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a year ago
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MonsterSystem = { -- # player summons, created by command -- # set 0 to disable the level system on the monster -- # set -1 to disable this option and allow default behaviour defaultLevelOnArtificialMonster = 1, -- # monster skulls useMonsterSkulls = true, excludeMonsters = { "troll", "orc" }, chancesLevel = { -- # chance range <1-100> -- # you can also use decimals on chance values [1] = {minLevel = 1, maxLevel = 1, chance = 85}, -- # set a number lower than 100 to have a chance to not spawn a monster with level [2] = {minLevel = 2, maxLevel = 2, chance = 65}, [3] = {minLevel = 3, maxLevel = 3, chance = 37}, [4] = {minLevel = 4, maxLevel = 4, chance = 18}, [5] = {minLevel = 5, maxLevel = 5, chance = 2}, [6] = {minLevel = 6, maxLevel = 6, chance = 1, skull = SKULL_YELLOW}, -- # forced skull [7] = {minLevel = 7, maxLevel = 7, chance = 0.5, skull = {SKULL_WHITE, SKULL_RED}}, -- # random forced skull [8] = {minLevel = 10, maxLevel = 10, chance = 100, skull = SKULL_BLACK, monsters = {"demon", "juggernaut"}} -- # forced skull + predefined monsters only }, boostLevel = { -- # default boost values (percent) per level -- # do not remove the entries here, if you want to disable one of them by default just set 0 as value [MONSTER_BOOST_EXPERIENCE] = 7.5, [MONSTER_BOOST_SPEED] = 5, [MONSTER_BOOST_HEALTH] = 8.5, [MONSTER_BOOST_DAMAGE] = 10, [MONSTER_BOOST_LOOT] = 3, }, skulls = { -- # you can use all skulls type here [SKULL_YELLOW] = { minLevel = 1, maxLevel = 3, -- # you can remove the maxValue to only have a minLevel requirement chance = 12, boostLevel = { [MONSTER_BOOST_HEALTH] = 11.5, [MONSTER_BOOST_DAMAGE] = 15 }, -- # if true, the system will sum (default + skull) boost values and then multiply per level sumBoostValues = false } }, storage = {} }