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/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package ballistickemu.Tools; /** * * @author Simon */ public class ItemType { public static int getItemType(int itemID) { int itemType = 0; //bad item if ((itemID >= 200) && (itemID < 240)) itemType = 2; //pet else if ((itemID >= 100) && (itemID < 200)) itemType = 1; //spinner return itemType; } }
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