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unknown
csharp
5 months ago
990 B
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using Unity.Netcode; using UnityEngine; public class ObjectSpawner : NetworkBehaviour { // The prefab to spawn, make sure it's registered in NetworkManager's Network Prefabs public GameObject objectToSpawnPrefab; // Called by the client to request the server to spawn an object [ServerRpc] public void RequestSpawnObjectServerRpc(Vector3 position, Quaternion rotation) { // Only the server should handle spawning if (IsServer) { // Instantiate the object on the server GameObject spawnedObject = Instantiate(objectToSpawnPrefab, position, rotation); // Spawn the NetworkObject for all clients spawnedObject.GetComponent<NetworkObject>().Spawn(); } } // This can be called by any client to request a spawn [Client] public void RequestObjectSpawn(Vector3 position, Quaternion rotation) { RequestSpawnObjectServerRpc(position, rotation); } }
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