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using BepInEx; using BepInEx.Logging; using UnityEngine; namespace UItest { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { GameObject Darkness; private void Awake() { // Plugin startup logic Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); } public GameObject GetCorrectBackground() { GameObject[] backgroundObjects = GameObject.FindObjectsOfType<GameObject>(); //find ALL gameobjects in the scene for (int i = 0; i < backgroundObjects.Length; i++) //loop through all objects we found { if (backgroundObjects[i].name == "Background") // Check if the object is named 'Background' { Transform parent = backgroundObjects[i].transform.parent; // get it's parent object if (parent != null && parent.name == "SafeArea") // Check if the parent is named 'SafeArea' { return backgroundObjects[i]; //if we made it here, it passed our check! it returns the correct background } } } // If we make it here, then no object named 'Background' with a parent named 'SafeArea' was found, so we return 'null' return null; } private void Update() { if (!Darkness) { Darkness = GetCorrectBackground(); Debug.Log("setting darkness"); } else { Darkness.SetActive(false); Debug.Log("disabling darkness"); } } } }
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