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# Import necessary libraries
import pygame
import random

# Initialize Pygame
pygame.init()

# Define constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PACMAN_SPEED = 5
GHOST_SPEED = 3

# Create the game window
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Pac-Man")

# Define colors
WHITE = (255, 255, 255)
YELLOW = (255, 255, 0)
BLUE = (0, 0, 255)
RED = (255, 0, 0)

# Define Pac-Man and Ghost variables
pacman_x = 400
pacman_y = 300
pacman_direction = "RIGHT"

ghost_x = random.randint(0, SCREEN_WIDTH)
ghost_y = random.randint(0, SCREEN_HEIGHT)
ghost_direction = "LEFT"

# Game loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Move Pac-Man
    if pacman_direction == "RIGHT":
        pacman_x += PACMAN_SPEED
    # Add similar code for other directions (LEFT, UP, DOWN)

    # Move Ghost
    if ghost_direction == "LEFT":
        ghost_x -= GHOST_SPEED
    # Add similar code for other directions (RIGHT, UP, DOWN)

    # Check for collisions with walls, pellets, and ghosts
    # Update game state

    # Clear the screen
    screen.fill(BLACK)

    # Draw Pac-Man, Ghosts, Walls, Pellets, and Score

    # Update the display
    pygame.display.update()

# Quit Pygame
pygame.quit()
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