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import pygame import time import random # Initialize Pygame pygame.init() # Colors white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) # Screen size dis_width = 600 dis_height = 400 # Snake block size block_size = 10 # Set up the screen dis = pygame.display.set_mode((dis_width, dis_height)) pygame.display.set_caption('Snake Game') clock = pygame.time.Clock() # Snake speed snake_speed = 15 font_style = pygame.font.SysFont(None, 30) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) def gameLoop(): game_over = False game_close = False # Initial position of the snake x1 = dis_width / 2 y1 = dis_height / 2 # Change in position x1_change = 0 y1_change = 0 # Snake length snake_List = [] length_of_snake = 1 # Initial position of food foodx = round(random.randrange(0, dis_width - block_size) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - block_size) / 10.0) * 10.0 while not game_over: while game_close: dis.fill(blue) message("You Lost! Press C-Play Again or Q-Quit", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -block_size y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = block_size y1_change = 0 elif event.key == pygame.K_UP: y1_change = -block_size x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = block_size x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, block_size, block_size]) snake_head = [] snake_head.append(x1) snake_head.append(y1) snake_List.append(snake_head) if len(snake_List) > length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_head: game_close = True for segment in snake_List: pygame.draw.rect(dis, black, [segment[0], segment[1], block_size, block_size]) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - block_size) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - block_size) / 10.0) * 10.0 length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop()
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