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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Damage : MonoBehaviour { [SerializeField] private float damageLevel = 1f; [SerializeField] private Health playerHealth; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { if (playerHealth == null) { playerHealth = collision.gameObject.GetComponent<Health>(); } playerHealth.TakeDamage(damageLevel); } } }
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