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import pygame
import random
import time
# Initialize pygame
pygame.init()
# Define constants
WIDTH, HEIGHT = 800, 600
FPS = 60
PLAYER_WIDTH, PLAYER_HEIGHT = 50, 50
OBSTACLE_WIDTH, OBSTACLE_HEIGHT = 50, 50
SPEED = 5
GRAVITY = 0.5
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# Game screen setup
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Subway Surfers Clone")
# Clock for controlling frame rate
clock = pygame.time.Clock()
# Load assets
player_image = pygame.Surface((PLAYER_WIDTH, PLAYER_HEIGHT))
player_image.fill(GREEN)
obstacle_image = pygame.Surface((OBSTACLE_WIDTH, OBSTACLE_HEIGHT))
obstacle_image.fill(RED)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT - 100)
self.speed_x = 0
self.speed_y = 0
def update(self):
# Update player position
self.rect.x += self.speed_x
self.rect.y += self.speed_y
# Apply gravity
if self.rect.y < HEIGHT - PLAYER_HEIGHT:
self.speed_y += GRAVITY
else:
self.rect.y = HEIGHT - PLAYER_HEIGHT
self.speed_y = 0
# Stay within screen bounds
if self.rect.x < 0:
self.rect.x = 0
if self.rect.x > WIDTH - PLAYER_WIDTH:
self.rect.x = WIDTH - PLAYER_WIDTH
def jump(self):
if self.rect.y == HEIGHT - PLAYER_HEIGHT:
self.speed_y = -15
# Obstacle class
class Obstacle(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = obstacle_image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def update(self):
self.rect.x -= SPEED
if self.rect.x < 0:
self.kill()
# Game loop
def game_loop():
# Create player and sprite groups
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
obstacles = pygame.sprite.Group()
# Game variables
score = 0
last_obstacle_ti
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