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Canvas Render Mode: ScreenSpaceCamera, World Camera: Main Camera, Canvas Rect Size: (887.20, 1920.00)
UnityEngine.Debug:Log (object)
TouchAnimation:Start () (at Assets/TouchAnimation.cs:26)

HandPanel Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:Start () (at Assets/CardManager.cs:72)

InitializeDeck: Erstellt Deck mit 7 Karten. Prüfe auf null-Karten...
UnityEngine.Debug:Log (object)
CardManager:InitializeDeck () (at Assets/CardManager.cs:115)
CardManager:Start () (at Assets/CardManager.cs:75)

DrawCard startet: deck.Count=7, discardPile.Count=0, handCards.Count=0, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Feuerball, Handkarten nach Ziehen: 1
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=6, discardPile.Count=0, handCards.Count=1, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Eissperre, Handkarten nach Ziehen: 2
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=5, discardPile.Count=0, handCards.Count=2, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Doppelangriff, Handkarten nach Ziehen: 3
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=4, discardPile.Count=0, handCards.Count=3, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 4)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Zeitsprung, Handkarten nach Ziehen: 4
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=3, discardPile.Count=0, handCards.Count=4, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 4: Card_Template(Clone) (SiblingIndex: 5)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-195.32, -6.82, 0.00), Rotation: (0.00, 0.00, 4.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (195.32, -6.82, 0.00), Rotation: (0.00, 0.00, 356.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 4: Card_Template(Clone) (SiblingIndex: 4)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Seelensturm, Handkarten nach Ziehen: 5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

🟢 Original Sibling Index für Card_Template(Clone): 0
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 4.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🟢 Original Sibling Index für Card_Template(Clone): 1
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🟢 Original Sibling Index für Card_Template(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🟢 Original Sibling Index für Card_Template(Clone): 3
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🟢 Original Sibling Index für Card_Template(Clone): 4
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 356.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=-48.8593, CardX=97.7186, MiddleX=0, CurrentX=0
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 HandPanel wird bewegt zu X=-48.8593
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Touch-Down für Card_Template(Clone) an Position (665.00, 237.00), canHover: True
UnityEngine.Debug:Log (object)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:189)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Maus-Klick erkannt an Screen-Position: (665.00, 237.00)
UnityEngine.Debug:Log (object)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:35)

Touch-Effekt erstellt an Screen-Position: (665.00, 237.00), Canvas-Position: (60.66, -780.28)
UnityEngine.Debug:Log (object)
TouchAnimation:CreateTouchEffect (UnityEngine.Vector2) (at Assets/TouchAnimation.cs:81)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:36)

Touch erkannt an Screen-Position: (665.00, 237.00)
UnityEngine.Debug:Log (object)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:47)

Touch-Effekt erstellt an Screen-Position: (665.00, 237.00), Canvas-Position: (60.66, -780.28)
UnityEngine.Debug:Log (object)
TouchAnimation:CreateTouchEffect (UnityEngine.Vector2) (at Assets/TouchAnimation.cs:81)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:48)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 1
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

OriginalSiblingIndex für Karte Card_Template(Clone) gesetzt auf: 3 (Parent: HandPanel, SiblingCount: 6)
UnityEngine.Debug:Log (object)
CardDrag:OnBeginDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:113)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnBeginDrag: Touch gestartet für Card_Template(Clone) an Position (655.00, 237.00)
UnityEngine.Debug:Log (object)
CardDrag:OnBeginDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:131)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel und Instanz deaktiviert.
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:290)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:Update () (at Assets/CardHover.cs:164)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=1.907349E-06, CardX=-3.814697E-06, MiddleX=0, CurrentX=-48.8593
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 HandPanel wird bewegt zu X=1.907349E-06
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:Update () (at Assets/CardHover.cs:164)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:Update () (at Assets/CardHover.cs:164)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:Update () (at Assets/CardHover.cs:164)

Raycast fand 3 Objekte an Position (585.00, 207.00), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (-10.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:Update () (at Assets/CardHover.cs:167)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel und Instanz deaktiviert.
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:290)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:Update () (at Assets/CardHover.cs:164)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=94.62524, CardX=-189.2505, MiddleX=0, CurrentX=0
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 HandPanel wird bewegt zu X=94.62524
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:Update () (at Assets/CardHover.cs:164)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:Update () (at Assets/CardHover.cs:164)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:Update () (at Assets/CardHover.cs:164)

Raycast fand 3 Objekte an Position (395.00, 187.00), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (-10.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:Update () (at Assets/CardHover.cs:167)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

✅ enlargedCardPanel für Card_Template(Clone) wurde deaktiviert durch DisableEnlargedPanel.
UnityEngine.Debug:Log (object)
CardHover:DisableEnlargedPanel () (at Assets/CardHover.cs:344)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:160)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 4)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 2: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 3: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

RemoveCardTemporarily: Karte Card_Template(Clone) temporär entfernt. Handkarten: 4
UnityEngine.Debug:Log (object)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:290)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Draggen gestartet für Card_Template(Clone) nach 30 Pixeln
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:167)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
CardHover:Update () (at Assets/CardHover.cs:161)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
CardHover:Update () (at Assets/CardHover.cs:161)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:Update () (at Assets/CardHover.cs:164)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=73.27034, CardX=-146.5407, MiddleX=0, CurrentX=94.62524
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 HandPanel wird bewegt zu X=73.27034
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:Update () (at Assets/CardHover.cs:164)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:Update () (at Assets/CardHover.cs:164)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:Update () (at Assets/CardHover.cs:164)

Raycast fand 5 Objekte an Position (405.00, 267.00), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (0.00, 10.00)
UnityEngine.Debug:Log (object)
CardHover:Update () (at Assets/CardHover.cs:167)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

✅ enlargedCardPanel für Card_Template(Clone) wurde deaktiviert durch DisableEnlargedPanel.
UnityEngine.Debug:Log (object)
CardHover:DisableEnlargedPanel () (at Assets/CardHover.cs:344)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:160)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

RemoveCardTemporarily: Karte Card_Template(Clone) temporär entfernt. Handkarten: 3
UnityEngine.Debug:Log (object)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:290)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Draggen gestartet für Card_Template(Clone) nach 40 Pixeln
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:167)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 Parent zurückgesetzt für Card_Template(Clone), Sibling Index: 1
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:309)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

📢 AdjustHandForHover(false) wird aufgerufen für Card_Template(Clone), Handkarten vor Anpassung: 6
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:315)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 vor Adjust: Card_Template(Clone), Position: (-98.69, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 vor Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 vor Adjust: Card_Template(Clone), Position: (98.69, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 vor Adjust: Card_Template(Clone), Position: (295.69, -13.81, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 vor Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 5 vor Adjust: Card_Template(Clone), Position: (-192.74, -6.93, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 0 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 1 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 2 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Handkarten nach Adjust: 6
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:323)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 nach Adjust: Card_Template(Clone), Position: (-98.69, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 nach Adjust: Card_Template(Clone), Position: (98.69, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 nach Adjust: Card_Template(Clone), Position: (295.69, -13.81, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 nach Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 nach Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 5 nach Adjust: Card_Template(Clone), Position: (-192.74, -6.93, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

IsOverBattlefield: Mausposition=(655.00, 1697.00), Battlefield Rect=(x:-540.00, y:-705.25, width:1080.00, height:1410.50), Result=True
UnityEngine.Debug:Log (object)
CardDrag:IsOverBattlefield () (at Assets/CardDrag.cs:235)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:199)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Spiele Karte: Zeitsprung, Handkarten vorher: 3
UnityEngine.Debug:Log (object)
CardDrag:PlayCard () (at Assets/CardDrag.cs:291)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Karte Zeitsprung gespielt: 0 Schaden, -1 Sekunden verändert.
UnityEngine.Debug:Log (object)
GameManager:PlayCardEffect (Card) (at Assets/GameManager.cs:49)
CardDrag:PlayCard () (at Assets/CardDrag.cs:294)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🕒 `DelayedDraw()` gestartet...
UnityEngine.Debug:Log (object)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:267)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:257)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

RemoveCard: Entferne Karte Card_Template(Clone), Handkarten vorher: 2, nachher: 2
UnityEngine.Debug:Log (object)
CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:260)
CardDrag:PlayCard () (at Assets/CardDrag.cs:300)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ Karte Zeitsprung gespielt & entfernt. Handkarten vorher: 2
UnityEngine.Debug:Log (object)
CardDrag:PlayCard () (at Assets/CardDrag.cs:304)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🕒 `DelayedDraw()` gestartet...
UnityEngine.Debug:Log (object)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:267)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
CardDrag:PlayCard () (at Assets/CardDrag.cs:307)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnEndDrag: Karte Card_Template(Clone) abgelegt an Position (0.38, -4.01, 90.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:209)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
CardHover:Update () (at Assets/CardHover.cs:177)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
CardHover:Update () (at Assets/CardHover.cs:177)

🟢 Parent zurückgesetzt für Card_Template(Clone), Sibling Index: 0
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:309)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

📢 AdjustHandForHover(false) wird aufgerufen für Card_Template(Clone), Handkarten vor Anpassung: 5
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:315)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 vor Adjust: Card_Template(Clone), Position: (-192.74, -6.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 vor Adjust: Card_Template(Clone), Position: (-48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 vor Adjust: Card_Template(Clone), Position: (48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 vor Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 vor Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 0 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 1 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Handkarten nach Adjust: 5
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:323)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 nach Adjust: Card_Template(Clone), Position: (-48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 nach Adjust: Card_Template(Clone), Position: (48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 nach Adjust: Card_Template(Clone), Position: (-192.74, -6.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 nach Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 nach Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

DrawCard startet: deck.Count=2, discardPile.Count=1, handCards.Count=2, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 5)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

✅ Neue Karte gezogen: Flammenhieb, Handkarten nach Ziehen: 3
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

✅ `DelayedDraw()` abgeschlossen. Handkarten nach Ziehen: 3
UnityEngine.Debug:Log (object)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:276)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

DrawCard startet: deck.Count=1, discardPile.Count=1, handCards.Count=3, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 3: Card_Template(Clone) (SiblingIndex: 6)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

✅ Neue Karte gezogen: Angriff, Handkarten nach Ziehen: 4
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

✅ `DelayedDraw()` abgeschlossen. Handkarten nach Ziehen: 4
UnityEngine.Debug:Log (object)
CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:276)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

🟢 Original Sibling Index für Card_Template(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

🟢 Original Sibling Index für Card_Template(Clone): 3
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:82)

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