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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp2 { internal class Board { public int selectedPieceX; public int selectedPieceY; char[,] mainBoard = { { ' ',' ',' ',' ',' ','0','-','-','0','-','-','0',' ',' ',' ',' ',' '}, { ' ',' ',' ',' ',' ',' ','\\',' ','|',' ','/',' ',' ',' ',' ',' ',' '}, { ' ',' ',' ',' ',' ',' ','0','-','0','-','0',' ',' ',' ',' ',' ',' '}, { ' ',' ',' ',' ',' ',' ',' ','\\','|','/',' ',' ',' ',' ',' ',' ',' '}, { 'E',' ',' ',' ','0','-','0','-','0','-','0','-','0',' ',' ',' ','E',}, { '|','\\',' ',' ','|','\\','|','/','|','\\','|','/','|',' ',' ','/','|'}, { '|',' ','E',' ','0','-','0','-','0','-','0','-','0',' ','E',' ','|',}, { '|',' ','|','\\','|','/','|','\\','|','/','|','\\','|','/','|',' ','|'}, { 'E','-','E','-','E','-','E','-','E','-','E','-','E','-','E','-','E',}, { '|',' ','|','/','|','\\','|','/','|','\\','|','/','|','\\','|',' ','|',}, { '|',' ','E',' ','*','-','*','-','*','-','*','-','*',' ','E',' ','|',}, { '|','/',' ',' ','|','/','|','\\','|','/','|','\\','|',' ',' ','\\','|'}, { 'E',' ',' ',' ','*','-','*','-','*','-','*','-','*',' ',' ',' ','E',}, { ' ',' ',' ',' ',' ',' ',' ','/','|','\\',' ',' ',' ',' ',' ',' ',' ',}, { ' ',' ',' ',' ',' ',' ','*','-','*','-','*',' ',' ',' ',' ',' ',' ',}, { ' ',' ',' ',' ',' ',' ','/',' ','|',' ','\\',' ',' ',' ',' ',' ',' ',}, { ' ',' ',' ',' ',' ','*','-','-','*','-','-','*',' ',' ',' ',' ',' ',}, }; public bool PlacePiece(int row, int col, char piece) { if (row >= 0 && row < mainBoard.GetLength(0) && col >= 0 && col < mainBoard.GetLength(1)) { if (mainBoard[row, col] == 'E') { mainBoard[row, col] = piece; return true; //วางได้ } else { Console.WriteLine("This position already has pieces."); return false; //มีหมากแล้ว } } else { Console.WriteLine("ERROR"); return false; // นอกพื้นที่ } } public void CheckPath(int row , int col , int targetRow , int targetCol) { if ( Math.Abs( targetRow - row) == 2 || Math.Abs (targetCol - col) == 2) { if(targetRow - row == 2) { switch (targetCol-col) { } } } else { Console.WriteLine("You can't pass, Please try again"); } } public void ClearPiece(int row, int col) { if (row >= 0 && row < mainBoard.GetLength(0) && col >= 0 && col < mainBoard.GetLength(1)) { mainBoard[row, col] = 'E'; } else { Console.WriteLine("ERROR"); } } public void SelectPiece(int row, int col, char piece) { if (row >= 0 && row < mainBoard.GetLength(0) && col >= 0 && col < mainBoard.GetLength(1)) { if (mainBoard[row, col] == piece) { selectedPieceY= col; selectedPieceX= row; } else { Console.WriteLine("This is not your piece."); } } else { Console.WriteLine("ERROR"); } } public void PrintBoard() { for (int row = 0; row < mainBoard.GetLength(0); row++) { for (int col = 0; col < mainBoard.GetLength(1); col++) { char currentChar = mainBoard[row, col]; if (currentChar == '*') { Console.ForegroundColor = ConsoleColor.Red; } else if (currentChar == '0') { Console.ForegroundColor = ConsoleColor.Blue; } else { Console.ResetColor(); } Console.Write(mainBoard[row, col]); Console.Write(" "); } Console.WriteLine(); } } } }