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import Board from "./board";
import gameplayController from "./gameplayController";
import lineData from "./lineData";
const { ccclass, property } = cc._decorator;

@ccclass
export default class boardController extends cc.Component {

    @property(cc.Node) nBoard: cc.Node = null;
    @property(cc.Prefab) prfBox: cc.Prefab = null;
    @property(cc.Prefab) prfLine: cc.Prefab = null;

    static inst: boardController = null;
    graphics: cc.Graphics = null;

    _configMatrix: number[][] = [];
    //listBoard: Board[][] = [];
    posList: cc.Vec3[] = [];
    //cantFill: boolean = false;
    _maxCol: number = 9;
    _maxRow: number = 9;
    touchColor: number = null;
    listLines = [];
    gridLines = [];
    isColor: boolean = false;
    //count: number = 0;


    onLoad() {
        boardController.inst = this;
    }

    init(_listMatrix: number[][]) {

        this._configMatrix = _listMatrix;
        console.log(this._configMatrix);
        this._maxRow = this._configMatrix.length;
        this._maxCol = this._configMatrix[0].length;
        this.loadBoard();
        //console.log(this.posList);

    }

    getBoardSize() {

    }

    loadBoard() {
        this.nBoard.removeAllChildren();
        this.posList = [];

        for (let i = 0; i < this._maxRow; i++) {
            for (let j = 0; j < this._maxCol; j++) {
                var box = cc.instantiate(this.prfBox);
                box.width = this.nBoard.width / this._maxCol;
                box.height = this.nBoard.height / this._maxRow;

                let compScript: Board = null;
                compScript = box.getComponent(Board);
                compScript.init(i, j, this._configMatrix[i][j]);
                compScript.setBoxSize(box.width, box.height)
                box.x = box.width * (j + 1) - this.nBoard.width / 2 - box.width / 2;
                box.y = -box.height * (i + 1) + this.nBoard.height / 2 + box.height / 2;
                //this.fillColor(this._configMatrix[i][j], box);
                if (this._configMatrix[i][j] == 0) {
                    box.getChildByName(`box0`).getChildByName('New Label').getComponent(cc.Label).string = this._configMatrix[i][j].toString();
                    //this.isColor = false;
                } else {
                    box.getChildByName(`box0`).getChildByName('New Label').getComponent(cc.Label).string = this._configMatrix[i][j].toString() + 'g';
                    //this.isColor = true;
                }

                // ${this._configMatrix[i][j]}
                //console.log(box.getChildByName(`box${this._configMatrix[i][j]}`).getChildByName('New Label').getComponent(cc.Label));

                box.name = 'box' + i + j;
                this.posList.push(box.position);
                this.handleEventTouch(box);
                this.nBoard.addChild(box);
            }
        }
        //console.log(this.posList);
        //console.log(box);


        //console.log('á;dkjhas;dlasd',this.posList);

    }

    fillColor(colorBox: number, box: any) {
        for (let index = 0; index < 11; index++) {
            // if (box.getChildByName(`box${index}`).active != box.getChildByName(`box0`).active) {

            // }
            box.getChildByName(`box${index}`).active = false;
        }
        box.getChildByName(`box${colorBox}`).active = true;
        //box.getChildByName(`box${colorBox}`).getComponent(cc.Label).string = `${colorBox}`;
        //this.cantFill = true;
    }

    fillNumber(colorBox: number, box: any) {
        box.getChildByName('box0').getChildByName('New Label').getComponent(cc.Label).string = colorBox;
        //console.log('color box ', colorBox);

    }

    handleEventTouch(target) {
        target.on(cc.Node.EventType.TOUCH_START, this.handleTouchStart, this);
        target.on(cc.Node.EventType.TOUCH_MOVE, this.handleTouchMove, this);
        target.on(cc.Node.EventType.TOUCH_END, this.handleTouchEnd, this);
        //console.log(this.posList);

    }

    handleTouchStart(event) {
        const target = event.target;
        let endTarget;

        // for (let colorBox = 1; colorBox < 11; colorBox++) {
        //     if (target.getChildByName(`box${colorBox}`).active == true) {
        //         this.touchColor = colorBox;
        //         this.scaleUp(target);
        //     }
        // }

        let color = target.getChildByName(`box0`).getChildByName('New Label').getComponent(cc.Label).string.slice(0, 1);
        //console.log('color   ', this.isColor);

        //const lineDraw = new lineData;


        if (color != '0') {
            this.touchColor = color;
            // lineDraw.lines.push(target);
            // lineDraw.color = this.touchColor;
            // //this.scaleUp(target);
            // this.listLines.push(lineDraw);
            // console.log(this.listLines);
            console.log(this.touchColor);
        }


        for (let i = 0; i < this._maxRow; i++) {
            for (let j = 0; j < this._maxCol; j++) {
                if (this._configMatrix[i][j] == this.touchColor) {
                    if (this.nBoard.getChildByName(`box${i}${j}`) == target) {
                        //console.log('trung');
                        //return;
                    } else {
                        endTarget = this.nBoard.getChildByName(`box${i}${j}`);
                        //console.log('ko trung');
                    }

                }
            }
        }

        // for (let colorBox = 1; colorBox < 11; colorBox++) {
        //     this.scaleUp(endTarget)
        // }

        console.log(target);


    }

    handleTouchMove(event) {
        const target = event.target;       
        //console.log(this.posList);
        let worldPos = event.getLocation();
        let localPos = this.node.parent.convertToNodeSpaceAR(worldPos);
        let detectRange = 0.5 * this.nBoard.width / this._maxCol;

        //console.log(detectRange);
        //console.log(this.posList.length);

        // if (target.getChildByName(`box0`).active == false) {
        //     for (let i = 0; i < this._maxCol * this._maxRow; i++) {
        //         const element = this.posList[i];
        //         //console.log('element  ', element.x, element.y);

        //         var cotdoc = (i - i % this._maxCol) / this._maxCol;
        //         var hangngang = i % this._maxRow;

        //         if (cc.Vec3.distance(localPos, element) < detectRange) {
        //             //console.log('cc.Vec3.distance(localPos, element)   ', cc.Vec3.distance(localPos, element));
        //             //console.log(hangngang, cotdoc);
        //             // console.log(this.nBoard);
        //             //console.log(this.nBoard.getChildByName(`box${cotdoc}${hangngang}`).getChildByName('box0').active);
        //             //console.log(this._configMatrix[cotdoc][hangngang]);

        //             if (this._configMatrix[cotdoc][hangngang] != 0) {
        //                 this.fillColor(this._configMatrix[cotdoc][hangngang], this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));
        //             } else {
        //                 this.fillColor(this.touchColor, this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));
        //                 count++;
        //             }
        //             //this.fillColor(this.touchColor, this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));

        //         }
        //     }
        // }
        const lineDraw = new lineData;
        let color = target.getChildByName(`box0`).getChildByName('New Label').getComponent(cc.Label).string;
        if (color != '0') {
            for (let i = 0; i < this._maxCol * this._maxRow; i++) {
                const element = this.posList[i];
                //console.log('element  ', element.x, element.y);

                var cotdoc = (i - i % this._maxCol) / this._maxCol;
                var hangngang = i % this._maxRow;


                if (cc.Vec3.distance(localPos, element) < detectRange) {
                    //console.log('cc.Vec3.distance(localPos, element)   ', cc.Vec3.distance(localPos, element));
                    //console.log(hangngang, cotdoc);
                    // console.log(this.nBoard);
                    //console.log(this.nBoard.getChildByName(`box${cotdoc}${hangngang}`).getChildByName('box0').active);
                    //console.log(this._configMatrix[cotdoc][hangngang]);

                    if (this._configMatrix[cotdoc][hangngang] != 0) {

                        color = this._configMatrix[cotdoc][hangngang];
                        if (this.nBoard.getChildByName(`box${cotdoc}${hangngang}`).getChildByName('box0').getChildByName('New Label').getComponent(cc.Label).string == `${color}g`) {
                            console.log('ggggg');

                        } else {
                            this.fillNumber(color, this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));
                        }

                        //console.log('abc   ', color);

                    } else {

                        color = this.touchColor;
                        //this._configMatrix[cotdoc][hangngang] = parseInt(color);

                        //console.log('lineDraw.lines.length   ',lineDraw.lines.length);

                        //const lineDraw = new lineData;
                        
                        if (this.nBoard.getChildByName(`box${cotdoc}${hangngang}`).getChildByName('box0').getChildByName('New Label').getComponent(cc.Label).string == '0') {
                            //console.log('asdasasd', this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));
                            lineDraw.lines.push(this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));
                            console.log(lineDraw.lines);
                        } else {
                            //console.log('falsefalse');

                        }
                        lineDraw.color = color;

                        this.fillNumber(color, this.nBoard.getChildByName(`box${cotdoc}${hangngang}`));

                        //this.listLines.push(lineDraw);

                        //console.log('xyz   ', color);
                    }
                    
                    //console.log(lineDraw.lines);

                }
                // console.log(this._configMatrix);

            }
        }



        //this.drawLine(target);
        setTimeout(() => {
            gameplayController.inst.checkWin();
        }, 1000);

    }

    handleTouchEnd(event) {
        const target = event.target;
        //gameplayController.inst.checkWin();
    }

    scaleUp(box: any) {
        cc.tween(box)
            .to(0.1, { scale: 1.1 })
            .call(() => {
                //console.log('uppppp');
            })
            .to(0.1, { scale: 0.9 })
            .to(0.1, { scale: 1 })
            .start();
    }

    isFullMap() {
        let count = 0;
        for (let i = 0; i < this._maxRow; i++) {
            for (let j = 0; j < this._maxCol; j++) {
                if (this.nBoard.getChildByName(`box${i}${j}`).getChildByName(`box0`).active == false)
                    count++;
            }
        }
        if (count == (this._maxCol) * (this._maxRow)) {
            console.log('count   ', count);

            return true;
        } else return false;
    }

    // drawLine(target) {
    //     this.lines.length = 0;
    //     for (let i = 0; i < this._maxCol + 1; i++) {
    //         let linesSprt = cc.instantiate(this.prfLine);
    //         linesSprt.width = this.nBoard.width / this._maxCol;
    //         linesSprt.height = this.nBoard.height / this._maxRow / 3;
    //         this.nBoard.addChild(linesSprt);
    //         this.lines[i] = linesSprt;

    //         // this.graphics = linesSprt.getComponent(cc.Graphics);
    //         // this.graphics.lineWidth = linesSprt.height;
    //         // this.graphics.lineCap = this.graphics.lineJoin = 1;

    //         // this.graphics.clear();
    //         let worldPos = target.getPosition();
    //         let localPos = this.node.parent.convertToNodeSpaceAR(worldPos);

    //         // this.graphics.moveTo(localPos.x, localPos.y);

    //         let detectRange = 0.5 * this.nBoard.width / this._maxCol;


    //         for (let i = 0; i < this._maxCol * this._maxRow; i++) {
    //             const element = this.posList[i];
    //             var cotdoc = (i - i % this._maxCol) / this._maxCol;
    //             var hangngang = i % this._maxRow;

    //             if (cc.Vec3.distance(localPos, element) < detectRange) {

    //                 if (this._configMatrix[cotdoc][hangngang] != 0) {
    //                     // this.graphics.lineTo(element.x, element.y);


    //                 } else {

    //                 }

    //             }
    //             //this.graphics.lineTo(element.x, element.y);
    //         }
    //     }
    // }


    drawNum() {

    }

}