FetchTexture
unknown
csharp
2 years ago
1.5 kB
7
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class FetchTexture : MonoBehaviour
{
public string URL;
void Start()
{
StartCoroutine(GetTexture());
}
IEnumerator GetTexture()
{
using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(URL))
{
yield return uwr.SendWebRequest();
if(uwr.result != UnityWebRequest.Result.ConnectionError)
{
var texture = DownloadHandlerTexture.GetContent(uwr);
float width = texture.width;
float height = texture.height;
Rect sourceRect = new Rect(0, 0, width, height);
Image img = GetComponent<Image>();
Sprite sprite = Sprite.Create(texture, sourceRect, Vector2.zero);
img.sprite = sprite;
if(uwr.isDone)
{
UiController.Instance.ConnectedToServer();
}
}
else
{
UiController.Instance.ConnectedToServer();
Debug.Log("Failed To Connect to Server");
UiController.Instance.connectedToServer = false;
}
}
}
// Update is called once per frame
void Update()
{
}
}
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