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#include <iostream> #include <fstream> #include <limits> #include <random> #include <string> using namespace std; const char PLAYER = 'X'; const char COMPUTER = 'O'; const char EMPTY = '-'; const int max_size = 50; const int min_size = 3; void drawBoard(const int fieldSize, char** board) { for (int i = 0; i < fieldSize; ++i) { for (int j = 0; j < fieldSize; ++j) { cout << board[i][j] << ' '; } cout << endl; } } bool checkWin(const int fieldSize, char** board, char player) { for (int i = 0; i < fieldSize; ++i) { bool rowWin = true; bool colWin = true; for (int j = 0; j < fieldSize; ++j) { rowWin &= (board[i][j] == player); colWin &= (board[j][i] == player); } if (rowWin || colWin) { return true; } } bool diagonalWin = true; bool reverseDiagonalWin = true; for (int i = 0; i < fieldSize; ++i) { diagonalWin &= (board[i][i] == player); reverseDiagonalWin &= (board[i][fieldSize - i - 1] == player); } return diagonalWin || reverseDiagonalWin; } void computerMove(const int fieldSize, char** board, char player) { char opponent = (player == PLAYER) ? COMPUTER : PLAYER; int countX = 0; // Check rows for the presence of two or more X's for (int i = 0; i < fieldSize; ++i) { countX = 0; for (int j = 0; j < fieldSize; ++j) { if (board[i][j] == 'X') { countX++; } } if (countX > 1) { for (int j = 0; j < fieldSize; ++j) { if (board[i][j] == EMPTY) { board[i][j] = COMPUTER; cout << "Computer move: row " << i + 1 << ", column " << j + 1 << endl; return; } } } } // Check columns for the presence of two or more X's for (int j = 0; j < fieldSize; ++j) { countX = 0; for (int i = 0; i < fieldSize; ++i) { if (board[i][j] == 'X') { countX++; } } if (countX > 1) { for (int i = 0; i < fieldSize; ++i) { if (board[i][j] == EMPTY) { board[i][j] = COMPUTER; cout << "Computer move: row " << i + 1 << ", column " << j + 1 << endl; return; } } } } // Check diagonals for the presence of two or more X's countX = 0; for (int i = 0; i < fieldSize; ++i) { if (board[i][i] == 'X') { countX++; } } if (countX > 1) { for (int i = 0; i < fieldSize; ++i) { if (board[i][i] == EMPTY) { board[i][i] = COMPUTER; cout << "Computer move: row " << i + 1 << ", column " << i + 1 << endl; return; } } } countX = 0; for (int i = 0; i < fieldSize; ++i) { if (board[i][fieldSize - i - 1] == 'X') { countX++; } } if (countX > 1) { for (int i = 0; i < fieldSize; ++i) { if (board[i][fieldSize - i - 1] == EMPTY) { board[i][fieldSize - i - 1] = COMPUTER; cout << "Computer move: row " << i + 1 << ", column " << fieldSize - i << endl; return; } } } // If no potential winning moves by the player are found, check for potential winning moves by the computer and make a move to win the game for (int i = 0; i < fieldSize; ++i) { for (int j = 0; j < fieldSize; ++j) { if (board[i][j] == EMPTY) { board[i][j] = COMPUTER; if (checkWin(fieldSize, board, COMPUTER)) { cout << "Computer move: row " << i + 1 << ", column " << j + 1 << endl; return; } board[i][j] = EMPTY; } } } // If no winning moves are found, make a move in the center of the board if it's available if (board[fieldSize/2][fieldSize/2] == EMPTY) { board[fieldSize/2][fieldSize/2] = COMPUTER; cout << "Computer move: row " << fieldSize/2 + 1 << ", column " << fieldSize/2 + 1 << endl; return; } // If the center is not available, make a move in the first available cell for (int i = 0; i < fieldSize; ++i) { for (int j = 0; j < fieldSize; ++j) { if (board[i][j] == EMPTY) { board[i][j] = COMPUTER; cout << "Computer move: row " << i + 1 << ", column " << j + 1 << endl; return; } } } } void printResults(const int result[], int numGames) { int playerWin = 0; int computerWin = 0; int draws = 0; for (int i = 0; i < numGames; ++i) { if (result[i] == 1) { ++playerWin; } else if (result[i] == -1) { ++computerWin; } else { ++draws; } } cout << "Player wins: " << playerWin << endl; cout << "Computer wins: " << computerWin << endl; cout << "Draws: " << draws << endl; } int main() { string playerName; cout << "Enter your name: "; getline(cin, playerName); int fieldSize; cout << "Enter the size of the field ("; cout << min_size << "-" << max_size << "): "; if (!(cin >> fieldSize) || fieldSize < min_size || fieldSize > max_size) { cout << "Error. Field size can only be a number "; cout << min_size << "-" << max_size << "!" << endl; return 1; } int numGames = 0; int result[max_size] = {0}; while (true) { char** board = new char* [fieldSize]; for (int i = 0; i < fieldSize; ++i) { board[i] = new char[fieldSize]; for (int j = 0; j < fieldSize; ++j) { board[i][j] = EMPTY; } } bool playerOneTurn = true; int moves = fieldSize * fieldSize; while (moves > 0) { drawBoard(fieldSize, board); if (playerOneTurn) { int row, col; cout << playerName << ", enter your move in the format 'row column': "; cin >> row >> col; row -= 1; // subtract 1 from row col -= 1; // subtract 1 from column while (cin.fail() || row < 0 || row >= fieldSize || col < 0 || col >= fieldSize || board[row][col] != EMPTY) { cin.clear(); cin.ignore(numeric_limits<streamsize>::max(), '\n'); cout << "Invalid input. Please enter 'row column': "; cin >> row >> col; row -= 1; // subtract 1 from row col -= 1; // subtract 1 from column } board[row][col] = PLAYER; if (checkWin(fieldSize, board, PLAYER)) { drawBoard(fieldSize, board); cout << "You won, " << playerName << "!" << endl; result[numGames] = 1; ++numGames; break; } playerOneTurn = false; } else { computerMove(fieldSize, board, COMPUTER); if (checkWin(fieldSize, board, COMPUTER)) { drawBoard(fieldSize, board); cout << "Computer won!" << endl; result[numGames] = -1; ++numGames; break; } playerOneTurn = true; } --moves; } if (moves == 0) { drawBoard(fieldSize, board); cout << "Draw!" << endl; result[numGames] = 0; ++numGames; } // Release the memory for the board for (int i = 0; i < fieldSize; ++i) { delete[] board[i]; } delete[] board; // Ask the user if they want to play again string playAgain; cout << "Do you want to play again? (yes/no): "; cin >> playAgain; while (playAgain != "yes" && playAgain != "no") { cout << "Invalid input. Please enter 'yes' or 'no': "; cin >> playAgain; } if (playAgain == "no") { break; } } printResults(result, numGames); return 0; }