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PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: QueuedRequests.Num() == 0  [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1715]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffc9c89bd20 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1715]
PackagingResults: Error: [Callstack] 0x00007ffc9c897568 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3272]
PackagingResults: Error: [Callstack] 0x00007ffcb6c73e20 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:515]
PackagingResults: Error: [Callstack] 0x00007ffcb6f2a066 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5247]
PackagingResults: Error: [Callstack] 0x00007ffcb6f2a4bb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
PackagingResults: Error: [Callstack] 0x00007ffcb6f53761 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
PackagingResults: Error: [Callstack] 0x00007ffcb70ed9eb UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
PackagingResults: Error: [Callstack] 0x00007ffcb6f1d48f UnrealEditor-CoreUObject.dll!<lambda_4a55e82883abd7fb455d927a88973fe2>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
PackagingResults: Error: [Callstack] 0x00007ffcb6f881ac UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
PackagingResults: Error: [Callstack] 0x00007ffcb6f86681 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffcb6f88322 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3461]
PackagingResults: Error: [Callstack] 0x00007ffcb6f86681 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffcb6f85f91 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2736]
PackagingResults: Error: [Callstack] 0x00007ffcb6f34d6a UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2546]
PackagingResults: Error: [Callstack] 0x00007ffcb6f6b5e6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:822]
PackagingResults: Error: [Callstack] 0x00007ffcb6f800c3 UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:872]
PackagingResults: Error: [Callstack] 0x00007ffcb6f2c11a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffcb6f4dac3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:885]
PackagingResults: Error: [Callstack] 0x00007ffcb70ed6ea UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1575]
PackagingResults: Error: [Callstack] 0x00007ffcb70ec3c4 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1855]
PackagingResults: Error: [Callstack] 0x00007ffcb70ec930 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1836]
PackagingResults: Error: [Callstack] 0x00007ffc9d8557d2 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3875]
PackagingResults: Error: [Callstack] 0x00007ffc9d855a02 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2603]
PackagingResults: Error: [Callstack] 0x00007ffc9d85f810 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2536]
PackagingResults: Error: [Callstack] 0x00007ffc9d871870 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1318]
PackagingResults: Error: [Callstack] 0x00007ffc9d8711a5 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1261]
PackagingResults: Error: [Callstack] 0x00007ffc9d5cf780 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:834]
PackagingResults: Error: [Callstack] 0x00007ffc9d5f16a3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:556]
PackagingResults: Error: [Callstack] 0x00007ff7fd7ab0ce UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3717]
PackagingResults: Error: [Callstack] 0x00007ff7fd7a2688 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
PackagingResults: Error: [Callstack] 0x00007ff7fd7a296a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
PackagingResults: Error: [Callstack] 0x00007ff7fd7a5680 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
PackagingResults: Error: [Callstack] 0x00007ff7fd7b71b4 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
PackagingResults: Error: [Callstack] 0x00007ff7fd7b96f2 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffd3e747374 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd3ffdcc91 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
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