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-- Phantom Reaver Gun Script -- Initialize attributes local PhantomReaver = { name = "Phantom Reaver", damage = 45, rateOfFire = 4, -- shots per second magazineSize = 30, reloadTime = 2, -- seconds range = 500, -- in meters specialAbility = "Spectral Burst", currentAmmo = 30, isReloading = false, } -- Function to shoot function PhantomReaver:shoot(target) if self.isReloading then print("Reloading... Please wait.") return end if self.currentAmmo > 0 then print("Firing at " .. target .. "!") -- Calculate damage and effects self:dealDamage(target) self.currentAmmo = self.currentAmmo - 1 print("Ammo left: " .. self.currentAmmo) -- Check if magazine is empty if self.currentAmmo == 0 then self:reload() end else print("Out of ammo! Reload required.") end end -- Function to deal damage function PhantomReaver:dealDamage(target) print("Dealing " .. self.damage .. " damage to " .. target .. ".") -- Add additional effects like hit markers or sound effects here end -- Function to reload function PhantomReaver:reload() print("Reloading... (Time: " .. self.reloadTime .. " seconds)") self.isReloading = true wait(self.reloadTime) -- Simulating reload time self.currentAmmo = self.magazineSize self.isReloading = false print("Reload complete! Ammo refilled to " .. self.currentAmmo) end -- Function to activate special ability function PhantomReaver:activateSpecialAbility(target) if self.currentAmmo >= 5 then print("Activating " .. self.specialAbility .. " on " .. target .. "!") -- Special ability effects here self.currentAmmo = self.currentAmmo - 5 print("Special ability activated! Ammo left: " .. self.currentAmmo) else print("Not enough ammo for special ability.") end end -- Example usage PhantomReaver:shoot("Enemy Soldier") PhantomReaver:activateSpecialAbility("Boss Enemy")
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