a
aunknown
csharp
3 years ago
822 B
11
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class webRequests : MonoBehaviour
{
public void SaveData(string username, int score, int time)
{
Debug.Log("Send");
StartCoroutine(WaitForResponse(username, score, time));
}
IEnumerator WaitForResponse(string username, int score, int time)
{
UnityWebRequest www = UnityWebRequest.Post("http://api.tralalandia.com/saver.php?username=" + username + "&score=" + score + "&timer=" + time
+ "&gamename=ProjectExdo", "");
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success) {
Debug.Log(www.error);
}
else {
Debug.Log(www.downloadHandler.text);
}
}
}Editor is loading...