Untitled

 avatar
unknown
plain_text
3 years ago
14 kB
9
Indexable
public class Mob extends greenfoot.Actor
{
    /** turn and move */
    GifImage gifImage = new GifImage("ghost.gif");
    int ghostHealth = 5,count = 10,sx = 15,sy = 15;
    int direction = 0;// 0 = right; 1 = down ; 2 = left ; 3 = up // 0 = right; 1 = down ; 2 = left ; 3 = up
    boolean hitByBullet = false;
    boolean remove = false;
    final int cooldown_reset = 90;
    int cooldown_cnt = cooldown_reset;
    int move_speed = 1;
    
    private int abs(int a)
    {
        if (a <= 0) return -a;
        else return a;
    }
    
    
    
    private boolean ninja_nearby(int x, int y, int distance)
    {
        return (abs(x*x+y*y-getX()*getX()-getY()*getY()) <= distance);
    }
    
    private void shoot(int direction)
    {
        getWorld().addObject(new Salt(90 * direction), getX(), getY());
    }
    
    public void detectNinja(int i)
    {
        ghostHealth = ghostHealth + i;
        if(ghostHealth<=0) remove = true;
    }
    
    private boolean detectWallY(int x,int y, int dy)
    {
        if( getOneObjectAtOffset(0, dy*sy, Wall.class)== null && getOneObjectAtOffset(17, dy*sy, Wall.class)== null && getOneObjectAtOffset(-16, dy*sy, Wall.class)== null)
        {
            return false;
            //if (!(getY()+dy < getImage().getHeight()/2 || getY()+dy > getWorld().getHeight()-getImage().getHeight()/2)) return false;
        }
        return true;
    }    
    private boolean detectWallX(int x,int y,int dx)
    {
        if( getOneObjectAtOffset(dx*sx, 0, Wall.class)== null && getOneObjectAtOffset(dx*sx, 19, Wall.class)== null && getOneObjectAtOffset(dx*sx, -10, Wall.class)== null)
        {
            return false;
            //if (!(getX()+dx < getImage().getWidth()/2 || getX()+dx > getWorld().getWidth()-getImage().getWidth()/2)) return false;
        }
        return true;
    }
    private boolean detectBullet()
    {
        int ssx = 10;
        int ssy = 10;
        if( getOneObjectAtOffset(0, ssy, Bullet.class)== null && getOneObjectAtOffset(17, ssy, Bullet.class)== null && getOneObjectAtOffset(-16, ssy, Bullet.class)== null) return false;
        if( getOneObjectAtOffset(ssx, 0, Bullet.class)== null && getOneObjectAtOffset(ssx, 19, Bullet.class)== null && getOneObjectAtOffset(ssx, -10, Bullet.class)== null) return false;
        else return true;
    }
    public void HitByBullet(int i)
    {  
        ghostHealth = ghostHealth + i;
        hitByBullet = true;
        if(ghostHealth<=0) remove = true;
    }
    public boolean TouchActor()
    {
        int ssx = 8;
        int ssy = 8;
        if(getOneObjectAtOffset(0, ssy, Ninja.class)== null && getOneObjectAtOffset(17, ssy, Ninja.class)== null && getOneObjectAtOffset(-16, ssy, Ninja.class)== null) return false;
        if(getOneObjectAtOffset(ssx, 0, Ninja.class)== null && getOneObjectAtOffset(ssx, 19, Ninja.class)== null && getOneObjectAtOffset(ssx, -10, Ninja.class)== null) return false;
        else return true;
    }

    
    private void random_move(){
        int rand = greenfoot.Greenfoot.getRandomNumber(500);
        if (rand == 1) direction += 1;
        else if(rand == 2) direction -= 1;
        else if (rand == 3) direction -= 2;
        while (direction > 3) direction -= 4;
        while (direction < 0) direction += 4;    
        
        int dx = 0, dy = 0;
        int stuck = 0;
        
        for (int i = 0; i < 1; i++)
        {
            switch(direction)
            {
                case 0:
                    if (detectWallX(getX(), getY(), 1))
                    {
                        direction += 1;
                        i += 1;
                        stuck += 1;
                    }
                    else {dx = 1; dy = 0;}
                    break;
                case 1:
                    if (detectWallY(getX(), getY(), 1))
                    {
                        direction += 1;
                        i += 1;
                        stuck += 1;
                    }
                    else {dx = 0; dy = 1;}
                    break;
                case 2:
                    if (detectWallX(getX(), getY(), -1))
                    {
                        direction += 1;
                        i += 1;
                        stuck += 1;
                    }
                    else {dx = -1; dy = 0;}
                
                    break;
                case 3:
                    if (detectWallY(getX(), getY(), -1))
                    {
                        direction = 0;
                        i += 1;
                        stuck += 1;
                    }
                    else {dx = 0; dy = -1;}
                    break;
                default:
                    return;
            }
            if (stuck > 4) return;
        }
        //move
        setLocation(getX()+dx, getY()+dy);
    }
    
    private void nearby_move(boolean move){
        int x = ((Welt)getWorld()).getNinjaX() - getX();
        int y = ((Welt)getWorld()).getNinjaY() - getY();
        int list[] = {0, 0, 0, 0};
        // 0 = right; 1 = down ; 2 = left ; 3 = up // 0 = right; 1 = down ; 2 = left ; 3 = up
        
        if (abs(x) <= 26) x = 0;
        if (abs(y) <= 25) y = 0;
        
        if (x == 0){
            if (y > 0) y = -1;
            else y = 1;
            list[0] = 2 + y;
            list[1] = 2;
            list[2] = 0;
            list[3] = 2 - y;
        }
            
        else if (y == 0){
            if (x < 0) x = -1;
            else x = 1;
            list[0] = 1 - x;
            list[1] = 3;
            list[2] = 1;
            list[3] = 1 + x;
        }
                
        else if(abs(x) < abs(y)){
            if (x < 0) x = -1;
            else x = 1;
            if (y > 0) y = -1;
            else y = 1;
                
            list[0] = 1 - x;
            list[1] = 2 + y;
            list[2] = 2 - y;
            list[3] = 1 + x;
        }
            
        else {
            if (x < 0) x = -1;
            else x = 1;
            if (y > 0) y = -1;
            else y = 1;
                
            list[0] = 2 + y;
            list[1] = 1 - x;
            list[2] = 1 + x;
            list[3] = 2 - y;
        }
            
        int dx = 0, dy = 0;
        int stuck = 0;
        int c = 0;
        
        for (int i = 0; i < 1; i++)
        {
            switch(list[stuck])
            {
                case 0:
                    if (detectWallX(getX(), getY(), 1))
                    {
                        direction += 1;
                        i -= 1;
                        stuck += 1;
                    }
                    else {direction = 0;dx = 1; dy = 0;}
                    break;
                case 1:
                    if (detectWallY(getX(), getY(), 1))
                    {
                        direction += 1;
                        i -= 1;
                        stuck += 1;
                    }
                    else {direction = 1;dx = 0; dy = 1;}
                    break;
                case 2:
                    if (detectWallX(getX(), getY(), -1))
                    {
                        direction += 1;
                        i -= 1;
                        stuck += 1;
                    }
                    else {direction = 2;dx = -1; dy = 0;}
                    break;
                case 3:
                    if (detectWallY(getX(), getY(), -1))
                    {
                        direction = 0;
                        i -= 1;
                        stuck += 1;
                    }
                    else {direction = 3;dx = 0; dy = -1;}
                    break;
                default:
                    return;
            }
            if (stuck >= 4) return;
        }
        //move
        if (move){
            setLocation(getX()+dx, getY()+dy);
        }
    }
    
    private void direction_correction(){
        int x = ((Welt)getWorld()).getNinjaX() - getX();
        int y = ((Welt)getWorld()).getNinjaY() - getY();
        int x2 = ((Welt)getWorld()).getNinjaX() - getX();
        int y2 = ((Welt)getWorld()).getNinjaY() - getY();
        
        int list[] = {0, 0, 0, 0};
        // 0 = right; 1 = down ; 2 = left ; 3 = up // 0 = right; 1 = down ; 2 = left ; 3 = up
        
        if (abs(x) <= 26) x = 0;
        if (abs(y) <= 25) y = 0;
        
        if (x == 0 && y == 0){
            if (abs(x2) > abs(y2)){
                x = x2;
                y = 0;
            }
            else{
                x = 0;
                y = y2;
            }
        }
        
        if (x == 0){
            if (y > 0) y = -1;
            else y = 1;
            list[0] = 2 + y;
            list[1] = 2;
            list[2] = 0;
            list[3] = 2 - y;
        }
            
        else if (y == 0){
            if (x < 0) x = -1;
            else x = 1;
            list[0] = 1 - x;
            list[1] = 3;
            list[2] = 1;
            list[3] = 1 + x;
        }
                
        else if(abs(x) < abs(y)){
            if (x < 0) x = -1;
            else x = 1;
            if (y > 0) y = -1;
            else y = 1;
                
            list[0] = 1 - x;
            list[1] = 2 + y;
            list[2] = 2 - y;
            list[3] = 1 + x;
        }
            
        else {
            if (x < 0) x = -1;
            else x = 1;
            if (y > 0) y = -1;
            else y = 1;
                
            list[0] = 2 + y;
            list[1] = 1 - x;
            list[2] = 1 + x;
            list[3] = 2 - y;
        }
            
        int dx = 0, dy = 0;
        int stuck = 0;
        int c = 0;
        
        for (int i = 0; i < 1; i++)
        {
            switch(list[stuck])
            {
                case 0:
                    if (detectWallX(getX(), getY(), 1))
                    {
                        random_move();
                    }
                    else {direction = 0;dx = 1; dy = 0;}
                    break;
                case 1:
                    if (detectWallY(getX(), getY(), 1))
                    {
                        random_move();
                    }
                    else {direction = 1;dx = 0; dy = 1;}
                    break;
                case 2:
                    if (detectWallX(getX(), getY(), -1))
                    {
                        random_move();
                    }
                    else {direction = 2;dx = -1; dy = 0;}
                    break;
                case 3:
                    if (detectWallY(getX(), getY(), -1))
                    {
                        random_move();
                    }
                    else {direction = 3;dx = 0; dy = -1;}
                    break;
                default:
                    return;
            }
        }
    }
    
    public boolean in_stop_moving_zone(){
        int x = abs(((Welt)getWorld()).getNinjaX() - getX());
        int y = abs(((Welt)getWorld()).getNinjaY() - getY());
        return (x <= 50 && y <= 50);
        
    }
    
    public boolean in_reverse_moving_zone(){
        int x = abs(((Welt)getWorld()).getNinjaX() - getX());
        int y = abs(((Welt)getWorld()).getNinjaY() - getY());
        return (x <= 45 && y <= 45);
    }
    
    public void reverse_move(){
        int x = ((Welt)getWorld()).getNinjaX() - getX();
        int y = ((Welt)getWorld()).getNinjaY() - getY();
        boolean bool1 = x>y;
        boolean bool2 = x+y>0;
        
        if ((!bool1) && (bool2)){
            //up
            if (detectWallY(getX(), getY(), -1)) random_move();
            else setLocation(getX(), getY()-1);
        }
        else if ((bool1) && (bool2)){
            //left
            if (detectWallX(getX(), getY(), -1)) random_move();
            else setLocation(getX()-1, getY());
        }
        else if ((!bool1) && (!bool2)){
            //right
            if (detectWallX(getX(), getY(), 1)) random_move();
            else setLocation(getX()+1, getY());
        }
        else{
            //down
            if (detectWallY(getX(), getY(), 1)) random_move();
            else setLocation(getX(), getY()+1);
        }
        
    }
    
    boolean invisible;
    public void DetectNinjaInvisible()
    {
        Ninja a = ((Welt)getWorld()).getNinja();
        if(a!= null)
        {
            invisible = a.NinjaIsInvisible();
        }    
    }
    
    public void act()
    {   
        
        DetectNinjaInvisible();
        
        if(hitByBullet)
        {
            if(count <= 10)
            {
                setImage("ghost.png");
                count--;
            }
            if(count<0){
                setImage(gifImage.getCurrentImage());
                count = 10;
                hitByBullet = false;
            }            
        }
        else setImage(gifImage.getCurrentImage());
        
        //move
        for(int i =0; i < move_speed;i++){
            if (!invisible && ninja_nearby(((Welt)getWorld()).getNinjaX(), ((Welt)getWorld()).getNinjaY(),200000)){
                //nearby
    
                if(in_reverse_moving_zone()) reverse_move();
                else if(in_stop_moving_zone()) direction_correction();
                else nearby_move(true);
                
            }
            else random_move();
        }
        //attack
        
        if (cooldown_cnt >= 0) cooldown_cnt -= 2;
        if(!invisible && ninja_nearby(((Welt)getWorld()).getNinjaX(), ((Welt)getWorld()).getNinjaY(),100000))
        {
            if (cooldown_cnt <= 0)
            {
                shoot(direction);
                cooldown_cnt = cooldown_reset;
            }
        }
        
        if(remove == true) getWorld().removeObject(this);

    }
}
Editor is loading...