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#include "iGraphics.h" #include <windows.h> #include <time.h> #define screenWidth 1100 #define screenHeight 600 int menupage = 1; int level_1 = 0, level_2 = 0, level_change = 0; int dx = 20; int dy = 0; int gravity = 2; int ballX = 0; int ballY = 90; int lives = 3; int score = 0; int isPopped = 0; clock_t startTime = 0; void menuPage(); void levelOne(); void ballPosition(); void restart(); void levelChange(); void levelTwo(); void thornChecker(); int map[60][55] = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}; void iDraw() { iClear(); if (menupage == 1) { // menu page ashbe menuPage(); } else if (level_1 == 1) { // level one ashbe levelOne(); } else if(level_change == 1){ //processing msg ashbe levelChange(); } else if(level_2 == 1){ //level 2 ashbe levelTwo(); } } void iMouseMove(int mx, int my) { } void iMouse(int button, int state, int mx, int my) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { if (mx >= 452 && mx <= 646 && my <= 335 && my >= 245) { menupage = 0; level_1 = 1; } } if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) { } } void iKeyboard(unsigned char key) { if (key == 'q') { exit(0); } else if (key == 'a' && (map[(ballY / 10)][(ballX / 20) - 1] != 1)) { ballX -= dx; } else if (key == 'd' && (map[(ballY / 10)][(ballX / 20) + 1] != 1)) { ballX += dx; } else if (key == 'w' && map[(ballY / 10) - 1][ballX / 20] == 1) { dy = 30; ballY += 10; } } void iSpecialKeyboard(unsigned char key) { // if(key == GLUT_KEY_RIGHT){ // } // else if(key == GLUT_KEY_LEFT){ // } // else if(key == GLUT_KEY_UP && ballY == groundHeight){ // } } void menuPage() { int i, j; iShowBMP(0, 0, "C://cakes/bumps/menu.bmp"); restart(); } void restart(){ lives = 3; ballX = 0; ballY = 90; score = 0; for(int i = 0; i<60; i++){ for(int j=0; j<55; j++){ if(map[i][j] == 5) map[i][j] = 2; if(map[i][j] == 7) map[i][j] = 6; } } //coins thik kora } void levelOne() { int i = 0, j = 0; iShowBMP(0, 0, "C://cakes/bumps/sky.bmp"); for (i = 0; i < 60; i++) { for (j = 0; j < 55; j++) { if (map[i][j] == 1) { iShowBMP(j * 20, i * 10, "C://cakes/bumps/grey brick.bmp"); } if(map[i][j] == 6 && map[i+1][j] == 6){ iShowBMP(j*20, i*10, "C://cakes/bumps/coin.bmp"); } } } iShowBMP2(ballX, ballY, "C://cakes/bumps/ball_big.bmp", 0); // first hoop iShowBMP2(220, 280, "C://cakes/bumps/full hoop.bmp", 0); // first thorn iShowBMP2(200, 100, "C://cakes/bumps/thorn.bmp", 0); // second thorn iShowBMP2(360, 100, "C://cakes/bumps/thorn.bmp", 0); // third thorn iShowBMP2(440, 360, "C://cakes/bumps/thorn.bmp", 0); // fourth thorn iShowBMP2(620, 160, "C://cakes/bumps/thorn.bmp", 0); // third hoop iShowBMP2(740, 220, "C://cakes/bumps/full hoop.bmp", 0); // fifth thorn iShowBMP2(720, 100, "C://cakes/bumps/thorn.bmp", 0); // sixth thorn iShowBMP2(880, 190, "C://cakes/bumps/thorn.bmp", 0); // second hoop upore alternate path e iShowBMP2(640, 410, "C://cakes/bumps/full hoop.bmp", 0); // last right hoop iShowBMP2(970, 270, "C://cakes/bumps/full hoop.bmp", 0); // finishing star 20, 20 size iShowBMP2(1060, 280, "C://cakes/bumps/star.bmp", 0); // lives balls // iShowBMP2(1000, 500, "C://cakes/bumps/ball_big.bmp", 0); int livesX = 1030, livesY = 500; if (lives == 0) { menupage = 1; level_1 = 0; } for (int i = 0; i < lives; i++) { iSetColor(212, 229, 249); iFilledCircle(livesX + i * 25, livesY, 10, 100); } char scoreText[50]; sprintf(scoreText, "Score: %d", score); iText(1010, 460, scoreText); } void levelChange(){ iClear(); clock_t currentTime = clock(); //printf("%d\n", currentTime); int elapsedTime = (currentTime - startTime) * 1000 / CLOCKS_PER_SEC; printf("%d\n", elapsedTime); iSetColor(255, 255, 255); iText(440, 400, "Change in progress..."); iShowBMP(420, 200, "C://cakes/bumps/two cats.bmp"); iText(440, 170, "Cattos are working hard"); iText(440, 150, "To build your new world!"); if (elapsedTime >= 4000){ level_change = 0; level_2 = 1; } } void levelTwo(){ iClear(); iSetColor(200, 200, 50); iText(300, 300, "Welcome to Level Two"); } int main() { iSetTimer(1, ballPosition); iSetTimer(1, thornChecker); iInitialize(screenWidth, screenHeight, "hi"); return 0; } void ballPosition() { int x = ballX / 20; int y = ballY / 10; if(ballX <=0){ ballX = 0; } if(ballX >= 1090){ ballX = 1060; } if (map[ballY / 10 - 1][ballX / 20] != 1) { dy -= gravity; ballY += dy; } else if(map[ballY/10-1][x] == 1 && (ballY%10) != 0){ int p = ballY % 10; ballY -= p; } else if (map[y - 1][ballX / 20] == 1) { dy = 0; if (map[ballY / 10][ballX / 20] == 1) { ballY = 10 * (y + 1); } } if (map[(ballY / 10) + 3][ballX / 20] == 1) { dy = -10; } // // score points start now; if (map[ballY / 10][ballX / 20] == 2) { for(int i = 0; i<=3; i++){ if(map[ballY / 10 + i ][ballX / 20] == 2) map[ballY / 10 + i ][ballX / 20] = 5; if(map[ballY / 10 - i ][ballX / 20] == 2) map[ballY / 10 - i ][ballX / 20] = 5; } //map[ballY / 10][ballX / 20] = 5; score += 40; } //coins 6 - changed to 7 if (map[ballY / 10][ballX / 20] == 6) { for(int i = 0; i<=1; i++){ if(map[ballY / 10 + i ][ballX / 20] == 6) map[ballY / 10 + i ][ballX / 20] = 7; if(map[ballY / 10 - i ][ballX / 20] == 6) map[ballY / 10 - i ][ballX / 20] = 7; } score += 10; } //star e gele level change if (map[ballY / 10][ballX / 20] == 8 && level_1 == 1){ level_change = 1; startTime = clock(); level_1 = 0; } } void thornChecker(){ // first thorn 200, 100 if ((ballX >= 180 && ballX <= 210) && (ballY >= 100 && ballY <= 150)) { lives--; score -= 5; ballX = 140; ballY = 180; isPopped = 1; } // second thorn 360, 100 if ((ballX >= 340 && ballX <= 370) && (ballY >= 100 && ballY <= 150)) { lives--; score -= 5; ballX = 300; ballY = 270; isPopped = 1; } // third thorn 440, 360 if ((ballX >= 420 && ballX <= 450) && (ballY >= 360 && ballY <= 410)) { lives--; score -= 5; ballX = 140; ballY = 180; isPopped = 1; } // fourth thorn 620, 160 if ((ballX >= 600 && ballX <= 630) && (ballY >= 160 && ballY <= 210)) { lives--; score -= 5; ballX = 480; ballY = 160; isPopped = 1; } // fifth thorn 720, 100 if ((ballX >= 700 && ballX <= 740) && (ballY >= 100 && ballY <= 150)) { lives--; score -= 5; ballX = 680; ballY = 160; isPopped = 1; } // sixth thorn 880, 190 if ((ballX >= 860 && ballX <= 890) && (ballY >= 190 && ballY <= 240)) { lives--; score -= 5; ballX = 780; ballY = 100; isPopped = 1; } }
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