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import pygame, time
from utils import *
from os.path import join
from pygame.sprite import Group, Sprite
class Game:
LARGURA_TELA = 1280
ALTURA_TELA = 720
def __init__(self) -> None:
pygame.init()
self.display = pygame.display.set_mode((self.LARGURA_TELA, self.ALTURA_TELA), pygame.SCALED | pygame.RESIZABLE)
self.fundo = surface_load(join("images", "universo.png"), size= self.display.get_size())
# self.player_surf = surface_load(join("images", "nave.png"), True, (80, 80))
# self.player = self.player_surf.get_rect(center = (self.LARGURA_TELA / 2, self.ALTURA_TELA * 0.80))
pygame.display.set_caption("studying classes")
pygame.display.set_icon(pygame.image.load(join("images", "logo.png")))
pygame.mouse.set_visible(True)
self.clock = pygame.time.Clock()
#self.direcao = pygame.math.Vector2()
#self.speed = 0.5
self.running = True
self.tempo_ultimo_tiro = 0
self.all_sprites = Group()
self.player = Player(self.all_sprites)
# def atirar_player(self):
# current_time = time.time()
# if self.keys[pygame.K_SPACE] and current_time - self.tempo_ultimo_tiro >= 1:
# print("fire laser")
# self.tempo_ultimo_tiro = current_time
def desenhar_fundo(self):
self.display.fill("#1E1647")
self.display.blit(self.fundo, (0,0))
def run(self):
while self.running:
self.dt = self.clock.tick()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.desenhar_fundo()
self.player.movimento_player()
self.all_sprites.update()
self.all_sprites.draw(self.display)
pygame.display.update()
pygame.quit()
class Player(Sprite):
def __init__(self, *groups: Group) -> None:
super().__init__(*groups)
self.image = surface_load(join("images", "nave.png"), True, (80,80))
self.rect = self.image.get_rect(center= (Game))
self.speed = 0.5
def movimento_player(self):
self.direcao = pygame.math.Vector2()
self.keys = pygame.key.get_pressed()
self.direcao.x = int(self.keys[pygame.K_d]) - int(self.keys[pygame.K_a])
self.direcao.y = int(self.keys[pygame.K_s]) - int(self.keys[pygame.K_w])
self.direcao = self.direcao.normalize() if self.direcao else self.direcao
self.rect.center += self.direcao * self.speed * self.dt
if __name__ == "__main__":
jogo = Game()
jogo.run()
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