): shaders left to compile 21022 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for Splash_SubUV_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: FB44A94A54F6965F08B208F998925559FC0560C6), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for SolidSplash_spec3_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 5CEA7504975046E9C73C7B971D13D80EE72EAA57), compiling. Finished distance field build in 0.5s - 64x64x64 distance field, 492 triangles, Range [-0.0, 1.0], Const_UrsaMajor Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for M_SolidDrop in PCD3D_SM5, Default, SM5 (DDC key hash: 47D737DCEBE83F30D2CB0E35E9512BF82EB9AF39), compiling. Finished distance field build in 0.0s - 17x17x64 distance field, 30 triangles, Range [-0.0, 0.5], SM_4E_LightningBolt_01 Worker (5/29): shaders left to compile 21308 Started 10 'Local' shader compile jobs with 'Low' priority Discarded distance field for SM_ky_cylinder_lowPoly_dist as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 352 triangles, Range [-0.3, 0.4], SM_ky_cylinder_lowPoly_dist Discarded distance field for SM_ky_windLine30 as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30 Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Single_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 3198570785E4DDF06EBC797076BDBA56FBD21C0A), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_ComRelay in PCD3D_SM5, Default, SM5 (DDC key hash: B9D9F5097E967CDEC819356079E7A20A1CD9AB0F), compiling. Submitted 51 shader compile jobs with 'Low' priority Missing cached shadermap for M_Splatter_D in PCD3D_SM5, Default, SM5 (DDC key hash: 25E63A4226272780624B20A77DF03F32ED24B101), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for M_Trail21a in PCD3D_SM5, Default, SM5 (DDC key hash: C9AC908B788F9702E19EC14A2FABA4F72F289B8E), compiling. Submitted 159 shader compile jobs with 'Low' priority Missing cached shadermap for M_Point12b in PCD3D_SM5, Default, SM5 (DDC key hash: 8641623B74CA6279573E39F5BA2D91004F12795A), compiling. Submitted 148 shader compile jobs with 'Low' priority Missing cached shadermap for M_Orb1b in PCD3D_SM5, Default, SM5 (DDC key hash: E20A5CDECEC9DAD4D4ADACC36E8780CAF9276FAF), compiling. Worker (17/29): shaders left to compile 21777 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 148 shader compile jobs with 'Low' priority Missing cached shadermap for M_Feather3b in PCD3D_SM5, Default, SM5 (DDC key hash: 600C5BCDEC53AE2002A9C3951A61AD41BE2256CD), compiling. Finished distance field build in 0.2s - 64x45x23 distance field, 191 triangles, Range [-0.1, 1.0], Const_Tucana Finished distance field build in 0.0s - 8x9x27 distance field, 6329 triangles, Range [-0.1, 0.5], BeaconExplosiveWave Finished distance field build in 0.0s - 20x20x46 distance field, 4000 triangles, Range [-0.1, 0.9], ScifiDeepSpaceComRelayHull Submitted 182 shader compile jobs with 'Low' priority Missing cached shadermap for M_Energy_04 in PCD3D_SM5, Default, SM5 (DDC key hash: AB2D61C486788CF8FBD132E9E79FB0CF8664C695), compiling. Finished distance field build in 0.0s - 39x11x8 distance field, 1004 triangles, Range [-0.0, 0.5], ScifiDeepSpaceComRelayPanel Submitted 42 shader compile jobs with 'Low' priority Missing cached shadermap for M_Flash in PCD3D_SM5, Default, SM5 (DDC key hash: 9BBA84AD6733187C4E61FB4276C681792A98DABF), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Snowflakes in PCD3D_SM5, Default, SM5 (DDC key hash: 0CF54D27AB1DC1F9B1F180A856F1849830B80581), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke_White_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 846ED7637DAE8F3EB9CA9CA3D7A4BD1782848DC2), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Sphere_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 2CEFB6805359C79EA231BA6740CB1501E0B81F62), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke_Anim in PCD3D_SM5, Default, SM5 (DDC key hash: DA7A971188D608966BCD5053868F7549ED259E54), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_IceBolt_Tail in PCD3D_SM5, Default, SM5 (DDC key hash: 4211DFD531BCFB1FD2B634D1BC56CD9CAF8D8C43), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_IceBolt_Body_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 94BA27D9D8E2BA8814930D0E82D80E89DC1141AB), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for M_IceBolt_Body_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F54607D6C8F30469EC2B671A58C48AEB5066A3D), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_4e_LightSpark_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 04710969DBCE0148DD250A0879DD7749AEF04913), compiling. Submitted 72 shader compile jobs with 'Low' priority Missing cached shadermap for MI_4E_LightSpark_01_Ray in PCD3D_SM5, Default, SM5 (DDC key hash: C6843D55785F5174AED8E15B02398BFEFC22D804), compiling. Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for M_4e_LightSphere_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 1494398F3C8A2E55EFDF3D1E0FBEDD8B1F89BA7B), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Copper in PCD3D_SM5, Default, SM5 (DDC key hash: 7EA94C44AEAC3317BADFCAF26050296DAD8C0E37), compiling. Submitted 123 shader compile jobs with 'Low' priority Missing cached shadermap for M_SuperGrid_SingleColor in PCD3D_SM5, Default, SM5 (DDC key hash: 9DB00189079F57D7992A2F0B78DBE8F7FC49B1FE), compiling. Finished distance field build in 0.3s - 64x46x64 distance field, 8016 triangles, Range [-0.0, 1.0], ScifiDeepSpaceComRelayStaticOpen Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.4, 0.8], SM_4E_LightSphere_01 Submitted 261 shader compile jobs with 'Low' priority Missing cached shadermap for GlassCage_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 355EF8D9171E2A22B868BC6398D741FBDEFE5259), compiling. Finished distance field build in 0.1s - 29x29x17 distance field, 384 triangles, Range [-0.1, 1.0], SM_4E_LightRing_01 Discarded distance field for SuperGrid_Plane as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], SuperGrid_Plane Discarded distance field for SM_Icebolt as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 820 triangles, Range [-0.2, 1.0], SM_Icebolt Worker (6/29): shaders left to compile 23039 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 240 shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 23269 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for GlassCage_MPC_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 6A6A03122C72629D904D6CEB05D72140FB68C381), compiling. Finished distance field build in 0.1s - 35x35x12 distance field, 90 triangles, Range [-0.1, 1.0], Const_TriangulumAustrale Worker (25/29): shaders left to compile 23259 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 240 shader compile jobs with 'Low' priority Missing cached shadermap for M_CopperRusted_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 40D870DD952C60868BD90F32ABD6F958C6A25118), compiling. Finished distance field build in 0.1s - 40x29x28 distance field, 60 triangles, Range [-0.1, 1.0], Const_Triangulum Submitted 98 shader compile jobs with 'Low' priority Missing cached shadermap for M_CopperRusted_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC02CA82E02EA44308C174747A53268A2F68BE0), compiling. Submitted 98 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke_White_02 in PCD3D_SM5, Default, SM5 (DDC key hash: BCC05179D458E52D6BE9729C3434EF352B42B14A), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ice_Flame_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 448C88BFBFBF8FF58FCA24C28730D16D5F5069FC), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Dagger2ROTb in PCD3D_SM5, Default, SM5 (DDC key hash: D91D214DE58999B95B8EA0CFEFCC039890DA5427), compiling. Submitted 208 shader compile jobs with 'Low' priority Missing cached shadermap for M_SnowFlake_VelocityLerp in PCD3D_SM5, Default, SM5 (DDC key hash: D1B857C9BC9013E9EB8BC117DBA93A454F04334F), compiling. Finished distance field build in 0.2s - 38x60x21 distance field, 115 triangles, Range [-0.1, 1.0], Const_Telescopium Finished distance field build in 0.0s - 11x8x8 distance field, 216 triangles, Range [-0.1, 0.5], SM_4E_IceSpike_01 Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for M_Snow_Blowing_unLit_LowBias in PCD3D_SM5, Default, SM5 (DDC key hash: 36122AA2B7CAA265B8C233B613B9E8A17888A3BA), compiling. Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_Snow_Blowing_unLit in PCD3D_SM5, Default, SM5 (DDC key hash: 92229A0E6935F6C7B9A036165766801F8C4EF625), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ice_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: B7D9F61CB8AB7C9BCBAD08546CC496F1C9C44F17), compiling. Submitted 49 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ice_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 1E763288628095E00EA2B17B5D5C3737DC6C75F8), compiling. Worker (4/29): shaders left to compile 24248 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 140 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ice_Crack in PCD3D_SM5, Default, SM5 (DDC key hash: D57348AD750EC2D02DDA2EE9098E8DD9AF3191FE), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for M_Energy_03 in PCD3D_SM5, Default, SM5 (DDC key hash: E73E054F8EA16B9E02B5AC2388B81647BA0683C7), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_ShieldWall_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 35C7EE82AA3C16381DBBCA7AAC62F98C00C69B5C), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for Cartoon_Distort in PCD3D_SM5, Default, SM5 (DDC key hash: 78B73DAC64E883771C7B5E8637F9D1DCF7C78823), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_MI5 in PCD3D_SM5, Default, SM5 (DDC key hash: 85756F79A942034AE25A1B2B536C07A86433C445), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for Empowerment in PCD3D_SM5, Default, SM5 (DDC key hash: 2415163C5A71B95F11D77B3523CB3136773FB13E), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C2A9FB269BFE961B55A7A1D2DC616A4250066DE5), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for M_ShieldGrid in PCD3D_SM5, Default, SM5 (DDC key hash: A4DC7E5973F4C6A49CFF52859C0E259F020164DD), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_ShieldMaster in PCD3D_SM5, Default, SM5 (DDC key hash: B47592ECB40964517FA2C3EF31D9F82005EE5321), compiling. Submitted 44 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Shield_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 580AC2AF196009D322AFA66E9BA60E1F414736B8), compiling. Missing cached shadermap for M_HitMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 21DCC6D90C90C82706D0BD0F9941801C07FC5A51), compiling. Finished distance field build in 0.4s - 64x64x29 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightningRing_01 Submitted 20 shader compile jobs with 'Low' priority Missing cached shadermap for M_GroundEffectMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 8218956B779BC92238041856532BF522CE079E0C), compiling. Worker (29/29): shaders left to compile 24836 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 109 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Decal_Sanctuary in PCD3D_SM5, Default, SM5 (DDC key hash: 663A6294842CDE9A0CC22DAEC65932631037F06D), compiling. Submitted 81 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_DarkStar_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 7DA4F88B044070C74E8C6C99D9AF464A6CBD6289), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_ImpactFX_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BCDDBBDAECB8218361F2FE1F3C73EA865D9D729A), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for MI_CoreLight01_Glow_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 3A9C0ADCE3AEDBC64D2E9BB3AF67FE9779655A3D), compiling. Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for MM_NeonTube_Inner in PCD3D_SM5, Default, SM5 (DDC key hash: 4FD6FAD1065F324C4EDA8A5E92534B60090623C7), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hotdog_Spark_VLerp_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 3FE683A8EE61C6007DDBE86348D5D6C39A1F172B), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hotdog_Spark_VLerp_MASTER1 in PCD3D_SM5, Default, SM5 (DDC key hash: 671C9496E4566D89041987009A4D27917117C745), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Teleport_Cyl_Haze in PCD3D_SM5, Default, SM5 (DDC key hash: 0DE63180B5BCAC52BE9F870E35936B858A60999F), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for M_Teleport_Cyl_Emitter_140 in PCD3D_SM5, Default, SM5 (DDC key hash: 859E0E1D1251913BA003AFF355A7B7B78A7C5A0A), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for M_Plasma_Keyhole in PCD3D_SM5, Default, SM5 (DDC key hash: F6C837CFBFA1ECBA34F4F0CC64DA1EDCEE734810), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_Core_Recall_Spiral in PCD3D_SM5, Default, SM5 (DDC key hash: 7422B061F69848322BCC623F9D86AEFA21ADB138), compiling. Submitted 125 shader compile jobs with 'Low' priority Missing cached shadermap for M_Core_Recall_GroundRing in PCD3D_SM5, Default, SM5 (DDC key hash: E33433CE245CE0B87621DC058389F239CC5B2AC0), compiling. Finished distance field build in 0.3s - 42x64x64 distance field, 201 triangles, Range [-0.0, 1.0], Const_Taurus Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_RecallPlasmaBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 0CCEB2415A75C62FE3F1E5439B45AA89B859E3E9), compiling. Finished distance field build in 0.0s - 36x36x64 distance field, 128 triangles, Range [1.0, 1.0], S_Teleport_Cyl_Haze Submitted 72 shader compile jobs with 'Low' priority Missing cached shadermap for M_PortalStone_Beam_Stretch in PCD3D_SM5, Default, SM5 (DDC key hash: 542572257ECD5AB6A895FF487567F04B2DBD27A2), compiling. Discarded distance field for SM_Hammer_Body_Spirals_v1 as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 600 triangles, Range [-0.3, 0.8], SM_Hammer_Body_Spirals_v1 Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for M_Core_Beam_Stretch in PCD3D_SM5, Default, SM5 (DDC key hash: CD811BA2462E8D22930874C73BCC86B02BD9D05D), compiling. Finished distance field build in 0.0s - 25x25x14 distance field, 120 triangles, Range [-0.6, 0.7], SM_Recall_Cylinder Submitted 40 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 12x12x8 distance field, 1600 triangles, Range [0.0, 1.0], SM_TechCircles_04 Missing cached shadermap for M_GeoShield1 in PCD3D_SM5, Default, SM5 (DDC key hash: EE6DD55900EED04E303DB66F34F1EA4F606CCE54), compiling. Finished distance field build in 0.0s - 23x23x31 distance field, 2200 triangles, Range [1.0, 1.0], SM_Egg3 Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for M_MuzzleFlash_S in PCD3D_SM5, Default, SM5 (DDC key hash: 5B43533831895604CBBBA06F506CC0A90AEA5208), compiling. Submitted 28 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 21x24x14 distance field, 66 triangles, Range [-0.0, 1.0], SM_4E_ImpactFX_01 Missing cached shadermap for M_MuzzleFlash_F in PCD3D_SM5, Default, SM5 (DDC key hash: B2FF419ADD4903123E433AEE0474B5BBBB479B08), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 32 triangles, Range [1.0, 1.0], SM_MuzzleFlash_F Finished distance field build in 0.0s - 8x8x8 distance field, 4 triangles, Range [1.0, 1.0], SM_MuzzleFlash_S Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for WeaponFresnel in PCD3D_SM5, Default, SM5 (DDC key hash: 204546D81811804B474B3E6355482ABFA911D703), compiling. Submitted 216 shader compile jobs with 'Low' priority Missing cached shadermap for M_Turret_Master in PCD3D_SM5, Default, SM5 (DDC key hash: FA95D2AB9D13320BB09331A2A301B49BB448AE5F), compiling. Submitted 73 shader compile jobs with 'Low' priority Missing cached shadermap for M_BHell_SM in PCD3D_SM5, Default, SM5 (DDC key hash: CD30DEBECBA98A2062C88BAE0F5E619D6786129F), compiling. Submitted 24 shader compile jobs with 'Low' priority Finished distance field build in 0.2s - 39x39x39 distance field, 960 triangles, Range [-0.7, 1.0], SM_4E_LightningOrb_01 Missing cached shadermap for SimpleEmissiveLight in PCD3D_SM5, Default, SM5 (DDC key hash: 33C168E5181994901DB86CF9C845F7800A9C81EA), compiling. Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.0, 1.0], SM_LazerGun_Projectile Finished distance field build in 0.0s - 10x8x8 distance field, 642 triangles, Range [-0.0, 0.4], SM_Turret_A_Barrel Discarded distance field for SM_Turret_A_Base as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 13x15x8 distance field, 5947 triangles, Range [-0.2, 1.0], SM_Turret_A_Base Submitted 54 shader compile jobs with 'Low' priority Missing cached shadermap for M_smoke_subUV_unlit in PCD3D_SM5, Default, SM5 (DDC key hash: 9BCE9FEA24251AAC7D690A93C6A30D3758EF535C), compiling. Finished distance field build in 0.0s - 9x15x13 distance field, 4002 triangles, Range [-0.1, 0.9], SM_Turret_A_Mid Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for M_BHell_Impact in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE4EBEAF4FAACC59852B30C21AA52A127E3CED8), compiling. Finished distance field build in 0.0s - 9x8x8 distance field, 2967 triangles, Range [-0.1, 0.8], SM_Turret_A_Top Submitted 24 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 8x8x8 distance field, 7740 triangles, Range [-0.1, 0.8], PulsePylon_SM Missing cached shadermap for BurnishedBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 49D054D4F4513C795CF0864614F982F14131AE67), compiling. Submitted 114 shader compile jobs with 'Low' priority Missing cached shadermap for M_ACS18 in PCD3D_SM5, Default, SM5 (DDC key hash: E7898150BB5A372307AE9C5241B5E9D1B5FE2E00), compiling. Finished distance field build in 0.1s - 41x22x46 distance field, 91 triangles, Range [-0.1, 1.0], Const_Sextans Finished distance field build in 0.0s - 8x8x27 distance field, 24 triangles, Range [-0.0, 1.0], brutalist_staff_01 Discarded distance field for Const_Scutum as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 10x24x31 distance field, 43 triangles, Range [-0.1, 1.0], Const_Scutum Submitted 162 shader compile jobs with 'Low' priority Missing cached shadermap for Decal_SnowSplatter in PCD3D_SM5, Default, SM5 (DDC key hash: 85F604C467652FFC582DD5CA8394956E362B594D), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 2D1FE92684495CA71F9C159B4D4EA19FAE85102F), compiling. Submitted 6 shader compile jobs with 'Low' priority Missing cached shadermap for M_Energy_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 3C8494A1C2C93E59644A60CA5BFAB8B10E3F53DC), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for 01_Default in PCD3D_SM5, Default, SM5 (DDC key hash: D856D34EE8A04DE28C4984448D671707AC722F09), compiling. Finished distance field build in 0.1s - 64x33x33 distance field, 144 triangles, Range [-0.0, 1.0], Const_Sculptor Finished distance field build in 0.0s - 15x16x18 distance field, 544 triangles, Range [-0.5, 0.9], St_Rock_01 Submitted 178 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hotdog_Spark_VLerp_DOF_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 62D73A15C980E122D5DFB8D713571793104011EA), compiling. Submitted 115 shader compile jobs with 'Low' priority Missing cached shadermap for M_GenericLightning_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DE24FB4863D1E88C83F5CB13151450690B3F1A87), compiling. Submitted 78 shader compile jobs with 'Low' priority Missing cached shadermap for M_Shockwave_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 922F6A707515AB3EFD4BBACEA2E4F4B449F8F758), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for Moon_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0C5C563E3DB6B03DC1EE01CF56C89AD8E01BA79C), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for Beacon_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: CC19822FE81D174A2D3246F37FD2A4B029079421), compiling. Submitted 25 shader compile jobs with 'Low' priority Missing cached shadermap for M_Time_Dilation_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: DD520CCD2FEDEE5BD67856C9AB28A9C0FCAEBDC1), compiling. Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for SqDrone_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2C635672ED51B921A529409568164396D83CBDE5), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_beam01c in PCD3D_SM5, Default, SM5 (DDC key hash: A8AE429B4F4BBF73B4D7F35B039DBA6611103867), compiling. Submitted 104 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_beam03 in PCD3D_SM5, Default, SM5 (DDC key hash: E07B3CB671FE1B9EF77012C9E8335070356502AC), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for M_Master_3 in PCD3D_SM5, Default, SM5 (DDC key hash: DAC726ADDFDDDC3A4BB7F4A6C6406EAB8E3F1776), compiling. Submitted 128 shader compile jobs with 'Low' priority Missing cached shadermap for M_Master_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B330708E6688E650CB396F45AFF51517258F5C8E), compiling. Submitted 231 shader compile jobs with 'Low' priority Missing cached shadermap for Fog_Unlit_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 969C5D0E4B8CFF106D964D9A1EA5A21D3CB2616D), compiling. Finished distance field build in 0.6s - 64x64x64 distance field, 1024 triangles, Range [-0.3, 1.0], sm_fx_flarecone1 Finished distance field build in 0.0s - 12x12x8 distance field, 1280 triangles, Range [1.0, 1.0], St_Shockwave_01 Submitted 36 shader compile jobs with 'Low' priority Missing cached shadermap for Cracks_M in PCD3D_SM5, Default, SM5 (DDC key hash: 70CF9EEE3C591FDD08510BC18D4FF9727776CC24), compiling. Submitted 35 shader compile jobs with 'Low' priority Missing cached shadermap for M_Base_Trim in PCD3D_SM5, High, SM5 (DDC key hash: 058354C7FAA471123057DCB56CCEB48F21851177), compiling. Submitted 50 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Trims_Shiny_2 in PCD3D_SM5, High, SM5 (DDC key hash: 2110A80C31D19D0966DC428C18FF459610F8A21B), compiling. Missing cached shadermap for M_Base_Props in PCD3D_SM5, Default, SM5 (DDC key hash: 7FB4EC8B753F1F9490122F6CAEE39C4589043398), compiling. Worker (24/29): shaders left to compile 27861 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 25 shader compile jobs with 'Low' priority Missing cached shadermap for BoundaryGrid_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7F6E03903DB68FE1707BA19C8619BD8BC1011F05), compiling. Submitted 144 shader compile jobs with 'Low' priority Missing cached shadermap for BoundaryGrid_Mat_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 63380DAA9C6ACDD106CDDD8CF861E38E86006A13), compiling. Submitted 144 shader compile jobs with 'Low' priority Missing cached shadermap for BoundaryGrid_MI_Trans in PCD3D_SM5, Default, SM5 (DDC key hash: FBB9B8F99E8756B70C16A358A6803CA420B121A4), compiling. Finished distance field build in 0.2s - 36x64x64 distance field, 178 triangles, Range [-0.1, 1.0], Const_Scorpius Discarded distance field for Blank as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 16x8x16 distance field, 2 triangles, Range [-0.2, 1.0], Blank Worker (1/29): shaders left to compile 28164 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 24x10x49 distance field, 6058 triangles, Range [-0.1, 0.4], SM_Door_A Submitted 144 shader compile jobs with 'Low' priority Missing cached shadermap for BlankBlack_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: B73AF56738AA9AD3F1EDD0A6FD71EB7CA002C44F), compiling. Worker (15/29): shaders left to compile 28298 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 123 shader compile jobs with 'Low' priority Missing cached shadermap for Wavehouse_Glowing in PCD3D_SM5, Default, SM5 (DDC key hash: 0E7BEFB87566A79557183A29F75869CFB0011CF3), compiling. Submitted 38 shader compile jobs with 'Low' priority Missing cached shadermap for M_CompassMarker in PCD3D_SM5, Default, SM5 (DDC key hash: C20650F2ACA59844740F55B4E15CC71E65ACF53F), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for M_CompassCircle in PCD3D_SM5, Default, SM5 (DDC key hash: A8C4AC11F5A20C79E423C24E19BEA1BA1FE73E81), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for M_JungleArchitecture in PCD3D_SM5, Default, SM5 (DDC key hash: 57FA39E96E890F1CFA6AB42B55362A9F2EF1DACF), compiling. Submitted 116 shader compile jobs with 'Low' priority Missing cached shadermap for M_Jungle_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2AC6E9C67F5B24FC55DA23B757C593A35F5A19C1), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for MI_JunglePillarBlockPiece01B1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3870588B4AB310D952B0846ED328AA76B4C3C14B), compiling. Submitted 116 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultTextMaterialOpaque2 in PCD3D_SM5, Default, SM5 (DDC key hash: C25BA1267D755199CAE1945B332ED5760391B048), compiling.
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