using UnityEngine;
public class CarController : MonoBehaviour
{
public float speed = 10f;
public float rotationSpeed = 100f;
private void Update()
{
// Get user input for movement and rotation
float moveInput = Input.GetAxis("Vertical");
float rotateInput = Input.GetAxis("Horizontal");
// Move the car forward/backward
transform.Translate(Vector3.forward * moveInput * speed * Time.deltaTime);
// Rotate the car left/right
transform.Rotate(Vector3.up * rotateInput * rotationSpeed * Time.deltaTime);
}
}