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private void Move() { Debug.Log(direction); //0 = LR, 1 = LRB, 2 = LRT, 3 = TB, 4 = LRTB //direction 1/2 = right, 3/4 = left, 5 = down if (currentY > 0) { if (direction == 1 || direction == 2) { //right if (currentX < 3) { currentX++; grid[currentX, currentY] = 0; direction = Helpers.Choose<int>(1, 2, 1, 2, 5); downCounter = 0; } else { grid[currentX, currentY] = 4; currentY--; grid[currentX, currentY] = Helpers.Choose<int>(1, 4); direction = Helpers.Choose<int>(3, 4, 5); } } else if (direction == 3 || direction == 4) { //left if (currentX > 0) { currentX--; Debug.Log("Right X: " + currentX); grid[currentX, currentY] = 0; direction = Helpers.Choose<int>(3, 4, 3, 4, 5); downCounter = 0; } else { grid[currentX, currentY] = 4; currentY--; Debug.Log("Current Y: " + currentY); grid[currentX, currentY] = Helpers.Choose<int>(1, 4); direction = Helpers.Choose<int>(1, 2, 5); } } else if (direction == 5) { //down if (currentY > 0) { if(moveCounter == 0) { grid[currentX, currentY] = 1; } else { if (downCounter > 1) { grid[currentX, currentY] = Helpers.Choose<int>(3, 4); } else { grid[currentX, currentY] = 1; } } currentY--; //grid[currentX, currentY] = Helpers.Choose<int>(2, 4); if(grid[currentX, currentY+1] > -1) { if (downCounter > 0) grid[currentX, currentY] = 4; else grid[currentX, currentY] = 2; } else { grid[currentX, currentY] = 4; } downCounter++; direction = Helpers.Choose<int>(1, 2, 3, 4, 5); } else { Debug.Log("Done"); GameObject.Find("MiniMapCanvas").GetComponent<MiniMap>().BuildDisplay(grid); generating = false; } } } else { Debug.Log("Done"); GameObject.Find("MiniMapCanvas").GetComponent<MiniMap>().BuildDisplay(grid); return; } moveCounter++; }