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"""
def init_animation_frames(file_name, frame_count):
sprite_sheet_image = pygame.image.load(file_name).convert_alpha() # load the image
frame_width = sprite_sheet_image.get_width() / frame_count # set the width of each frame by dividing the total width by the number of frames
frame_height = sprite_sheet_image.get_height() # get the height of the image
animation_frames = [] # set up our frame list
# loop for the number of frames in our image and fill up our frame list
for frame in range(frame_count):
# create a new surface for our image
frame_surface = pygame.Surface((frame_width, frame_height)).convert_alpha()
# set the background color that will be removed
frame_surface.fill(BLUE)
# draw the image onto the new surface, determining the loatation of the frame by frame number * frame width
frame_surface.blit(sprite_sheet_image, (0, 0), ((frame * frame_width), 0, frame_width, frame_height))
# the transparent part of the picture will be replaced with blue, so we need to set it back to transparent
frame_surface.set_colorkey(BLUE)
# add the new image to the end of the frame list
animation_frames.append(frame_surface)
return animation_framesEditor is loading...
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