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# This is a short cartoon video about a cat and a dog. # Import the necessary libraries. import pygame # Initialize the pygame library. pygame.init() # Create the screen. screen = pygame.display.set_mode((640, 480)) # Create the cat and the dog. cat = pygame.image.load("cat.png") dog = pygame.image.load("dog.png") # Create the background. background = pygame.image.load("background.png") # Set the cat and the dog's positions. cat_x = 100 cat_y = 100 dog_x = 400 dog_y = 100 # Create a loop to run the game. while True: # Clear the screen. screen.fill((0, 0, 0)) # Draw the background. screen.blit(background, (0, 0)) # Draw the cat and the dog. screen.blit(cat, (cat_x, cat_y)) screen.blit(dog, (dog_x, dog_y)) # Update the cat and the dog's positions. cat_x += 1 dog_x -= 1 # Check if the cat and the dog have collided. if cat_x > dog_x + dog.get_width(): print("The cat and the dog have collided!") # Check if the cat and the dog have reached the edge of the screen. if cat_x > screen.get_width() - cat.get_width(): cat_x = 0 elif dog_x < 0: dog_x = screen.get_width() - dog.get_width() # Update the screen. pygame.display.update() # Check for events. for event in pygame.event.get(): # If the user quits the game, stop the loop. if event.type == pygame.QUIT: pygame.quit() sys.exit()
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