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/*
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*/
package ballistickemu.Tools;
/**
*
* @author Simon
*/
public class ItemType {
public static int getItemType(int itemID)
{
int itemType = 0; //bad item
if ((itemID >= 200) && (itemID < 240))
itemType = 2; //pet
else if ((itemID >= 100) && (itemID < 200))
itemType = 1; //spinner
return itemType;
}
}
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