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/**
* TP - extract textures from Texture Packer Spritesheet
* @param base - base json file
* @param texture - specific texture
*/
export function TP(base: string, texture: string): Texture {
const arr: Frame[] = Assets.get(base)._frames;
let i: number = 0;
let id: number = 0;
for (i = 0; i < arr.length; i++) {
if (arr[i].filename == texture) {
id = i;
Assets.get(base).textures[id];
return Assets.get(base).textures[id];
}
}
return Assets.get(base).textures[id];
}
/*usage
Sprite(TP("base_game", "home.png"))
*/
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