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class Player {
  constructor(name, health, armor, weapon) {
    this.name = name;
    this.health = health;
    this.armor = armor;
    this.weapon = weapon;
  }

  move(direction) {
    // move player character in the specified direction
  }

  attack(target) {
    // attack the specified target with the current weapon
  }

  defend() {
    // use current armor to defend against incoming attacks
  }
}