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# This is a short cartoon video about a cat and a dog.
# Import the necessary libraries.
import pygame
# Initialize the pygame library.
pygame.init()
# Create the screen.
screen = pygame.display.set_mode((640, 480))
# Create the cat and the dog.
cat = pygame.image.load("cat.png")
dog = pygame.image.load("dog.png")
# Create the background.
background = pygame.image.load("background.png")
# Set the cat and the dog's positions.
cat_x = 100
cat_y = 100
dog_x = 400
dog_y = 100
# Create a loop to run the game.
while True:
# Clear the screen.
screen.fill((0, 0, 0))
# Draw the background.
screen.blit(background, (0, 0))
# Draw the cat and the dog.
screen.blit(cat, (cat_x, cat_y))
screen.blit(dog, (dog_x, dog_y))
# Update the cat and the dog's positions.
cat_x += 1
dog_x -= 1
# Check if the cat and the dog have collided.
if cat_x > dog_x + dog.get_width():
print("The cat and the dog have collided!")
# Check if the cat and the dog have reached the edge of the screen.
if cat_x > screen.get_width() - cat.get_width():
cat_x = 0
elif dog_x < 0:
dog_x = screen.get_width() - dog.get_width()
# Update the screen.
pygame.display.update()
# Check for events.
for event in pygame.event.get():
# If the user quits the game, stop the loop.
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
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