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public class SnekUtils { public static void updateSnekPosition(int newX, int newY) { for (int i = SnekGame.snekLength - 1; i > 0; i--) { SnekGame.snek[i][0] = SnekGame.snek[i-1][0]; SnekGame.snek[i][1] = SnekGame.snek[i-1][1]; } SnekGame.snek[0][0] = newX; SnekGame.snek[0][1] = newY; if (newX == SnekGame.foodX && newY == SnekGame.foodY) { SnekGame.snekLength++; SnekGame.generateFoodIfNeeded(); } SnekGame.clearGrid(); for (int i = 0; i < SnekGame.snekLength; i++) { int x = SnekGame.snek[i][0]; int y = SnekGame.snek[i][1]; SnekGame.grid[x][y] = (i == 0) ? 'S' : 's'; } SnekGame.grid[SnekGame.foodX][SnekGame.foodY] = '@'; } // private static int[] getNextBodyPosition(int[] snekHead, int[][] grid) { // return snekHead; // } public static boolean isValidMove(int x, int y) { if (x < 0 || x >= 10 || y < 0 || y >= 10) { return false; } for (int i = 0; i < SnekGame.snekLength; i++) { if (x == SnekGame.snek[i][0] && y == SnekGame.snek[i][1]) { return false; } } return true; } }
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