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local font_flag = require('moonloader').font_flag local my_font = renderCreateFont('Cambria', 11, font_flag.BOLD + font_flag.SHADOW) function main() if not isSampfuncsLoaded() or not isSampLoaded() then return end while not isSampAvailable() do wait(100) end while true do local server = sampGetCurrentServerName(PLAYER_HANDLE) local _, id = sampGetPlayerIdByCharHandle(PLAYER_PED) local nick = sampGetPlayerNickname(id) local model_id = getCharModel(PLAYER_PED) local health = getCharHealth(PLAYER_PED) local armour = getCharArmour(PLAYER_PED) local score = sampGetPlayerScore(id) local current_weapon = getCurrentCharWeapon(PLAYER_PED) local ammo = getAmmoInCharWeapon(PLAYER_PED, current_weapon) local ping = sampGetPlayerPing(id) local x, y, z = getCharCoordinates(PLAYER_PED) renderFontDrawText(my_font, '{ED8C23}Server: {FFFFFF}' .. server .. '\n{ED8C23}Nickname: {FFFFFF}' .. nick .. '\n{ED8C23}Player ID: {FFFFFF}' .. id .. '\n{ED8C23}Model ID: {FFFFFF}' .. model_id .. '\n{ED8C23}Health: {FFFFFF}' .. health .. '\n{ED8C23}Armour: {FFFFFF}' .. armour .. '\n{ED8C23}Score: {FFFFFF}' .. score .. '\n{ED8C23}Weapon ID: {FFFFFF}' .. current_weapon .. '\n{ED8C23}Ammo: {FFFFFF}' .. ammo .. '\n{ED8C23}Ping: {FFFFFF}' .. ping .. '\n{ED8C23}Coordinates: {FFFFFF}X: ' .. string.format("%.3f", x) .. ' Y: ' .. string.format("%.3f", y) .. ' Z: ' .. string.format("%.3f", z), 10, 400, 0xFFFFFFFF ) wait(0) end end
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