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// Thay làm hàm này stock reasonDeadBody(reason) { new name[128]; if(reason == 0) name = "Bi dam chet"; else if(reason >= 1 && reason <= 42) name = "Bi vu khi giet chet"; else if(reason == 49) name = "Bi xe tong chet"; else if(reason == 50) name = "Bi may bay chem chet"; else if(reason == 51) name = "Bi no~ bom chet"; else if(reason == 53 || reason == 54) name = "Bi te chet"; else if(reason == 60) name = "Tutu"; return name; } Tìm if(strcmp(params, "chet", true) == 0) { Add phía dưới if(GetPVarInt(playerid, "Injured") == 1) { >> CreateDeadBody(playerid, 60); // ------------------------------------ Tìm public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) >> h_OnPlayerGiveBodyDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
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