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// Import necessary classes
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
// Create a new class for our gameplay code
public class MinecraftGameplay {
// Get the Minecraft instance
private Minecraft mc = Minecraft.getMinecraft();
// Get the player instance
private EntityPlayer player = mc.player;
// Get the world instance
private World world = mc.world;
// Define a method to make the player jump
public void makePlayerJump() {
// Get the player's current velocity
double velocity = player.motionY;
// Set the player's velocity to make them jump
player.motionY = 10.0D;
}
// Define a method to give the player an item
public void givePlayerItem(Item item) {
// Create a new item stack
ItemStack stack = new ItemStack(item);
// Add the item stack to the player's inventory
player.inventory.addItemStackToInventory(stack);
}
// Define a method to make the player attack
public void makePlayerAttack() {
// Get the player's current hand
EnumHand hand = player.getActiveHand();
// Make the player attack
player.swingArm(hand);
}
// Define a main method to test our gameplay code
public static void main(String[] args) {
// Create a new instance of our gameplay class
MinecraftGameplay gameplay = new MinecraftGameplay();
// Make the player jump
gameplay.makePlayerJump();
// Give the player a diamond sword
gameplay.givePlayerItem(Item.getItemById(276));
// Make the player attack
gameplay.makePlayerAttack();
}
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