BRICKS

Anonymous
plain_text
10/11/2022 4:06 PM
268 B
44
Indexable
extends StaticBody2D

func remove_brick():
	$Sprite.queue_free()
	$CollisionShape2D.queue_free()
	$CPUParticles2D.emitting = true
	$Timer.start()

func _on_Timer_timeout():
	queue_free()

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