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csharp
a month ago
523 B
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	public void Movement(float delta)
	{
		// Only restrict movement when dashing
		if (!isDashing)
		{
			float SPEED = 500f;

			if (Input.IsKeyPressed(Key.W))
			{
				Position += new Vector2(0, -SPEED) * delta;
			}

			if (Input.IsKeyPressed(Key.A))
			{
				Position += new Vector2(-SPEED, 0) * delta;
			}

			if (Input.IsKeyPressed(Key.S))
			{
				Position += new Vector2(0, SPEED) * delta;
			}

			if (Input.IsKeyPressed(Key.D))
			{
				Position += new Vector2(SPEED, 0) * delta;
			}
		}
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