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Canvas Render Mode: ScreenSpaceCamera, World Camera: Main Camera, Canvas Rect Size: (887.20, 1920.00) UnityEngine.Debug:Log (object) TouchAnimation:Start () (at Assets/TouchAnimation.cs:26) HandPanel Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:Start () (at Assets/CardManager.cs:72) InitializeDeck: Erstellt Deck mit 7 Karten. Prüfe auf null-Karten... UnityEngine.Debug:Log (object) CardManager:InitializeDeck () (at Assets/CardManager.cs:115) CardManager:Start () (at Assets/CardManager.cs:75) DrawCard startet: deck.Count=7, discardPile.Count=0, handCards.Count=0, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ✅ Neue Karte gezogen: Feuerball, Handkarten nach Ziehen: 1 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) DrawCard startet: deck.Count=6, discardPile.Count=0, handCards.Count=1, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ✅ Neue Karte gezogen: Eissperre, Handkarten nach Ziehen: 2 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) DrawCard startet: deck.Count=5, discardPile.Count=0, handCards.Count=2, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 2: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ✅ Neue Karte gezogen: Doppelangriff, Handkarten nach Ziehen: 3 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) DrawCard startet: deck.Count=4, discardPile.Count=0, handCards.Count=3, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 3: Card_Template(Clone) (SiblingIndex: 4) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ✅ Neue Karte gezogen: Zeitsprung, Handkarten nach Ziehen: 4 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) DrawCard startet: deck.Count=3, discardPile.Count=0, handCards.Count=4, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 4: Card_Template(Clone) (SiblingIndex: 5) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-195.32, -6.82, 0.00), Rotation: (0.00, 0.00, 4.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (195.32, -6.82, 0.00), Rotation: (0.00, 0.00, 356.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) Index 4: Card_Template(Clone) (SiblingIndex: 4) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) ✅ Neue Karte gezogen: Seelensturm, Handkarten nach Ziehen: 5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager:DrawStartingHand () (at Assets/CardManager.cs:140) CardManager:Start () (at Assets/CardManager.cs:76) 🟢 Original Sibling Index für Card_Template(Clone): 0 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 4.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🟢 Original Sibling Index für Card_Template(Clone): 1 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 2.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🟢 Original Sibling Index für Card_Template(Clone): 2 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🟢 Original Sibling Index für Card_Template(Clone): 3 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 358.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🟢 Original Sibling Index für Card_Template(Clone): 4 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 356.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🟢 OnPointerEnter ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🎯 HandPanel Bewegung: OriginalX=0, TargetX=-48.8593, CardX=97.7186, MiddleX=0, CurrentX=0 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 HandPanel wird bewegt zu X=-48.8593 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 📢 AdjustHandForHover wird aufgerufen... UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5 UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Touch-Down für Card_Template(Clone) an Position (665.00, 237.00), canHover: True UnityEngine.Debug:Log (object) CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:189) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Maus-Klick erkannt an Screen-Position: (665.00, 237.00) UnityEngine.Debug:Log (object) TouchAnimation:Update () (at Assets/TouchAnimation.cs:35) Touch-Effekt erstellt an Screen-Position: (665.00, 237.00), Canvas-Position: (60.66, -780.28) UnityEngine.Debug:Log (object) TouchAnimation:CreateTouchEffect (UnityEngine.Vector2) (at Assets/TouchAnimation.cs:81) TouchAnimation:Update () (at Assets/TouchAnimation.cs:36) Touch erkannt an Screen-Position: (665.00, 237.00) UnityEngine.Debug:Log (object) TouchAnimation:Update () (at Assets/TouchAnimation.cs:47) Touch-Effekt erstellt an Screen-Position: (665.00, 237.00), Canvas-Position: (60.66, -780.28) UnityEngine.Debug:Log (object) TouchAnimation:CreateTouchEffect (UnityEngine.Vector2) (at Assets/TouchAnimation.cs:81) TouchAnimation:Update () (at Assets/TouchAnimation.cs:48) 🟢 Original Sibling Index für Card_Template(Clone)(Clone): 1 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) OriginalSiblingIndex für Karte Card_Template(Clone) gesetzt auf: 3 (Parent: HandPanel, SiblingCount: 6) UnityEngine.Debug:Log (object) CardDrag:OnBeginDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:113) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) OnBeginDrag: Touch gestartet für Card_Template(Clone) an Position (655.00, 237.00) UnityEngine.Debug:Log (object) CardDrag:OnBeginDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:131) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🔴 OnPointerExit ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1 UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ✅ enlargedCardPanel und Instanz deaktiviert. UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:290) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 OnPointerEnter ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210) CardHover:Update () (at Assets/CardHover.cs:164) 🎯 HandPanel Bewegung: OriginalX=0, TargetX=1.907349E-06, CardX=-3.814697E-06, MiddleX=0, CurrentX=-48.8593 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 HandPanel wird bewegt zu X=1.907349E-06 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231) CardHover:Update () (at Assets/CardHover.cs:164) ✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252) CardHover:Update () (at Assets/CardHover.cs:164) 📢 AdjustHandForHover wird aufgerufen... UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5 UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261) CardHover:Update () (at Assets/CardHover.cs:164) Raycast fand 3 Objekte an Position (585.00, 207.00), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (-10.00, 0.00) UnityEngine.Debug:Log (object) CardHover:Update () (at Assets/CardHover.cs:167) 🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🔴 OnPointerExit ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1 UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ✅ enlargedCardPanel und Instanz deaktiviert. UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:290) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 OnPointerEnter ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210) CardHover:Update () (at Assets/CardHover.cs:164) 🎯 HandPanel Bewegung: OriginalX=0, TargetX=94.62524, CardX=-189.2505, MiddleX=0, CurrentX=0 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 HandPanel wird bewegt zu X=94.62524 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231) CardHover:Update () (at Assets/CardHover.cs:164) ✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252) CardHover:Update () (at Assets/CardHover.cs:164) 📢 AdjustHandForHover wird aufgerufen... UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5 UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261) CardHover:Update () (at Assets/CardHover.cs:164) Raycast fand 3 Objekte an Position (395.00, 187.00), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (-10.00, 0.00) UnityEngine.Debug:Log (object) CardHover:Update () (at Assets/CardHover.cs:167) 🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) ✅ enlargedCardPanel für Card_Template(Clone) wurde deaktiviert durch DisableEnlargedPanel. UnityEngine.Debug:Log (object) CardHover:DisableEnlargedPanel () (at Assets/CardHover.cs:344) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 1: Card_Template(Clone) (SiblingIndex: 4) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 2: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 3: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) RemoveCardTemporarily: Karte Card_Template(Clone) temporär entfernt. Handkarten: 4 UnityEngine.Debug:Log (object) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:290) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Draggen gestartet für Card_Template(Clone) nach 30 Pixeln UnityEngine.Debug:Log (object) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:167) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🔴 OnPointerExit ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270) CardHover:Update () (at Assets/CardHover.cs:161) 🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1 UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281) CardHover:Update () (at Assets/CardHover.cs:161) 🟢 OnPointerEnter ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210) CardHover:Update () (at Assets/CardHover.cs:164) 🎯 HandPanel Bewegung: OriginalX=0, TargetX=73.27034, CardX=-146.5407, MiddleX=0, CurrentX=94.62524 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 HandPanel wird bewegt zu X=73.27034 UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231) CardHover:Update () (at Assets/CardHover.cs:164) ✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252) CardHover:Update () (at Assets/CardHover.cs:164) 📢 AdjustHandForHover wird aufgerufen... UnityEngine.Debug:Log (object) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259) CardHover:Update () (at Assets/CardHover.cs:164) 🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5 UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516) CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261) CardHover:Update () (at Assets/CardHover.cs:164) Raycast fand 5 Objekte an Position (405.00, 267.00), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (0.00, 10.00) UnityEngine.Debug:Log (object) CardHover:Update () (at Assets/CardHover.cs:167) 🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) ✅ enlargedCardPanel für Card_Template(Clone) wurde deaktiviert durch DisableEnlargedPanel. UnityEngine.Debug:Log (object) CardHover:DisableEnlargedPanel () (at Assets/CardHover.cs:344) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) RemoveCardTemporarily: Karte Card_Template(Clone) temporär entfernt. Handkarten: 3 UnityEngine.Debug:Log (object) CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:290) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:164) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Draggen gestartet für Card_Template(Clone) nach 40 Pixeln UnityEngine.Debug:Log (object) CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:167) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🟢 Parent zurückgesetzt für Card_Template(Clone), Sibling Index: 1 UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:309) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 📢 AdjustHandForHover(false) wird aufgerufen für Card_Template(Clone), Handkarten vor Anpassung: 6 UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:315) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 0 vor Adjust: Card_Template(Clone), Position: (-98.69, -1.54, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 1 vor Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 2 vor Adjust: Card_Template(Clone), Position: (98.69, -1.54, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 3 vor Adjust: Card_Template(Clone), Position: (295.69, -13.81, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 4 vor Adjust: Card_Template, Position: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 5 vor Adjust: Card_Template(Clone), Position: (-192.74, -6.93, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 0 gesetzt UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 1 gesetzt UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 2 gesetzt UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Handkarten nach Adjust: 6 UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:323) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 0 nach Adjust: Card_Template(Clone), Position: (-98.69, -1.54, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 1 nach Adjust: Card_Template(Clone), Position: (98.69, -1.54, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 2 nach Adjust: Card_Template(Clone), Position: (295.69, -13.81, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 3 nach Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 4 nach Adjust: Card_Template, Position: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 5 nach Adjust: Card_Template(Clone), Position: (-192.74, -6.93, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) IsOverBattlefield: Mausposition=(655.00, 1697.00), Battlefield Rect=(x:-540.00, y:-705.25, width:1080.00, height:1410.50), Result=True UnityEngine.Debug:Log (object) CardDrag:IsOverBattlefield () (at Assets/CardDrag.cs:235) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:199) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Spiele Karte: Zeitsprung, Handkarten vorher: 3 UnityEngine.Debug:Log (object) CardDrag:PlayCard () (at Assets/CardDrag.cs:291) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Karte Zeitsprung gespielt: 0 Schaden, -1 Sekunden verändert. UnityEngine.Debug:Log (object) GameManager:PlayCardEffect (Card) (at Assets/GameManager.cs:49) CardDrag:PlayCard () (at Assets/CardDrag.cs:294) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 1: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:256) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🕒 `DelayedDraw()` gestartet... UnityEngine.Debug:Log (object) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:267) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:257) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) RemoveCard: Entferne Karte Card_Template(Clone), Handkarten vorher: 2, nachher: 2 UnityEngine.Debug:Log (object) CardManager:RemoveCard (UnityEngine.GameObject) (at Assets/CardManager.cs:260) CardDrag:PlayCard () (at Assets/CardDrag.cs:300) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) ✅ Karte Zeitsprung gespielt & entfernt. Handkarten vorher: 2 UnityEngine.Debug:Log (object) CardDrag:PlayCard () (at Assets/CardDrag.cs:304) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🕒 `DelayedDraw()` gestartet... UnityEngine.Debug:Log (object) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:267) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) CardDrag:PlayCard () (at Assets/CardDrag.cs:307) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:201) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) OnEndDrag: Karte Card_Template(Clone) abgelegt an Position (0.38, -4.01, 90.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardDrag:OnEndDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:209) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) 🔴 OnPointerExit ausgelöst: Card_Template(Clone) UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270) CardHover:Update () (at Assets/CardHover.cs:177) 🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1 UnityEngine.Debug:Log (object) CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281) CardHover:Update () (at Assets/CardHover.cs:177) 🟢 Parent zurückgesetzt für Card_Template(Clone), Sibling Index: 0 UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:309) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 📢 AdjustHandForHover(false) wird aufgerufen für Card_Template(Clone), Handkarten vor Anpassung: 5 UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:315) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 0 vor Adjust: Card_Template(Clone), Position: (-192.74, -6.82, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 1 vor Adjust: Card_Template(Clone), Position: (-48.87, -0.43, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 2 vor Adjust: Card_Template(Clone), Position: (48.87, -0.43, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 3 vor Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 4 vor Adjust: Card_Template, Position: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 0 gesetzt UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) 🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 1 gesetzt UnityEngine.Debug:Log (object) CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Handkarten nach Adjust: 5 UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:323) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 0 nach Adjust: Card_Template(Clone), Position: (-48.87, -0.43, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 1 nach Adjust: Card_Template(Clone), Position: (48.87, -0.43, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 2 nach Adjust: Card_Template(Clone), Position: (-192.74, -6.82, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 3 nach Adjust: Card_Template(Clone), Position: (-189.25, -1.71, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Karte 4 nach Adjust: Card_Template, Position: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) DrawCard startet: deck.Count=2, discardPile.Count=1, handCards.Count=2, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 5) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ✅ Neue Karte gezogen: Flammenhieb, Handkarten nach Ziehen: 3 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ✅ `DelayedDraw()` abgeschlossen. Handkarten nach Ziehen: 3 UnityEngine.Debug:Log (object) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:276) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) DrawCard startet: deck.Count=1, discardPile.Count=1, handCards.Count=3, maxHandSize=5 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:163) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ⚠️ GraphicRaycaster-Komponente wurde hinzugefügt. UnityEngine.Debug:LogWarning (object) CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125) CardHover:Awake () (at Assets/CardHover.cs:46) UnityEngine.GameObject:SetActive (bool) CardManager:DrawCard () (at Assets/CardManager.cs:210) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 3: Card_Template(Clone) (SiblingIndex: 6) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager:DrawCard () (at Assets/CardManager.cs:234) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ✅ Neue Karte gezogen: Angriff, Handkarten nach Ziehen: 4 UnityEngine.Debug:Log (object) CardManager:DrawCard () (at Assets/CardManager.cs:237) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Aktuelle Reihenfolge von handCards vor ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:406) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:407) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:449) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Reihenfolge von handCards nach ArrangeHand: UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 0: Card_Template(Clone) (SiblingIndex: 0) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 1: Card_Template(Clone) (SiblingIndex: 1) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 2: Card_Template(Clone) (SiblingIndex: 2) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) Index 3: Card_Template(Clone) (SiblingIndex: 3) UnityEngine.Debug:Log (object) CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35) CardManager:ArrangeHand () (at Assets/CardManager.cs:454) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00) UnityEngine.Debug:Log (object) CardManager:ArrangeHand () (at Assets/CardManager.cs:455) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:273) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) ✅ `DelayedDraw()` abgeschlossen. Handkarten nach Ziehen: 4 UnityEngine.Debug:Log (object) CardManager/<DelayedDraw>d__19:MoveNext () (at Assets/CardManager.cs:276) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) 🟢 Original Sibling Index für Card_Template(Clone): 2 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 359.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82) 🟢 Original Sibling Index für Card_Template(Clone): 3 UnityEngine.Debug:Log (object) CardHover:Start () (at Assets/CardHover.cs:58) Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 357.00) UnityEngine.Debug:Log (object) CardDrag:Start () (at Assets/CardDrag.cs:82)
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