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// Thay làm hàm này
stock reasonDeadBody(reason) {
new name[128];
if(reason == 0) name = "Bi dam chet";
else if(reason >= 1 && reason <= 42) name = "Bi vu khi giet chet";
else if(reason == 49) name = "Bi xe tong chet";
else if(reason == 50) name = "Bi may bay chem chet";
else if(reason == 51) name = "Bi no~ bom chet";
else if(reason == 53 || reason == 54) name = "Bi te chet";
else if(reason == 60) name = "Tutu";
return name;
}
Tìm if(strcmp(params, "chet", true) == 0) {
Add phía dưới if(GetPVarInt(playerid, "Injured") == 1) {
>> CreateDeadBody(playerid, 60);
// ------------------------------------
Tìm public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
>> h_OnPlayerGiveBodyDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
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