Untitled
unknown
plain_text
12 days ago
1.3 kB
1
Indexable
Never
// Example in Unity public class RealityFragment : MonoBehaviour { public bool invertedGravity; public float gravityStrength; void Start() { if (invertedGravity) { Physics.gravity = new Vector3(0, gravityStrength, 0); } else { Physics.gravity = new Vector3(0, -gravityStrength, 0); } } } public class PuzzleManager : MonoBehaviour { public bool isSolved; public RealityFragment[] fragments; void Update() { if (CheckPuzzleCondition()) { isSolved = true; UnlockNextFragment(); } } bool CheckPuzzleCondition() { // Custom logic to check puzzle return fragments.All(f => f.invertedGravity); } void UnlockNextFragment() { // Logic to unlock the next part of the game } } public class StoryManager : MonoBehaviour { public List<string> playerChoices; public void MakeChoice(string choice) { playerChoices.Add(choice); UpdateStoryline(); } void UpdateStoryline() { // Modify the world based on player choices if (playerChoices.Contains("merge_gravity_fragments")) { // Change dialogue or events in the game } } }
Leave a Comment