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import pygame, time from utils import * from os.path import join from pygame.sprite import Group, Sprite class Game: LARGURA_TELA = 1280 ALTURA_TELA = 720 def __init__(self) -> None: pygame.init() self.display = pygame.display.set_mode((self.LARGURA_TELA, self.ALTURA_TELA), pygame.SCALED | pygame.RESIZABLE) self.fundo = surface_load(join("images", "universo.png"), size= self.display.get_size()) # self.player_surf = surface_load(join("images", "nave.png"), True, (80, 80)) # self.player = self.player_surf.get_rect(center = (self.LARGURA_TELA / 2, self.ALTURA_TELA * 0.80)) pygame.display.set_caption("studying classes") pygame.display.set_icon(pygame.image.load(join("images", "logo.png"))) pygame.mouse.set_visible(True) self.clock = pygame.time.Clock() #self.direcao = pygame.math.Vector2() #self.speed = 0.5 self.running = True self.tempo_ultimo_tiro = 0 self.all_sprites = Group() self.player = Player(self.all_sprites) # def atirar_player(self): # current_time = time.time() # if self.keys[pygame.K_SPACE] and current_time - self.tempo_ultimo_tiro >= 1: # print("fire laser") # self.tempo_ultimo_tiro = current_time def desenhar_fundo(self): self.display.fill("#1E1647") self.display.blit(self.fundo, (0,0)) def run(self): while self.running: self.dt = self.clock.tick() for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False self.desenhar_fundo() self.player.movimento_player() self.all_sprites.update() self.all_sprites.draw(self.display) pygame.display.update() pygame.quit() class Player(Sprite): def __init__(self, *groups: Group) -> None: super().__init__(*groups) self.image = surface_load(join("images", "nave.png"), True, (80,80)) self.rect = self.image.get_rect(center= (Game)) self.speed = 0.5 def movimento_player(self): self.direcao = pygame.math.Vector2() self.keys = pygame.key.get_pressed() self.direcao.x = int(self.keys[pygame.K_d]) - int(self.keys[pygame.K_a]) self.direcao.y = int(self.keys[pygame.K_s]) - int(self.keys[pygame.K_w]) self.direcao = self.direcao.normalize() if self.direcao else self.direcao self.rect.center += self.direcao * self.speed * self.dt if __name__ == "__main__": jogo = Game() jogo.run()
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