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// Import necessary classes import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumHand; import net.minecraft.world.World; // Create a new class for our gameplay code public class MinecraftGameplay { // Get the Minecraft instance private Minecraft mc = Minecraft.getMinecraft(); // Get the player instance private EntityPlayer player = mc.player; // Get the world instance private World world = mc.world; // Define a method to make the player jump public void makePlayerJump() { // Get the player's current velocity double velocity = player.motionY; // Set the player's velocity to make them jump player.motionY = 10.0D; } // Define a method to give the player an item public void givePlayerItem(Item item) { // Create a new item stack ItemStack stack = new ItemStack(item); // Add the item stack to the player's inventory player.inventory.addItemStackToInventory(stack); } // Define a method to make the player attack public void makePlayerAttack() { // Get the player's current hand EnumHand hand = player.getActiveHand(); // Make the player attack player.swingArm(hand); } // Define a main method to test our gameplay code public static void main(String[] args) { // Create a new instance of our gameplay class MinecraftGameplay gameplay = new MinecraftGameplay(); // Make the player jump gameplay.makePlayerJump(); // Give the player a diamond sword gameplay.givePlayerItem(Item.getItemById(276)); // Make the player attack gameplay.makePlayerAttack(); } }
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