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import pygame
import time
import random
# Initialize Pygame
pygame.init()
# Colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Screen size
dis_width = 600
dis_height = 400
# Snake block size
block_size = 10
# Set up the screen
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
# Snake speed
snake_speed = 15
font_style = pygame.font.SysFont(None, 30)
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def gameLoop():
game_over = False
game_close = False
# Initial position of the snake
x1 = dis_width / 2
y1 = dis_height / 2
# Change in position
x1_change = 0
y1_change = 0
# Snake length
snake_List = []
length_of_snake = 1
# Initial position of food
foodx = round(random.randrange(0, dis_width - block_size) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - block_size) / 10.0) * 10.0
while not game_over:
while game_close:
dis.fill(blue)
message("You Lost! Press C-Play Again or Q-Quit", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = block_size
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, block_size, block_size])
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_List.append(snake_head)
if len(snake_List) > length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_head:
game_close = True
for segment in snake_List:
pygame.draw.rect(dis, black, [segment[0], segment[1], block_size, block_size])
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - block_size) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - block_size) / 10.0) * 10.0
length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
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