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import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up some constants
WIDTH, HEIGHT = 640, 480
PACMAN_SIZE = 20
PILL_SIZE = 10
GHOST_SIZE = 20
# Set up some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
YELLOW = (255, 255, 0)
# Set up the display
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# Set up the font
font = pygame.font.Font(None, 36)
# Set up the Pac-Man and ghosts
pacman_x, pacman_y = WIDTH // 2, HEIGHT // 2
ghost_x, ghost_y = WIDTH // 2 + 50, HEIGHT // 2
# Set up the pills
pills = [(100, 100), (200, 200), (300, 300)]
# Game loop
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    # Move Pac-Man
    keys = pygame.key.get_pressed()
    if keys[pygame.K_UP]:
        pacman_y -= 5
    if keys[pygame.K_DOWN]:
        pacman_y += 5
    if keys[pygame.K_LEFT]:
        pacman_x -= 5
    if keys[pygame.K_RIGHT]:
        pacman_x += 5
    # Move the ghost
    if ghost_x > pacman_x:
        ghost_x -= 2
    elif ghost_x < pacman_x:
        ghost_x += 2
    if ghost_y > pacman_y:
        ghost_y -= 2
    elif ghost_y < pacman_y:
        ghost_y += 2
    # Draw everything
    screen.fill(BLACK)
    pygame.draw.circle(screen, YELLOW, (pacman_x, pacman_y), PACMAN_SIZE)
    pygame.draw.circle(screen, WHITE, (ghost_x, ghost_y), GHOST_SIZE)
    for pill in pills:
        pygame.draw.circle(screen, WHITE, pill, PILL_SIZE)
    # Check for collisions with pills
    for pill in pills:
        if ((pacman_x - pill[0])  2 + (pacman_y - pill[1])  2)  0.5 < PACMAN_SIZE + PILL_SIZE:
            pills.remove(pill)
    # Check for collision with ghost
    if ((pacman_x - ghost_x)  2 + (pacman_y - ghost_y)  2)  0.5 < PACMAN_SIZE + GHOST_SIZE:
        print("Game over!")
        pygame.quit()
        sys.exit()
    # Update the display
    pygame.display.flip()
    pygame.time.Clock().tick(60)
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