Godot Dash does nothing

The dash i set up does nothing i have dash set up in project settings.
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4 months ago
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extends CharacterBody2D


const SPEED = 300.0
const JUMP_VELOCITY = -300.0

const DASH_SPEED = 1000
var dashing = false


func _physics_process(delta: float) -> void:
	# Add the gravity.
	if not is_on_floor():
		velocity += get_gravity() * delta

	# Handle jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		velocity.y = JUMP_VELOCITY
		
	if Input.is_action_just_pressed("dash"):
		dashing = true

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)

	move_and_slide()
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