Untitled
unknown
lua
a year ago
1.2 kB
19
Indexable
function getTileCreatures(position)
local creatures, found = {}, {}
for stackpos = 255, 0, -1 do
position.stackpos = stackpos
local thing = getTileThingByPos(position)
if thing.itemid ~= 0 and isCreature(thing.uid) then
if not found[thing.uid] then
creatures[#thing + 1] = thing.uid
found[thing.uid] = 1
end
end
end
return creatures
end
function hasTileProperty(position, property)
position = Position(position.x, position.y, position.z)
property = tonumber(property)
if not property then
return false
end
for stackpos = 1, 255 do
position.stackpos = stackpos
local tile = getTileThingByPos(position)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasItemProperty(tile.uid, property) then
return true
end
end
end
return false
end
function isTileCombatAvailable(position)
if getTileThingByPos({x = position.x, y = position.y, z = position.z, stackpos = 0}).itemid == 0 then
return false
end
if getTileInfo(position).protection or getTileInfo(position).optional then
return false
end
if hasTileProperty(position, 2) then
return false
end
return true
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