LEVEL3 LIVES/SCORE
Kandif
swift
a year ago
862 B
111
Indexable
Never
extends Node2D var score = 0 var lives = 3 @onready var player = $Paddle @onready var ball = $Ball @export var gameover:PackedScene @export var next_level:PackedScene func _on_area_2d_body_entered(body): if body is RigidBody2D: lives -= 1 $GameLabel/Lives.text = "LIVES: "+str(lives) var ballx = ball.duplicate() ball = ballx ballx.linear_velocity = Vector2(200,-200) call_deferred("add_child",ballx) if player !=null: ballx.global_position = player.get_node("Sprite2D").global_position + Vector2(0,-30) body.queue_free() if lives==0: get_tree().change_scene_to_packed(gameover) func _on_ball_body_entered(body): if body.is_in_group("brick"): body.remove_brick() score += 5 $GameLabel/Score.text = "SCORE: "+str(score) if get_tree().get_nodes_in_group("brick").size() == 0: get_tree().change_scene_to_packed(next_level)