AuthenticationManager
SajStudios
csharp
9 months ago
1.6 kB
7
Indexable
using System.Collections.Generic;
using Unity.Services.Authentication;
using Unity.Services.CloudSave;
using Unity.Services.Core;
using UnityEngine;
public class AuthenticationManager : MonoBehaviour
{
private async void Awake()
{
await UnityServices.InitializeAsync();
AuthenticationServiceEvents();
await AuthenticationService.Instance.SignInAnonymouslyAsync();
}
private void AuthenticationServiceEvents()
{
AuthenticationService.Instance.SignedIn += async () =>
{
print(3);
var _playerCloudData = await CloudSaveService.Instance.Data.Player.LoadAsync(new HashSet<string>
{
"playerID",
});
if (_playerCloudData.ContainsKey("playerID"))
{
CloudSaveManager.Instance.LoadData();
}
else
{
try
{
CloudSaveManager.Instance.SaveData();
}
catch (AuthenticationException err)
{
Debug.Log(err);
}
}
};
AuthenticationService.Instance.SignedOut += () =>
{
print(AuthenticationService.Instance.PlayerName + ". Player Signed Out.");
};
AuthenticationService.Instance.Expired += () =>
{
print("Player Session Expired.");
};
AuthenticationService.Instance.SignInFailed += (err) =>
{
print(err.Message);
};
}
}
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