Untitled
#include <iostream> #include <SFML/Graphics.hpp> using namespace std; int main() { double granica_rasceta, granica_rasceta_2; double st1; cin >> granica_rasceta >> granica_rasceta_2 >> st1; int i = 0; int u = 0; double xy[1000][2]; sf::ConvexShape a((granica_rasceta_2 - granica_rasceta)); while (granica_rasceta <= granica_rasceta_2) { if (u == 0) { xy[i][u] == granica_rasceta; u = 1; } if (u == 1) { xy[i][u] == granica_rasceta * granica_rasceta; u = 0; } cout << xy[i][u] << endl; a.setPoint(i, sf::Vector2f(granica_rasceta, granica_rasceta * granica_rasceta)); granica_rasceta += st1; i++; } a.setPoint(i, sf::Vector2f(granica_rasceta_2, granica_rasceta_2 * granica_rasceta_2)); sf::Window window(sf::VideoMode(granica_rasceta_2 - granica_rasceta, granica_rasceta_2 * granica_rasceta_2 * st1), "victory"); while (true) { sf::RenderWindow(window); } return 0; }
Leave a Comment