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# This is a short cartoon video about a cat and a dog.

# Import the necessary libraries.
import pygame

# Initialize the pygame library.
pygame.init()

# Create the screen.
screen = pygame.display.set_mode((640, 480))

# Create the cat and the dog.
cat = pygame.image.load("cat.png")
dog = pygame.image.load("dog.png")

# Create the background.
background = pygame.image.load("background.png")

# Set the cat and the dog's positions.
cat_x = 100
cat_y = 100
dog_x = 400
dog_y = 100

# Create a loop to run the game.
while True:

    # Clear the screen.
    screen.fill((0, 0, 0))

    # Draw the background.
    screen.blit(background, (0, 0))

    # Draw the cat and the dog.
    screen.blit(cat, (cat_x, cat_y))
    screen.blit(dog, (dog_x, dog_y))

    # Update the cat and the dog's positions.
    cat_x += 1
    dog_x -= 1

    # Check if the cat and the dog have collided.
    if cat_x > dog_x + dog.get_width():
        print("The cat and the dog have collided!")

    # Check if the cat and the dog have reached the edge of the screen.
    if cat_x > screen.get_width() - cat.get_width():
        cat_x = 0
    elif dog_x < 0:
        dog_x = screen.get_width() - dog.get_width()

    # Update the screen.
    pygame.display.update()

    # Check for events.
    for event in pygame.event.get():
        # If the user quits the game, stop the loop.
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
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