LEVEL3 LIVES/SCORE
Kandif
swift
2 years ago
862 B
126
Indexable
extends Node2D
var score = 0
var lives = 3
@onready var player = $Paddle
@onready var ball = $Ball
@export var gameover:PackedScene
@export var next_level:PackedScene
func _on_area_2d_body_entered(body):
if body is RigidBody2D:
lives -= 1
$GameLabel/Lives.text = "LIVES: "+str(lives)
var ballx = ball.duplicate()
ball = ballx
ballx.linear_velocity = Vector2(200,-200)
call_deferred("add_child",ballx)
if player !=null:
ballx.global_position = player.get_node("Sprite2D").global_position + Vector2(0,-30)
body.queue_free()
if lives==0:
get_tree().change_scene_to_packed(gameover)
func _on_ball_body_entered(body):
if body.is_in_group("brick"):
body.remove_brick()
score += 5
$GameLabel/Score.text = "SCORE: "+str(score)
if get_tree().get_nodes_in_group("brick").size() == 0:
get_tree().change_scene_to_packed(next_level)Editor is loading...