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#include <iostream>
#include <SFML/Graphics.hpp>
using namespace std;
int main()
{
double granica_rasceta, granica_rasceta_2;
double st1;
cin >> granica_rasceta >> granica_rasceta_2 >> st1;
int i = 0;
int u = 0;
double xy[1000][2];
sf::ConvexShape a((granica_rasceta_2 - granica_rasceta));
while (granica_rasceta <= granica_rasceta_2) {
if (u == 0)
{
xy[i][u] == granica_rasceta;
u = 1;
}
if (u == 1)
{
xy[i][u] == granica_rasceta * granica_rasceta;
u = 0;
}
cout << xy[i][u] << endl;
a.setPoint(i, sf::Vector2f(granica_rasceta, granica_rasceta * granica_rasceta));
granica_rasceta += st1;
i++;
}
a.setPoint(i, sf::Vector2f(granica_rasceta_2, granica_rasceta_2 * granica_rasceta_2));
sf::Window window(sf::VideoMode(granica_rasceta_2 - granica_rasceta, granica_rasceta_2 * granica_rasceta_2 * st1), "victory");
while (true)
{
sf::RenderWindow(window);
}
return 0;
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