Level_first
unknown
plain_text
2 years ago
428 B
12
Indexable
Never
extends Node2D var score = 0 var lives = 3 var ball = preload("res://Ball.tscn") func _on_Area2D_body_entered(body): if body is RigidBody2D: lives -= 1 $GameLabel/Lives.text = "LIVES: "+str(lives) var ballx = ball.instance() add_child(ballx) ballx.global_position = $Paddle.global_position + Vector2(0,-20) body.queue_free() if lives==0: get_tree().change_scene("res://Game/GameOver.tscn")