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local font_flag = require('moonloader').font_flag
local my_font = renderCreateFont('Cambria', 11, font_flag.BOLD + font_flag.SHADOW)
function main()
if not isSampfuncsLoaded() or not isSampLoaded() then return end
while not isSampAvailable() do wait(100) end
while true do
local server = sampGetCurrentServerName(PLAYER_HANDLE)
local _, id = sampGetPlayerIdByCharHandle(PLAYER_PED)
local nick = sampGetPlayerNickname(id)
local model_id = getCharModel(PLAYER_PED)
local health = getCharHealth(PLAYER_PED)
local armour = getCharArmour(PLAYER_PED)
local score = sampGetPlayerScore(id)
local current_weapon = getCurrentCharWeapon(PLAYER_PED)
local ammo = getAmmoInCharWeapon(PLAYER_PED, current_weapon)
local ping = sampGetPlayerPing(id)
local x, y, z = getCharCoordinates(PLAYER_PED)
renderFontDrawText(my_font,
'{ED8C23}Server: {FFFFFF}' .. server ..
'\n{ED8C23}Nickname: {FFFFFF}' .. nick ..
'\n{ED8C23}Player ID: {FFFFFF}' .. id ..
'\n{ED8C23}Model ID: {FFFFFF}' .. model_id ..
'\n{ED8C23}Health: {FFFFFF}' .. health ..
'\n{ED8C23}Armour: {FFFFFF}' .. armour ..
'\n{ED8C23}Score: {FFFFFF}' .. score ..
'\n{ED8C23}Weapon ID: {FFFFFF}' .. current_weapon ..
'\n{ED8C23}Ammo: {FFFFFF}' .. ammo ..
'\n{ED8C23}Ping: {FFFFFF}' .. ping ..
'\n{ED8C23}Coordinates: {FFFFFF}X: ' .. string.format("%.3f", x) .. ' Y: ' .. string.format("%.3f", y) .. ' Z: ' .. string.format("%.3f", z),
10, 400, 0xFFFFFFFF
)
wait(0)
end
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