Untitled
unknown
plain_text
2 years ago
3.6 kB
9
Indexable
import pygame
import random
# Initialize Pygame
pygame.init()
# Set up the display
width, height = 640, 480
window = pygame.display.set_mode((width, height))
pygame.display.set_caption("Snake Game")
# Set up colors
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
# Set up the snake and food
snake_position = [100, 50]
snake_body = [[100, 50], [90, 50], [80, 50]]
food_position = [random.randrange(1, (width // 10)) * 10, random.randrange(1, (height // 10)) * 10]
food_spawn = True
# Set up initial game variables
direction = "RIGHT"
change_to = direction
score = 0
# Set up the game clock
clock = pygame.time.Clock()
fps = 20
# Function to display the score
def show_score(choice, color, font, size):
score_font = pygame.font.SysFont(font, size)
score_surface = score_font.render('Score : ' + str(score), True, color)
score_rect = score_surface.get_rect()
if choice == 1:
score_rect.midtop = (80, 10)
else:
score_rect.midtop = (width // 2, height // 1.25)
window.blit(score_surface, score_rect)
# Main game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# Check for arrow key presses
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == ord('d'):
change_to = "RIGHT"
if event.key == pygame.K_LEFT or event.key == ord('a'):
change_to = "LEFT"
if event.key == pygame.K_UP or event.key == ord('w'):
change_to = "UP"
if event.key == pygame.K_DOWN or event.key == ord('s'):
change_to = "DOWN"
# Validate direction changes
if change_to == "RIGHT" and direction != "LEFT":
direction = "RIGHT"
if change_to == "LEFT" and direction != "RIGHT":
direction = "LEFT"
if change_to == "UP" and direction != "DOWN":
direction = "UP"
if change_to == "DOWN" and direction != "UP":
direction = "DOWN"
# Update snake position
if direction == "RIGHT":
snake_position[0] += 10
if direction == "LEFT":
snake_position[0] -= 10
if direction == "UP":
snake_position[1] -= 10
if direction == "DOWN":
snake_position[1] += 10
# Snake body mechanism
snake_body.insert(0, list(snake_position))
if snake_position[0] == food_position[0] and snake_position[1] == food_position[1]:
score += 1
food_spawn = False
else:
snake_body.pop()
# Food spawn
if not food_spawn:
food_position = [random.randrange(1, (width // 10)) * 10, random.randrange(1, (height // 10)) * 10]
food_spawn = True
# Draw Snake and Food
window.fill(black)
for pos in snake_body:
pygame.draw.rect(window, green, pygame.Rect(pos[0], pos[1], 10, 10))
pygame.draw.rect(window, red, pygame.Rect(food_position[0], food_position[1], 10, 10))
# Game Over conditions
if snake_position[0] < 0 or snake_position[0] > width - 10:
pygame.quit()
if snake_position[1] < 0 or snake_position[1] > height - 10:
pygame.quit()
for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
pygame.quit()
# Refresh game screen
pygame.display.update()
# Update game clock
clock.tick(fps)
Editor is loading...