Untitled
unknown
plain_text
a year ago
795 B
8
Indexable
void AAuraCharacter::PossessedBy(AController* NewController) { Super::PossessedBy(NewController); // Init ability actor info for the server InitAbilityActorInfo(); } void AAuraCharacter::OnRep_PlayerState() { Super::OnRep_PlayerState(); // Init ability actor info for the client InitAbilityActorInfo(); } void AAuraCharacter::InitAbilityActorInfo() { AAuraPlayerState* AuraPlayerState = GetPlayerState<AAuraPlayerState>(); if (AuraPlayerState) { AuraPlayerState->GetAbilitySystemComponent()->InitAbilityActorInfo(AuraPlayerState, this); // Assigning values to inherited AbilitySystemComponent and AttributeSet AbilitySystemComponent = AuraPlayerState->GetAbilitySystemComponent(); AttributeSet = AuraPlayerState->GetAttributeSet(); } }
Editor is loading...
Leave a Comment