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const std = @import("std"); // Although this function looks imperative, note that its job is to // declaratively construct a build graph that will be executed by an external // runner. pub fn build(b: *std.Build) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{ .default_target = .{ .os_tag = .windows } }); b.dest_dir = "./bin"; // .dest_dir = .{ // .override = .{ .custom = "./out" } // }, // .pdb_dir = .{ // .override = .{ .custom = "./bin" } // }, // .h_dir = .{ // .override = .{ .custom = "../" } // } // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); // This declares intent for the library to be installed into the standard // location when the user invokes the "install" step (the default step when // running `zig build`). const exe = b.addExecutable(.{ .name = "Czeditor", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const raylib = b.addSharedLibrary(.{ .name = "raylib", .link_libc = true, .target = target, .optimize = optimize, }); raylib.is_linking_libc = true; raylib.verbose_link = true; raylib.linkLibC(); std.debug.print("{}", .{raylib.isDll()}); raylib.addIncludePath(b.path("./raylib/include")); raylib.addLibraryPath(b.path("./raylib/lib")); b.installArtifact(raylib); //raylib.linkSystemLibrary("raylib"); // const raylib_dll = b.addSharedLibrary(.{ // .name="raylib", // .root // }); b.verbose_link = true; // exe.isDll(); exe.addIncludePath(b.path("./raylib/include")); exe.addLibraryPath(b.path("./raylib/lib")); //exe.libc_file = b.path("raylib.dll"); //exe.linkSystemLibrary("raylib"); exe.linkLibrary(raylib); // b.installFile("../../extern/raylib/lib/raylib.dll", "./bin/raylib.dll"); //const raylib_dep = b.dependency("raylib", .{ .target = target, .optimize = optimize }); // This declares intent for the executable to be installed into the // standard location when the user invokes the "install" step (the default // step when running `zig build`). b.installArtifact(exe); // This *creates* a Run step in the build graph, to be executed when another // step is evaluated that depends on it. The next line below will establish // such a dependency. const run_cmd = b.addRunArtifact(exe); // By making the run step depend on the install step, it will be run from the // installation directory rather than directly from within the cache directory. // This is not necessary, however, if the application depends on other installed // files, this ensures they will be present and in the expected location. run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); run_cmd.addPathDir("./extern/raylib/lib"); } // This creates a build step. It will be visible in the `zig build --help` menu, // and can be selected like this: `zig build run` // This will evaluate the `run` step rather than the default, which is "install". const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_unit_tests = b.addTest(.{ .root_source_file = b.path("tst/main.tst.zig"), .target = target, .optimize = optimize, }); const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); // Similar to creating the run step earlier, this exposes a `test` step to // the `zig build --help` menu, providing a way for the user to request // running the unit tests. const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_exe_unit_tests.step); }
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