a

a
mail@pastecode.io avatar
unknown
csharp
2 years ago
822 B
4
Indexable
Never
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class webRequests : MonoBehaviour
{
    public void SaveData(string username, int score, int time)
    {
        Debug.Log("Send");
        StartCoroutine(WaitForResponse(username, score, time));
    }


    IEnumerator WaitForResponse(string username, int score, int time)
    {


        UnityWebRequest www = UnityWebRequest.Post("http://api.tralalandia.com/saver.php?username=" + username + "&score=" + score + "&timer=" + time 
            + "&gamename=ProjectExdo", "");
        yield return www.SendWebRequest();
        if (www.result != UnityWebRequest.Result.Success) {
            Debug.Log(www.error);
        }
        else {
            Debug.Log(www.downloadHandler.text);
        }
    }
}