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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{
.default_target = .{
.os_tag = .windows
}
});
b.dest_dir = "./bin";
// .dest_dir = .{
// .override = .{ .custom = "./out" }
// },
// .pdb_dir = .{
// .override = .{ .custom = "./bin" }
// },
// .h_dir = .{
// .override = .{ .custom = "../" }
// }
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
// This declares intent for the library to be installed into the standard
// location when the user invokes the "install" step (the default step when
// running `zig build`).
const exe = b.addExecutable(.{
.name = "Czeditor",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const raylib = b.addSharedLibrary(.{
.name = "raylib",
.link_libc = true,
.target = target,
.optimize = optimize,
});
raylib.is_linking_libc = true;
raylib.verbose_link = true;
raylib.linkLibC();
std.debug.print("{}", .{raylib.isDll()});
raylib.addIncludePath(b.path("./raylib/include"));
raylib.addLibraryPath(b.path("./raylib/lib"));
b.installArtifact(raylib);
//raylib.linkSystemLibrary("raylib");
// const raylib_dll = b.addSharedLibrary(.{
// .name="raylib",
// .root
// });
b.verbose_link = true;
// exe.isDll();
exe.addIncludePath(b.path("./raylib/include"));
exe.addLibraryPath(b.path("./raylib/lib"));
//exe.libc_file = b.path("raylib.dll");
//exe.linkSystemLibrary("raylib");
exe.linkLibrary(raylib);
// b.installFile("../../extern/raylib/lib/raylib.dll", "./bin/raylib.dll");
//const raylib_dep = b.dependency("raylib", .{ .target = target, .optimize = optimize });
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
run_cmd.addPathDir("./extern/raylib/lib");
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("tst/main.tst.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}
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