// Constants for the threshold and time limits
const itemThreshold = 1; // Number of items
const timeLimitInSeconds = 1; // Time in seconds
// Function to process a single .item element
function processItem(item) {
const profileElement = item.querySelector('.profile');
if (profileElement) {
const profileText = profileElement.textContent.trim();
// Initialize the profileTextCount object for this profile text
if (!profileTextCount[profileText]) {
profileTextCount[profileText] = {
count: 0,
lastTimestamp: 0,
itemsToRemove: [],
};
}
const currentTime = Date.now();
const lastTimestamp = profileTextCount[profileText].lastTimestamp;
// Check if the user has created more than itemThreshold items with the same profile text within the time limit
if (profileTextCount[profileText].count >= itemThreshold && currentTime - lastTimestamp <= timeLimitInSeconds * 1000) {
// Add the item to the list of items to remove
profileTextCount[profileText].itemsToRemove.push(item);
// Debugging: Log the removed item and profile text
console.log('Removed item with profile text:', profileText);
} else {
// Debugging: Log the item that was not removed
console.log('Item not removed with profile text:', profileText);
}
// Update the count and timestamp for this profile text in the object
profileTextCount[profileText].count += 1;
profileTextCount[profileText].lastTimestamp = currentTime;
// Remove all items associated with this profile text
profileTextCount[profileText].itemsToRemove.forEach(itemToRemove => {
itemToRemove.remove();
// Remove the associated comment
const commentSibling = itemToRemove.nextElementSibling;
if (commentSibling && commentSibling.nodeType === Node.COMMENT_NODE) {
commentSibling.remove();
}
});
// Clear the list of items to remove
profileTextCount[profileText].itemsToRemove = [];
}
}
// Create an object to store the count and timestamp of each profile text
const profileTextCount = {};
// Iterate through existing .item elements
document.querySelectorAll('#gamelist .item').forEach(item => {
processItem(item);
});
// Create a MutationObserver to watch for changes in #gamelist
const observer = new MutationObserver(mutationsList => {
mutationsList.forEach(mutation => {
if (mutation.type === 'childList' && mutation.addedNodes.length > 0) {
// Iterate through newly added .item elements
mutation.addedNodes.forEach(addedNode => {
if (addedNode.nodeType === 1 && addedNode.classList.contains('item')) {
processItem(addedNode);
}
});
}
});
});
// Start observing #gamelist for changes
const gamelist = document.getElementById('gamelist');
observer.observe(gamelist, { childList: true, subtree: true });