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import pygame #pip install pygame import pygame.mixer from pygame.locals import* import os from data import config as c from data import setup from data.components.button import Button # Init display pygame.init() screen=pygame.display.set_mode((c.WIDTH,c.HEIGHT)) pygame.display.set_caption("Virtual Pet") # Init font pygame.font.init() label_font = pygame.font.Font(os.path.join(setup.FONTS,c.LABEL_FONT),40) main_font = pygame.font.Font(os.path.join(setup.FONTS,c.MAIN_FONT),30) class Pet(pygame.sprite.Sprite): def __init__(self, name, hunger_level, happiness_level, needs_bathroom): self.name = name self.hunger_level = hunger_level self.happiness_level = happiness_level self.needs_bathroom = needs_bathroom def get_name(self): text = label_font.render("%s" % self.name, True, c.BLACK, 1) return text def get_hunger(self): text = main_font.render('%s' % self.hunger_level, True, c.BLACK, 1) return text def get_happiness(self): text = main_font.render('%s' % self.happiness_level, True, c.BLACK, 1) return text def get_bathroom_level(self): if self.needs_bathroom < 0: self.needs_bathroom = 0 self.has_an_accident() self.happiness_level = 0 text = main_font.render('%s' % self.needs_bathroom, True, c.BLACK, 1) return text def has_an_accident(self): self.happiness_level -= 1 def feed(self): if self.hunger_level < 50: self.hunger_level = self.hunger_level + 2 if self.hunger_level >= 50: self.hunger_level = 50 def play(self): if self.happiness_level < 50: self.happiness_level = self.happiness_level + 3 if self.happiness_level >= 50: self.happiness_level = 50 def poop(self): if self.needs_bathroom < 50: self.needs_bathroom = self.needs_bathroom + 4 if self.needs_bathroom >= 50: self.needs_bathroom = 50 def reduce_hunger_level(self, by): if self.hunger_level > 0: self.hunger_level -= by if self.hunger_level < 0: self.hunger_level = 0 def reduce_happiness_level(self, by): if self.happiness_level > 0: self.happiness_level -= by if self.happiness_level < 0: self.happiness_level = 0 def reduce_bathroom_need(self, by): if self.needs_bathroom > 0: self.needs_bathroom -= by if self.needs_bathroom < 0: self.needs_bathroom = 0 def display_mood(self): text = '' if self.hunger_level <= 0: text = 'Hungry!' elif self.happiness_level <= 0: text = 'Bored!' elif self.needs_bathroom <= 0: text = 'Pooped!' text = main_font.render('%s' % text, True, c.BLACK, 1) return text def get_mood(self): if self.hunger_level <= 0 or self.happiness_level <= 0 or self.needs_bathroom <= 0: mood = 1 else: mood = 0 return mood # def main(): # if __name__ == '__main__':
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