AuthenticationManager
using System.Collections.Generic; using Unity.Services.Authentication; using Unity.Services.CloudSave; using Unity.Services.Core; using UnityEngine; public class AuthenticationManager : MonoBehaviour { private async void Awake() { await UnityServices.InitializeAsync(); AuthenticationServiceEvents(); await AuthenticationService.Instance.SignInAnonymouslyAsync(); } private void AuthenticationServiceEvents() { AuthenticationService.Instance.SignedIn += async () => { print(3); var _playerCloudData = await CloudSaveService.Instance.Data.Player.LoadAsync(new HashSet<string> { "playerID", }); if (_playerCloudData.ContainsKey("playerID")) { CloudSaveManager.Instance.LoadData(); } else { try { CloudSaveManager.Instance.SaveData(); } catch (AuthenticationException err) { Debug.Log(err); } } }; AuthenticationService.Instance.SignedOut += () => { print(AuthenticationService.Instance.PlayerName + ". Player Signed Out."); }; AuthenticationService.Instance.Expired += () => { print("Player Session Expired."); }; AuthenticationService.Instance.SignInFailed += (err) => { print(err.Message); }; } }
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