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import 'package:flutter/material.dart';
import 'package:flutter_application_1/models/items.dart';
import 'package:flutter_application_1/widget/card_body.dart';
import 'widget/modal_bottom.dart';
void main() {
// runApp(const MaterialApp(
// home: Text('Hello Word'),
// ));
// runApp(const MaterialApp(
// home: Scaffold(
// body: Text('Hello Word')
// ),
// ));
runApp(const MaterialApp(
debugShowCheckedModeBanner: false,
home: MyWidget(),
));
}
class MyWidget extends StatefulWidget {
const MyWidget({super.key});
@override
State<MyWidget> createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
final List<DataItems> items = [];
void _handleAddTask(String name) {
final newItem = DataItems(id: DateTime.now().toString(), name: name);
setState(() {
items.add(newItem);
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Center(
child: Text(
'Tieu de ne',
style: TextStyle(
color: Colors.white,
fontSize: 50,
),
),
),
),
body: SingleChildScrollView(
padding: const EdgeInsets.symmetric(vertical: 20, horizontal: 20),
child: Column(
children: items.map((item) => CardBody(item: item)).toList(),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
showModalBottomSheet(
backgroundColor: Colors.grey,
shape: const RoundedRectangleBorder(
borderRadius:
BorderRadius.vertical(top: Radius.circular(20))),
isScrollControlled:
true, //Khi open keyboard no se day form nhap len tren , ko bi chen` ep
context: context,
builder: (BuildContext content) {
return ModalBottom(addTask: _handleAddTask);
});
},
child: const Icon(
Icons.add,
size: 40,
),
),
);
}
}
// class MyWidget extends StatelessWidget {
// final bool loading;
// const MyWidget(this.loading, {super.key});
// @override
// Widget build(BuildContext context) {
// return loading
// ? const CircularProgressIndicator()
// : const Text("thong bao");
// }
// }
// class MyWidget2 extends StatefulWidget {
// final bool loading;
// const MyWidget2(this.loading, {super.key});
// @override
// State<StatefulWidget> createState() {
// return MyWidget2State();
// }
// }
// class MyWidget2State extends State<MyWidget2> {
// late bool _localLoading;
// @override
// void initState() {
// _localLoading = widget.loading;
// }
// @override
// Widget build(BuildContext context) {
// return _localLoading
// ? const CircularProgressIndicator()
// : FloatingActionButton(onPressed: onClick);
// }
// void onClick() {
// setState(() {
// _localLoading = true;
// });
// }
// }
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