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import pygame
import random
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
# Set the width and height of the screen
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Define the Car class
class Car(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
# Load the car image and resize it
self.image = pygame.image.load("car.png").convert_alpha()
self.image = pygame.transform.scale(self.image, (80, 160))
# Set the rect and initial position
self.rect = self.image.get_rect()
self.rect.x = SCREEN_WIDTH // 2 - self.rect.width // 2
self.rect.y = SCREEN_HEIGHT - self.rect.height - 10
# Set the speed
self.speed_x = 0
def update(self):
# Move the car left or right
self.rect.x += self.speed_x
# Keep the car on the screen
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.x > SCREEN_WIDTH - self.rect.width:
self.rect.x = SCREEN_WIDTH - self.rect.width
# Define the Obstacle class
class Obstacle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
# Load the obstacle image and resize it
self.image = pygame.image.load("obstacle.png").convert_alpha()
self.image = pygame.transform.scale(self.image, (80, 160))
# Set the rect and initial position
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = -self.rect.height
# Set the speed
self.speed_y = random.randint(5, 10)
def update(self):
# Move the obstacle down
self.rect.y += self.speed_y
# Reset the obstacle position if it goes off the screen
if self.rect.y > SCREEN_HEIGHT:
self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = -self.rect.height
self.speed_y = random.randint(5, 10)
# Initialize Pygame
pygame.init()
# Set the screen size
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Set the caption
pygame.display.set_caption("Car Game")
# Load the font
font = pygame.font.SysFont(None, 48)
# Create the car sprite
car = Car()
# Create the obstacle sprite group
obstacles = pygame.sprite.Group()
# Set the initial score
score = 0
# Set the game over flag
game_over = False
# Set the clock
clock = pygame.time.Clock()
# Main game loop
while not game_over:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
car.speed_x = -5
elif event.key == pygame.K_RIGHT:
car.speed_x = 5
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT and car.speed_x < 0:
car.speed_x = 0
elif event.key == pygame.K_RIGHT and car.speed_x > 0:
car.speed_x = 0
# Update the sprites
car.update()
obstacles.update()
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