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import pygame import random # Initialize Pygame pygame.init() # Screen dimensions screen_width = 800 screen_height = 600 # Colors black = (0, 0, 0) white = (255, 255, 255) red = (255, 0, 0) # Car settings car_width = 50 car_height = 60 # Initialize the screen screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Car Game") # Load car image car_img = pygame.image.load('car.png') car_img = pygame.transform.scale(car_img, (car_width, car_height)) clock = pygame.time.Clock() def draw_car(x, y): screen.blit(car_img, (x, y)) def draw_obstacle(obs_x, obs_y, obs_w, obs_h, color): pygame.draw.rect(screen, color, [obs_x, obs_y, obs_w, obs_h]) def game_loop(): x = (screen_width * 0.45) y = (screen_height * 0.8) x_change = 0 obs_start_x = random.randrange(0, screen_width) obs_start_y = -600 obs_speed = 7 obs_width = 100 obs_height = 100 game_exit = False while not game_exit: for event in pygame.event.get(): if event.type == pygame.QUIT: game_exit = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 x += x_change screen.fill(white) draw_obstacle(obs_start_x, obs_start_y, obs_width, obs_height, black) obs_start_y += obs_speed draw_car(x, y) if x > screen_width - car_width or x < 0: print("You crashed!") game_exit = True if obs_start_y > screen_height: obs_start_y = 0 - obs_height obs_start_x = random.randrange(0, screen_width) if y < obs_start_y + obs_height: if x > obs_start_x and x < obs_start_x + obs_width or x + car_width > obs_start_x and x + car_width < obs_start_x + obs_width: print("You crashed!") game_exit = True pygame.display.update() clock.tick(60) pygame.quit() quit() game_loop()
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